* fixes to the redrawing code
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@7085 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -88,29 +88,8 @@ void RootLayer::Draw(const BRect &r)
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STRACE(("*RootLayer(%s)::Draw(r)\n", GetName()));
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STRACE(("*RootLayer(%s)::Draw(r)\n", GetName()));
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// NOTE: fMainLock MUST be locked when this method is called
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if (!fMainLock.IsLocked())
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printf("\n\n\tWARNING: fMainLock MUST be locked when calling RootLayer::Draw\n\n");
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// NOTE: desktop->fGeneralLock MUST be locked when this method is called!!!
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if (!desktop->fGeneralLock.IsLocked())
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printf("\n\n\tWARNING: desktop->fGeneralLock MUST be locked when calling RootLayer::Draw()\n\n");
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// NOTE: in case you have problems - ActiveWorkspace()->opLock was
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// acquired in Workspace::Invalidate()
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RGBColor c(51,102,152);
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RGBColor c(51,102,152);
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fDriver->FillRect(r, c);
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fDriver->FillRect(Bounds(), c);
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Workspace *as = ActiveWorkspace();
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WinBorder *wb = NULL;
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for (wb = as->GoToTopItem(); wb; wb = as->GoToLowerItem())
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{
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STRACE(("requesting draw? %s from %s\n", wb->IsHidden()?"NO":"YES", wb->GetName()));
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if (!(wb->IsHidden()))
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wb->Draw(wb->Bounds());
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}
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STRACE(("#RootLayer(%s)::Draw(r) END\n", GetName()));
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STRACE(("#RootLayer(%s)::Draw(r) END\n", GetName()));
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@ -185,6 +164,7 @@ void RootLayer::MoveBy(float x, float y)
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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void RootLayer::ResizeBy(float x, float y)
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void RootLayer::ResizeBy(float x, float y)
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{
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{
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// TODO: implement
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}
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}
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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Layer* RootLayer::VirtualTopChild() const
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Layer* RootLayer::VirtualTopChild() const
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@ -506,8 +486,7 @@ void RootLayer::SetScreens(Screen *screen[], int32 rows, int32 columns)
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fScreenXResolution = (int32)(screen[0]->Resolution().x);
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fScreenXResolution = (int32)(screen[0]->Resolution().x);
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fScreenYResolution = (int32)(screen[0]->Resolution().y);
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fScreenYResolution = (int32)(screen[0]->Resolution().y);
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// RebuildRegions(Frame());
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// NOTE: a RebuildFullRegion() followed by FullInvalidate() are required after calling this method!
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// Invalidate(Frame());
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}
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}
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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Screen** RootLayer::Screens()
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Screen** RootLayer::Screens()
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