default channel assignment profiles
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@3747 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -278,6 +278,13 @@ MixerCore::EnableOutput(bool enabled)
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StartMixThread();
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}
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uint32
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MixerCore::OutputChannelCount()
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{
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return (fOutput) ? fOutput->GetOutputChannelCount() : 0;
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}
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bool
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MixerCore::Start()
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{
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@ -287,13 +287,39 @@ MixerInput::UpdateChannelDesignations()
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printf("UpdateChannelDesignations: enter\n");
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if (fInputChannelCount == 1 && (GetChannelMask(0, fInputChannelMask) & (B_CHANNEL_LEFT | B_CHANNEL_RIGHT))) {
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// a left or right channel get's output as stereo on both
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fInputChannelInfo[0].designations = B_CHANNEL_LEFT | B_CHANNEL_RIGHT;
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} else {
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// everything else get's mapped 1:1
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for (int i = 0; i < fInputChannelCount; i++)
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fInputChannelInfo[i].designations = GetChannelMask(i, fInputChannelMask);
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// first apply a 1:1 mapping
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for (int i = 0; i < fInputChannelCount; i++)
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fInputChannelInfo[i].designations = GetChannelMask(i, fInputChannelMask);
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// specialize this, depending on the available physical output channels
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switch (fCore->OutputChannelCount()) {
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case 0:
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case 1:
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break;
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case 2:
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if (fInputChannelCount == 1 && (GetChannelMask(0, fInputChannelMask) & (B_CHANNEL_LEFT | B_CHANNEL_RIGHT))) {
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fInputChannelInfo[0].designations = B_CHANNEL_LEFT | B_CHANNEL_RIGHT;
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}
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break;
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default:
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if (fInputChannelCount == 1 && (GetChannelMask(0, fInputChannelMask) & (B_CHANNEL_LEFT | B_CHANNEL_RIGHT))) {
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fInputChannelInfo[0].designations = B_CHANNEL_LEFT | B_CHANNEL_RIGHT | B_CHANNEL_REARLEFT | B_CHANNEL_REARRIGHT;
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}
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if (fInputChannelCount == 2 && (GetChannelMask(0, fInputChannelMask) & B_CHANNEL_LEFT)) {
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fInputChannelInfo[0].designations = B_CHANNEL_LEFT | B_CHANNEL_REARLEFT;
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}
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if (fInputChannelCount == 2 && (GetChannelMask(0, fInputChannelMask) & B_CHANNEL_RIGHT)) {
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fInputChannelInfo[0].designations = B_CHANNEL_RIGHT | B_CHANNEL_REARRIGHT;
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}
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if (fInputChannelCount == 2 && (GetChannelMask(1, fInputChannelMask) & B_CHANNEL_LEFT)) {
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fInputChannelInfo[1].designations = B_CHANNEL_LEFT | B_CHANNEL_REARLEFT;
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}
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if (fInputChannelCount == 2 && (GetChannelMask(1, fInputChannelMask) & B_CHANNEL_RIGHT)) {
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fInputChannelInfo[1].designations = B_CHANNEL_RIGHT | B_CHANNEL_REARRIGHT;
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}
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break;
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}
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for (int i = 0; i < fInputChannelCount; i++)
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@ -82,7 +82,118 @@ MixerOutput::UpdateOutputChannels()
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void
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MixerOutput::AssignDefaultSources()
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{
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// XXX assign default sources
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uint32 mask = fOutput.format.u.raw_audio.channel_mask;
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uint32 count = fOutputChannelCount;
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// assign default sources for a few known setups,
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// everything else is left unchanged (it already is 1:1)
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if (count == 1 && mask & (B_CHANNEL_LEFT | B_CHANNEL_RIGHT)) {
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// we have only one phycial output channel, and use it as a mix of
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// left, right, rear-left, rear-right, center and sub
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printf("AssignDefaultSources: 1 channel setup\n");
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fOutputChannelInfo[0].source_count = 6;
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fOutputChannelInfo[0].source_gain[0] = 1.0;
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fOutputChannelInfo[0].source_type[0] = ChannelMaskToChannelType(B_CHANNEL_LEFT);
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fOutputChannelInfo[0].source_gain[1] = 1.0;
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fOutputChannelInfo[0].source_type[1] = ChannelMaskToChannelType(B_CHANNEL_RIGHT);
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fOutputChannelInfo[0].source_gain[2] = 0.8;
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fOutputChannelInfo[0].source_type[2] = ChannelMaskToChannelType(B_CHANNEL_REARLEFT);
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fOutputChannelInfo[0].source_gain[3] = 0.8;
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fOutputChannelInfo[0].source_type[3] = ChannelMaskToChannelType(B_CHANNEL_REARRIGHT);
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fOutputChannelInfo[0].source_gain[4] = 0.7;
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fOutputChannelInfo[0].source_type[4] = ChannelMaskToChannelType(B_CHANNEL_CENTER);
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fOutputChannelInfo[0].source_gain[5] = 0.6;
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fOutputChannelInfo[0].source_type[5] = ChannelMaskToChannelType(B_CHANNEL_SUB);
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} else if (count == 2 && mask == (B_CHANNEL_LEFT | B_CHANNEL_RIGHT)) {
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// we have have two phycial output channels
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printf("AssignDefaultSources: 2 channel setup\n");
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// left channel:
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fOutputChannelInfo[0].source_count = 4;
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fOutputChannelInfo[0].source_gain[0] = 1.0;
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fOutputChannelInfo[0].source_type[0] = ChannelMaskToChannelType(B_CHANNEL_LEFT);
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fOutputChannelInfo[0].source_gain[1] = 0.8;
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fOutputChannelInfo[0].source_type[1] = ChannelMaskToChannelType(B_CHANNEL_REARLEFT);
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fOutputChannelInfo[0].source_gain[2] = 0.7;
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fOutputChannelInfo[0].source_type[2] = ChannelMaskToChannelType(B_CHANNEL_CENTER);
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fOutputChannelInfo[0].source_gain[3] = 0.6;
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fOutputChannelInfo[0].source_type[3] = ChannelMaskToChannelType(B_CHANNEL_SUB);
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// right channel:
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fOutputChannelInfo[1].source_count = 4;
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fOutputChannelInfo[1].source_gain[0] = 1.0;
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fOutputChannelInfo[1].source_type[0] = ChannelMaskToChannelType(B_CHANNEL_RIGHT);
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fOutputChannelInfo[1].source_gain[1] = 0.8;
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fOutputChannelInfo[1].source_type[1] = ChannelMaskToChannelType(B_CHANNEL_REARRIGHT);
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fOutputChannelInfo[1].source_gain[2] = 0.7;
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fOutputChannelInfo[1].source_type[2] = ChannelMaskToChannelType(B_CHANNEL_CENTER);
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fOutputChannelInfo[1].source_gain[3] = 0.6;
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fOutputChannelInfo[1].source_type[3] = ChannelMaskToChannelType(B_CHANNEL_SUB);
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} else if (count == 4 && mask == (B_CHANNEL_LEFT | B_CHANNEL_RIGHT | B_CHANNEL_REARLEFT | B_CHANNEL_REARRIGHT)) {
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printf("AssignDefaultSources: 4 channel setup\n");
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// left channel:
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fOutputChannelInfo[0].source_count = 3;
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fOutputChannelInfo[0].source_gain[0] = 1.0;
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fOutputChannelInfo[0].source_type[0] = ChannelMaskToChannelType(B_CHANNEL_LEFT);
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fOutputChannelInfo[0].source_gain[1] = 0.7;
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fOutputChannelInfo[0].source_type[1] = ChannelMaskToChannelType(B_CHANNEL_CENTER);
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fOutputChannelInfo[0].source_gain[2] = 0.6;
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fOutputChannelInfo[0].source_type[2] = ChannelMaskToChannelType(B_CHANNEL_SUB);
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// right channel:
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fOutputChannelInfo[1].source_count = 3;
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fOutputChannelInfo[1].source_gain[0] = 1.0;
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fOutputChannelInfo[1].source_type[0] = ChannelMaskToChannelType(B_CHANNEL_RIGHT);
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fOutputChannelInfo[1].source_gain[1] = 0.7;
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fOutputChannelInfo[1].source_type[1] = ChannelMaskToChannelType(B_CHANNEL_CENTER);
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fOutputChannelInfo[1].source_gain[2] = 0.6;
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fOutputChannelInfo[1].source_type[2] = ChannelMaskToChannelType(B_CHANNEL_SUB);
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// rear-left channel:
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fOutputChannelInfo[2].source_count = 2;
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fOutputChannelInfo[2].source_gain[0] = 1.0;
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fOutputChannelInfo[2].source_type[0] = ChannelMaskToChannelType(B_CHANNEL_REARLEFT);
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fOutputChannelInfo[2].source_gain[1] = 0.6;
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fOutputChannelInfo[2].source_type[1] = ChannelMaskToChannelType(B_CHANNEL_SUB);
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// rear-right channel:
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fOutputChannelInfo[3].source_count = 2;
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fOutputChannelInfo[3].source_gain[0] = 1.0;
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fOutputChannelInfo[3].source_type[0] = ChannelMaskToChannelType(B_CHANNEL_REARRIGHT);
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fOutputChannelInfo[3].source_gain[1] = 0.6;
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fOutputChannelInfo[3].source_type[1] = ChannelMaskToChannelType(B_CHANNEL_SUB);
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} else if (count == 5 && mask == (B_CHANNEL_LEFT | B_CHANNEL_RIGHT | B_CHANNEL_REARLEFT | B_CHANNEL_REARRIGHT | B_CHANNEL_CENTER)) {
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printf("AssignDefaultSources: 5 channel setup\n");
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// left channel:
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fOutputChannelInfo[0].source_count = 2;
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fOutputChannelInfo[0].source_gain[0] = 1.0;
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fOutputChannelInfo[0].source_type[0] = ChannelMaskToChannelType(B_CHANNEL_LEFT);
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fOutputChannelInfo[0].source_gain[1] = 0.6;
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fOutputChannelInfo[0].source_type[1] = ChannelMaskToChannelType(B_CHANNEL_SUB);
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// right channel:
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fOutputChannelInfo[1].source_count = 2;
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fOutputChannelInfo[1].source_gain[0] = 1.0;
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fOutputChannelInfo[1].source_type[0] = ChannelMaskToChannelType(B_CHANNEL_RIGHT);
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fOutputChannelInfo[1].source_gain[1] = 0.6;
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fOutputChannelInfo[1].source_type[1] = ChannelMaskToChannelType(B_CHANNEL_SUB);
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// rear-left channel:
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fOutputChannelInfo[2].source_count = 2;
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fOutputChannelInfo[2].source_gain[0] = 1.0;
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fOutputChannelInfo[2].source_type[0] = ChannelMaskToChannelType(B_CHANNEL_REARLEFT);
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fOutputChannelInfo[2].source_gain[1] = 0.6;
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fOutputChannelInfo[2].source_type[1] = ChannelMaskToChannelType(B_CHANNEL_SUB);
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// rear-right channel:
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fOutputChannelInfo[3].source_count = 2;
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fOutputChannelInfo[3].source_gain[0] = 1.0;
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fOutputChannelInfo[3].source_type[0] = ChannelMaskToChannelType(B_CHANNEL_REARRIGHT);
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fOutputChannelInfo[3].source_gain[1] = 0.6;
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fOutputChannelInfo[3].source_type[1] = ChannelMaskToChannelType(B_CHANNEL_SUB);
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// center channel:
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fOutputChannelInfo[4].source_count = 2;
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fOutputChannelInfo[4].source_gain[0] = 1.0;
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fOutputChannelInfo[4].source_type[0] = ChannelMaskToChannelType(B_CHANNEL_CENTER);
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fOutputChannelInfo[4].source_gain[1] = 0.5;
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fOutputChannelInfo[4].source_type[1] = ChannelMaskToChannelType(B_CHANNEL_SUB);
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} else {
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printf("AssignDefaultSources: no default setup\n");
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}
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for (int i = 0; i < fOutputChannelCount; i++) {
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for (int j = 0; j < fOutputChannelInfo[i].source_count; j++) {
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printf("AssignDefaultSources: output channel %d, source %d: des 0x%08X (type %2d), gain %.3f\n", i, j, ChannelTypeToChannelMask(fOutputChannelInfo[i].source_type[j]), fOutputChannelInfo[i].source_type[j], fOutputChannelInfo[i].source_gain[j]);
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