MediaPlayer: Remove unneeded MediaRoster locking.
* No idea why it was added in the first place, just keep in mind BMediaRoster does things using ports and there's no need of locking it. * Style fixes along the way.
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@ -111,8 +111,7 @@ NodeManager::InitCheck()
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void
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NodeManager::SetPlayMode(int32 mode, bool continuePlaying)
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{
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if (fVideoConsumer != NULL && fMediaRoster != NULL
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&& fMediaRoster->Lock()) {
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if (fVideoConsumer != NULL && fMediaRoster != NULL) {
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BMediaNode::run_mode runMode = mode > 0 ?
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BMediaNode::B_DROP_DATA : BMediaNode::B_OFFLINE;
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status_t ret = fMediaRoster->SetRunModeNode(fVideoConnection.consumer,
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@ -121,7 +120,6 @@ NodeManager::SetPlayMode(int32 mode, bool continuePlaying)
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printf("NodeManager::SetPlayMode(%" B_PRId32 "), setting run mode "
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"failed: %s\n", mode, strerror(ret));
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}
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fMediaRoster->Unlock();
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}
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PlaybackManager::SetPlayMode(mode, continuePlaying);
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@ -286,14 +284,11 @@ NodeManager::_SetUpNodes(color_space preferredVideoFormat, uint32 enabledNodes,
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fMediaRoster = NULL;
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return fStatus;
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}
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if (!fMediaRoster->Lock())
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return B_ERROR;
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// find the time source
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fStatus = fMediaRoster->GetTimeSource(&fTimeSource);
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if (fStatus != B_OK) {
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print_error("Can't get a time source", fStatus);
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fMediaRoster->Unlock();
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return fStatus;
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}
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@ -302,7 +297,6 @@ NodeManager::_SetUpNodes(color_space preferredVideoFormat, uint32 enabledNodes,
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fStatus = _SetUpVideoNodes(preferredVideoFormat, useOverlays);
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if (fStatus != B_OK) {
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print_error("Error setting up video nodes", fStatus);
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fMediaRoster->Unlock();
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return fStatus;
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}
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} else
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@ -313,18 +307,14 @@ NodeManager::_SetUpNodes(color_space preferredVideoFormat, uint32 enabledNodes,
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fStatus = _SetUpAudioNodes(audioFrameRate, audioChannels);
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if (fStatus != B_OK) {
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print_error("Error setting up audio nodes", fStatus);
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fMediaRoster->Unlock();
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return fStatus;
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}
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fNoAudio = false;
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fNoAudio = false;
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} else {
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fNoAudio = true;
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fNoAudio = true;
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printf("running without audio node\n");
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}
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// we're done mocking with the media roster
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fMediaRoster->Unlock();
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return fStatus;
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}
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@ -540,7 +530,7 @@ NodeManager::_SetUpAudioNodes(float audioFrameRate, uint32 audioChannels)
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status_t
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NodeManager::_TearDownNodes(bool disconnect)
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{
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TRACE("NodeManager::_TearDownNodes()\n");
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TRACE("NodeManager::_TearDownNodes()\n");
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status_t err = B_OK;
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fMediaRoster = BMediaRoster::Roster(&err);
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if (err != B_OK) {
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@ -548,15 +538,11 @@ TRACE("NodeManager::_TearDownNodes()\n");
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"roster: %s\n", strerror(err));
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fMediaRoster = NULL;
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}
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// begin mucking with the media roster
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bool mediaRosterLocked = false;
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if (fMediaRoster && fMediaRoster->Lock())
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mediaRosterLocked = true;
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if (fVideoConsumer && fVideoProducer && fVideoConnection.connected) {
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// disconnect
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if (fMediaRoster) {
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TRACE(" disconnecting video...\n");
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TRACE(" disconnecting video...\n");
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err = fMediaRoster->Disconnect(fVideoConnection.producer.node,
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fVideoConnection.source, fVideoConnection.consumer.node,
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fVideoConnection.destination);
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@ -569,12 +555,12 @@ TRACE(" disconnecting video...\n");
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fVideoConnection.connected = false;
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}
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if (fVideoProducer) {
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TRACE(" releasing video producer...\n");
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TRACE(" releasing video producer...\n");
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fVideoProducer->Release();
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fVideoProducer = NULL;
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}
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if (fVideoConsumer) {
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TRACE(" releasing video consumer...\n");
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TRACE(" releasing video consumer...\n");
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fVideoConsumer->Release();
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fVideoConsumer = NULL;
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}
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@ -585,8 +571,8 @@ TRACE(" releasing video consumer...\n");
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// Mixer is a Bad Idea (tm). So, we just disconnect from it, and
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// release our references to the nodes that we're using. We *are*
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// supposed to do that even for global nodes like the Mixer.
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if (fMediaRoster && disconnect) {
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TRACE(" disconnecting audio...\n");
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if (fMediaRoster != NULL && disconnect) {
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TRACE(" disconnecting audio...\n");
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err = fMediaRoster->Disconnect(fAudioConnection.producer.node,
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fAudioConnection.source, fAudioConnection.consumer.node,
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fAudioConnection.destination);
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@ -599,23 +585,21 @@ TRACE(" disconnecting audio...\n");
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"disconnect audio nodes, no media server!\n");
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}
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TRACE(" releasing audio producer...\n");
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TRACE(" releasing audio producer...\n");
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fAudioProducer->Release();
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fAudioProducer = NULL;
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fAudioConnection.connected = false;
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if (fMediaRoster && disconnect) {
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TRACE(" releasing audio consumer...\n");
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if (fMediaRoster != NULL && disconnect) {
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TRACE(" releasing audio consumer...\n");
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fMediaRoster->ReleaseNode(fAudioConnection.consumer);
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} else {
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fprintf(stderr, "NodeManager::_TearDownNodes() - cannot release "
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"audio consumer (system mixer)!\n");
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}
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}
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// we're done mucking with the media roster
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if (mediaRosterLocked && fMediaRoster)
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fMediaRoster->Unlock();
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TRACE("NodeManager::_TearDownNodes() done\n");
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TRACE("NodeManager::_TearDownNodes() done\n");
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return err;
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}
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@ -626,9 +610,6 @@ NodeManager::_StartNodes()
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status_t status = B_NO_INIT;
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if (!fMediaRoster)
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return status;
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// begin mucking with the media roster
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if (!fMediaRoster->Lock())
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return B_ERROR;
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bigtime_t latency = 0;
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bigtime_t initLatency = 0;
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@ -723,9 +704,6 @@ NodeManager::_StartNodes()
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fPerformanceTimeBase = perf;
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// done mucking with the media roster
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fMediaRoster->Unlock();
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return status;
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}
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@ -735,7 +713,7 @@ NodeManager::_StopNodes()
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{
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TRACE("NodeManager::_StopNodes()\n");
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fMediaRoster = BMediaRoster::Roster();
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if (fMediaRoster != NULL && fMediaRoster->Lock()) {
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if (fMediaRoster != NULL) {
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// begin mucking with the media roster
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if (fVideoProducer != NULL) {
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TRACE(" stopping video producer...\n");
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@ -751,8 +729,6 @@ NodeManager::_StopNodes()
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fMediaRoster->StopNode(fVideoConnection.consumer, 0, true);
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}
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TRACE(" all nodes stopped\n");
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// done mucking with the media roster
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fMediaRoster->Unlock();
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}
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TRACE("NodeManager::_StopNodes() done\n");
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}
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