Make BALM::InsetForTab() methods const.
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@ -120,8 +120,8 @@ private:
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friend class YTab;
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friend class YTab;
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friend class Area;
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friend class Area;
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float InsetForTab(XTab* tab);
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float InsetForTab(XTab* tab) const;
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float InsetForTab(YTab* tab);
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float InsetForTab(YTab* tab) const;
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BLayoutItem* _LayoutItemToAdd(BView* view);
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BLayoutItem* _LayoutItemToAdd(BView* view);
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@ -851,7 +851,7 @@ BALMLayout::GetSpacing(float *_hSpacing, float *_vSpacing) const
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float
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float
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BALMLayout::InsetForTab(XTab* tab)
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BALMLayout::InsetForTab(XTab* tab) const
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{
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{
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if (tab == fLeft.Get())
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if (tab == fLeft.Get())
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return fLeftInset;
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return fLeftInset;
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@ -862,7 +862,7 @@ BALMLayout::InsetForTab(XTab* tab)
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float
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float
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BALMLayout::InsetForTab(YTab* tab)
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BALMLayout::InsetForTab(YTab* tab) const
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{
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{
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if (tab == fTop.Get())
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if (tab == fTop.Get())
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return fTopInset;
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return fTopInset;
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