Include the terminating 0 byte when adding as string type. Otherwise someone
reading the message as an actual string will run into problems. Should fix #4697. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33442 a95241bf-73f2-0310-859d-f6bbb57e9c96
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821b62c231
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@ -735,7 +735,7 @@ KeyboardDevice::_ControlThread()
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if (numBytes > 0) {
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for (int i = 0; i < numBytes; i++)
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msg->AddInt8("byte", (int8)string[i]);
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msg->AddData("bytes", B_STRING_TYPE, string, numBytes);
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msg->AddData("bytes", B_STRING_TYPE, string, numBytes + 1);
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if (rawNumBytes <= 0) {
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rawNumBytes = 1;
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@ -1117,7 +1117,7 @@ FrameMoved(origin);
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ssize_t bytes;
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if (msg->FindData("bytes", B_STRING_TYPE,
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(const void**)&string, &bytes) == B_OK) {
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view->KeyDown(string, bytes);
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view->KeyDown(string, bytes - 1);
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}
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} else
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target->MessageReceived(msg);
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@ -1133,7 +1133,7 @@ FrameMoved(origin);
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ssize_t bytes;
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if (msg->FindData("bytes", B_STRING_TYPE,
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(const void**)&string, &bytes) == B_OK) {
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view->KeyUp(string, bytes);
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view->KeyUp(string, bytes - 1);
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}
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} else
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target->MessageReceived(msg);
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