app_server: add pixel alpha composite solid mode

* Same concept as the previously exisiting drawing mode
  implementations for e.g. pixel alpha overlay mode: when pattern
  is solid, provide a separate mode implementation which does no
  unnecessary pattern pixel lookups. This provides a considerable
  speedup in composite mode when no stipple pattern is used.
This commit is contained in:
Julian Harnath 2015-08-15 12:56:37 +02:00
parent ed7b139e08
commit 801b5d2119
2 changed files with 172 additions and 7 deletions

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@ -0,0 +1,155 @@
/*
* Copyright 2005, Stephan Aßmus <superstippi@gmx.de>
* Copyright 2015, Julian Harnath <julian.harnath@rwth-aachen.de>
* All rights reserved. Distributed under the terms of the MIT License.
*
* DrawingMode implementing B_OP_ALPHA in "Pixel Composite" mode on B_RGBA32.
*
*/
#ifndef DRAWING_MODE_ALPHA_PC_SOLID_H
#define DRAWING_MODE_ALPHA_PC_SOLID_H
#include "DrawingMode.h"
#define BLEND_ALPHA_PC(d, r, g, b, a) \
{ \
BLEND_COMPOSITE16(d, r, g, b, a); \
}
#define ASSIGN_ALPHA_PC(d, r, g, b) \
{ \
d[0] = (b); \
d[1] = (g); \
d[2] = (r); \
d[3] = 255; \
}
void
blend_pixel_alpha_pc_solid(int x, int y, const color_type& color, uint8 cover,
agg_buffer* buffer, const PatternHandler*)
{
uint8* p = buffer->row_ptr(y) + (x << 2);
uint16 alpha = color.a * cover;
if (alpha == 255 * 255) {
ASSIGN_ALPHA_PC(p, color.r, color.g, color.b);
} else {
BLEND_ALPHA_PC(p, color.r, color.g, color.b, alpha);
}
}
void
blend_hline_alpha_pc_solid(int x, int y, unsigned len,
const color_type& color, uint8 cover,
agg_buffer* buffer, const PatternHandler*)
{
uint8* p = buffer->row_ptr(y) + (x << 2);
uint16 alpha = color.a * cover;
if (alpha == 0)
return;
if (alpha == 255 * 255) {
do {
ASSIGN_ALPHA_PC(p, color.r, color.g, color.b);
p += 4;
} while(--len);
return;
}
do {
BLEND_ALPHA_PC(p, color.r, color.g, color.b, alpha);
p += 4;
} while(--len);
}
void
blend_solid_hspan_alpha_pc_solid(int x, int y, unsigned len,
const color_type& color, const uint8* covers,
agg_buffer* buffer, const PatternHandler*)
{
uint8* p = buffer->row_ptr(y) + (x << 2);
do {
uint16 alpha = color.a * *covers;
if (alpha) {
if(alpha == 255 * 255) {
ASSIGN_ALPHA_PC(p, color.r, color.g, color.b);
} else {
BLEND_ALPHA_PC(p, color.r, color.g, color.b, alpha);
}
}
covers++;
p += 4;
} while(--len);
}
void
blend_solid_vspan_alpha_pc_solid(int x, int y, unsigned len,
const color_type& color, const uint8* covers,
agg_buffer* buffer, const PatternHandler*)
{
uint8* p = buffer->row_ptr(y) + (x << 2);
do {
uint16 alpha = color.a * *covers;
if (alpha) {
if (alpha == 255 * 255) {
ASSIGN_ALPHA_PC(p, color.r, color.g, color.b);
} else {
BLEND_ALPHA_PC(p, color.r, color.g, color.b, alpha);
}
}
covers++;
p += buffer->stride();
} while(--len);
}
void
blend_color_hspan_alpha_pc_solid(int x, int y, unsigned len,
const color_type* colors,
const uint8* covers, uint8 cover,
agg_buffer* buffer, const PatternHandler*)
{
uint8* p = buffer->row_ptr(y) + (x << 2);
if (covers) {
// non-solid opacity
do {
uint16 alpha = colors->a * *covers;
if (alpha) {
if (alpha == 255 * 255) {
ASSIGN_ALPHA_PC(p, colors->r, colors->g, colors->b);
} else {
BLEND_ALPHA_PC(p, colors->r, colors->g, colors->b, alpha);
}
}
covers++;
p += 4;
++colors;
} while(--len);
} else {
// solid full opcacity
uint16 alpha = colors->a * cover;
if (alpha == 255 * 255) {
do {
ASSIGN_ALPHA_PC(p, colors->r, colors->g, colors->b);
p += 4;
++colors;
} while(--len);
// solid partial opacity
} else if (alpha) {
do {
BLEND_ALPHA_PC(p, colors->r, colors->g, colors->b, alpha);
p += 4;
++colors;
} while(--len);
}
}
}
#endif // DRAWING_MODE_ALPHA_PC_SOLID_H

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@ -20,6 +20,7 @@
#include "DrawingModeAlphaCO.h"
#include "DrawingModeAlphaCOSolid.h"
#include "DrawingModeAlphaPC.h"
#include "DrawingModeAlphaPCSolid.h"
#include "DrawingModeAlphaPO.h"
#include "DrawingModeAlphaPOSolid.h"
#include "DrawingModeBlend.h"
@ -211,7 +212,7 @@ PixelFormat::SetDrawingMode(drawing_mode mode, source_alpha alphaSrcMode,
case B_OP_COPY:
if (text) {
fBlendPixel = blend_pixel_copy_text;
fBlendHLine = blend_hline_copy_text;
fBlendHLine = blend_hline_copy_text;
fBlendSolidHSpanSubpix = blend_solid_hspan_copy_text_subpix;
fBlendSolidHSpan = blend_solid_hspan_copy_text;
fBlendSolidVSpan = blend_solid_vspan_copy_text;
@ -327,12 +328,21 @@ PixelFormat::SetDrawingMode(drawing_mode mode, source_alpha alphaSrcMode,
}
fBlendColorHSpan = blend_color_hspan_alpha_po;
} else if (alphaFncMode == B_ALPHA_COMPOSITE) {
fBlendPixel = blend_pixel_alpha_pc;
fBlendHLine = blend_hline_alpha_pc;
fBlendSolidHSpanSubpix = blend_solid_hspan_alpha_pc_subpix;
fBlendSolidHSpan = blend_solid_hspan_alpha_pc;
fBlendSolidVSpan = blend_solid_vspan_alpha_pc;
fBlendColorHSpan = blend_color_hspan_alpha_pc;
if (fPatternHandler->IsSolid()) {
fBlendPixel = blend_pixel_alpha_pc_solid;
fBlendHLine = blend_hline_alpha_pc_solid;
fBlendSolidHSpanSubpix = blend_solid_hspan_alpha_pc_subpix;
fBlendSolidHSpan = blend_solid_hspan_alpha_pc_solid;
fBlendSolidVSpan = blend_solid_vspan_alpha_pc_solid;
fBlendColorHSpan = blend_color_hspan_alpha_pc_solid;
} else {
fBlendPixel = blend_pixel_alpha_pc;
fBlendHLine = blend_hline_alpha_pc;
fBlendSolidHSpanSubpix = blend_solid_hspan_alpha_pc_subpix;
fBlendSolidHSpan = blend_solid_hspan_alpha_pc;
fBlendSolidVSpan = blend_solid_vspan_alpha_pc;
fBlendColorHSpan = blend_color_hspan_alpha_pc;
}
}
}
break;