* Refresh() should make sure to try and load both "locale" and "timezone"
settings, not give up when one is missing (like on a fresh image) * try harder to fallback to proper default values when loading the locale settings file fails git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38165 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -169,11 +169,10 @@ RosterData::Refresh()
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if (!lock.IsLocked())
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return B_ERROR;
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status_t status = _LoadLocaleSettings();
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if (status == B_OK)
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status = _LoadTimeSettings();
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_LoadLocaleSettings();
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_LoadTimeSettings();
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return status;
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return B_OK;
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}
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/*
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@ -458,8 +457,11 @@ RosterData::_LoadLocaleSettings()
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// Something went wrong (no settings file or invalid BMessage), so we
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// set everything to default values
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fPreferredLanguages.MakeEmpty();
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fPreferredLanguages.AddString("language", "en");
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log_team(LOG_ERR, "*** No locale settings found!\n");
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_SetDefaultLocale("en_US");
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fDefaultLanguage.SetTo("en");
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return status;
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}
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@ -491,7 +493,6 @@ RosterData::_LoadTimeSettings()
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// Something went wrong (no settings file or invalid BMessage), so we
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// set everything to default values
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_SetDefaultTimeZone(BTimeZone(BTimeZone::kNameOfGmtZone));
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log_team(LOG_ERR, "*** No time settings found!\n");
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return status;
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}
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@ -607,6 +608,8 @@ RosterData::_SetPreferredLanguages(const BMessage* languages)
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} else {
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fPreferredLanguages.MakeEmpty();
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fPreferredLanguages.AddString("language", "en");
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fDefaultLocale.SetCollator(BCollator("en"));
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fDefaultLanguage.SetTo("en");
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}
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return B_OK;
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