Implemented some more handler code for different BPicture opcodes

git-svn-id: file:///srv/svn/repos/haiku/trunk/current@5081 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
DarkWyrm 2003-10-18 22:44:44 +00:00
parent b07c31a73f
commit 7d4ebd1ef0
2 changed files with 90 additions and 54 deletions

View File

@ -29,17 +29,21 @@
#include "PicturePlayer.h"
#include "PictureProtocol.h"
#include "DisplayDriver.h"
#include <ServerBitmap.h>
#include <stdio.h>
PicturePlayer::PicturePlayer(DisplayDriver *d,void *data, int32 size)
: fData(data, size)
{
fdriver=d;
pat=0xFFFFFFFFFFFFFFFFLL;
stipplepat=0xFFFFFFFFFFFFFFFFLL;
clipreg=NULL;
}
PicturePlayer::~PicturePlayer()
{
if(clipreg)
delete clipreg;
}
int16 PicturePlayer::GetOp()
@ -149,47 +153,47 @@ status_t PicturePlayer::Play(int32 tableEntries,void *userData, LayerData *d)
{
BPoint start = GetCoord();
BPoint end = GetCoord();
fdriver->StrokeLine(start,end,&fldata,pat);
fdriver->StrokeLine(start,end,&fldata,stipplepat);
break;
}
case B_PIC_STROKE_RECT:
{
BRect rect = GetRect();
fdriver->StrokeRect(rect,&fldata,pat);
fdriver->StrokeRect(rect,&fldata,stipplepat);
break;
}
case B_PIC_FILL_RECT:
{
BRect rect = GetRect();
fdriver->FillRect(rect,&fldata,pat);
fdriver->FillRect(rect,&fldata,stipplepat);
break;
}
case B_PIC_STROKE_ROUND_RECT:
{
BRect rect = GetRect();
BPoint radii = GetCoord();
fdriver->StrokeRoundRect(rect,radii.x,radii.y,&fldata,pat);
fdriver->StrokeRoundRect(rect,radii.x,radii.y,&fldata,stipplepat);
break;
}
case B_PIC_FILL_ROUND_RECT:
{
BRect rect = GetRect();
BPoint radii = GetCoord();
fdriver->FillRoundRect(rect,radii.x,radii.y,&fldata,pat);
fdriver->FillRoundRect(rect,radii.x,radii.y,&fldata,stipplepat);
break;
}
case B_PIC_STROKE_BEZIER:
{
BPoint control[4];
GetData(control, sizeof(control));
fdriver->StrokeBezier(control,&fldata,pat);
fdriver->StrokeBezier(control,&fldata,stipplepat);
break;
}
case B_PIC_FILL_BEZIER:
{
BPoint control[4];
GetData(control, sizeof(control));
fdriver->FillBezier(control,&fldata,pat);
fdriver->FillBezier(control,&fldata,stipplepat);
break;
}
case B_PIC_STROKE_POLYGON:
@ -198,7 +202,7 @@ status_t PicturePlayer::Play(int32 tableEntries,void *userData, LayerData *d)
BPoint *points = new BPoint[numPoints];
GetData(points, numPoints * sizeof(BPoint));
bool isClosed = GetBool();
fdriver->StrokePolygon(points,numPoints,BRect(0,0,0,0),&fldata,pat,isClosed);
fdriver->StrokePolygon(points,numPoints,BRect(0,0,0,0),&fldata,stipplepat,isClosed);
delete points;
break;
}
@ -207,7 +211,7 @@ status_t PicturePlayer::Play(int32 tableEntries,void *userData, LayerData *d)
int32 numPoints = GetInt32();
BPoint *points = new BPoint[numPoints];
GetData(points, numPoints * sizeof(BPoint));
fdriver->FillPolygon(points,numPoints,BRect(0,0,0,0),&fldata,pat);
fdriver->FillPolygon(points,numPoints,BRect(0,0,0,0),&fldata,stipplepat);
delete points;
break;
}
@ -234,24 +238,27 @@ status_t PicturePlayer::Play(int32 tableEntries,void *userData, LayerData *d)
{
// Equivalent of DrawBitmap().
// TODO: Implement
/* BRect src = GetRect();
// Normally, we wouldn't explicitly play around with ServerBitmap's buffer memory, but
// we don't want the overhead of going through the pool allocator for a quick bitmap.
BRect src = GetRect();
BRect dest = GetRect();
int32 width = GetInt32();
int32 height = GetInt32();
int32 bytesPerRow = GetInt32();
int32 pixelFormat = GetInt32();
int32 flags = GetInt32();
char *data = new char[size - (fData.Position() - pos)];
GetData(data, size - (fData.Position() - pos));
((fnc_DrawPixels)callBackTable[18])(userData, src, dest,
width, height, bytesPerRow, pixelFormat, flags, data);
delete data;
*/ break;
ServerBitmap sbmp(BRect(0,0,width-1,height-1), (color_space)pixelFormat, flags, bytesPerRow);
sbmp._AllocateBuffer();
GetData(sbmp.Bits(), size - (fData.Position() - pos));
fdriver->DrawBitmap(&sbmp,src,dest,&fldata);
sbmp._FreeBuffer();
break;
}
case B_PIC_DRAW_PICTURE:
{
// TODO: Implement
printf("DEBUG: PicturePlayer::Play(): B_PIC_DRAW_PICTURE unimplemented!\n");
break;
}
case B_PIC_STROKE_ARC:
@ -261,7 +268,7 @@ status_t PicturePlayer::Play(int32 tableEntries,void *userData, LayerData *d)
float startTheta = GetFloat();
float arcTheta = GetFloat();
fdriver->StrokeArc(BRect(center.x-radii.x,center.y-radii.y,center.x+radii.x,
center.y+radii.y),startTheta, arcTheta, &fldata,pat);
center.y+radii.y),startTheta, arcTheta, &fldata,stipplepat);
break;
}
case B_PIC_FILL_ARC:
@ -271,7 +278,7 @@ status_t PicturePlayer::Play(int32 tableEntries,void *userData, LayerData *d)
float startTheta = GetFloat();
float arcTheta = GetFloat();
fdriver->FillArc(BRect(center.x-radii.x,center.y-radii.y,center.x+radii.x,
center.y+radii.y),startTheta, arcTheta, &fldata,pat);
center.y+radii.y),startTheta, arcTheta, &fldata,stipplepat);
break;
}
case B_PIC_STROKE_ELLIPSE:
@ -280,7 +287,7 @@ status_t PicturePlayer::Play(int32 tableEntries,void *userData, LayerData *d)
BPoint center;
BPoint radii((rect.Width() + 1) / 2.0f, (rect.Height() + 1) / 2.0f);
center = rect.LeftTop() + radii;
fdriver->StrokeEllipse(rect,&fldata,pat);
fdriver->StrokeEllipse(rect,&fldata,stipplepat);
break;
}
case B_PIC_FILL_ELLIPSE:
@ -289,15 +296,14 @@ status_t PicturePlayer::Play(int32 tableEntries,void *userData, LayerData *d)
BPoint center;
BPoint radii((rect.Width() + 1) / 2.0f, (rect.Height() + 1) / 2.0f);
center = rect.LeftTop() + radii;
fdriver->FillEllipse(rect,&fldata,pat);
fdriver->FillEllipse(rect,&fldata,stipplepat);
break;
}
case B_PIC_ENTER_STATE_CHANGE:
{
break;
}
case B_PIC_SET_CLIPPING_RECTS:
{
// This simply signals that only state stuff will follow until
// B_PIC_EXIT_STATE_CHANGE is encountered. This doesn't affect us AFAIK,
// so we'll do absolutely nothing.
break;
}
case B_PIC_CLIP_TO_PICTURE:
@ -315,9 +321,14 @@ status_t PicturePlayer::Play(int32 tableEntries,void *userData, LayerData *d)
//TODO: Implement
break;
}
case B_PIC_SET_CLIPPING_RECTS:
{
// TODO: Find out how the data will be stored and implement
break;
}
case B_PIC_CLEAR_CLIPPING_RECTS:
{
//TODO: Implement
SetClippingRegion(NULL, 0);
break;
}
case B_PIC_SET_ORIGIN:
@ -340,13 +351,10 @@ status_t PicturePlayer::Play(int32 tableEntries,void *userData, LayerData *d)
}
case B_PIC_SET_LINE_MODE:
{
//TODO: Implement
/* int16 capMode = GetInt16();
int16 joinMode = GetInt16();
float miterLimit = GetFloat();
((fnc_ssf)callBackTable[31])(userData, capMode, joinMode, miterLimit);
*/ break;
GetData(&fldata.lineCap,sizeof(cap_mode));
GetData(&fldata.lineJoin,sizeof(join_mode));
fldata.miterLimit = GetFloat();
break;
}
case B_PIC_SET_PEN_SIZE:
{
@ -376,12 +384,12 @@ status_t PicturePlayer::Play(int32 tableEntries,void *userData, LayerData *d)
{
pattern p;
GetData(&p, sizeof(p));
pat=*((uint64*)p.data);
stipplepat=*((uint64*)p.data);
break;
}
case B_PIC_ENTER_FONT_STATE:
{
//TODO: Implement
// We don't really care about this call, so do nothing
break;
}
case B_PIC_SET_BLENDING_MODE:
@ -416,44 +424,37 @@ status_t PicturePlayer::Play(int32 tableEntries,void *userData, LayerData *d)
}
case B_PIC_SET_FONT_SPACING:
{
//TODO: Implement
// int32 spacing = GetInt32();
fldata.font.SetSpacing(GetInt32());
break;
}
case B_PIC_SET_FONT_ENCODING:
{
//TODO: Implement
// int32 encoding = GetInt32();
fldata.font.SetEncoding(GetInt32());
break;
}
case B_PIC_SET_FONT_FLAGS:
{
//TODO: Implement
// int32 flags = GetInt32();
fldata.font.SetFlags(GetInt32());
break;
}
case B_PIC_SET_FONT_SIZE:
{
//TODO: Implement
// float size = GetFloat();
fldata.font.SetSize(GetFloat());
break;
}
case B_PIC_SET_FONT_ROTATE:
{
//TODO: Implement
// float rotation = GetFloat();
fldata.font.SetRotation(GetFloat());
break;
}
case B_PIC_SET_FONT_SHEAR:
{
//TODO: Implement
// float shear = GetFloat();
fldata.font.SetShear(GetFloat());
break;
}
case B_PIC_SET_FONT_FACE:
{
//TODO: Implement
// int32 flags = GetInt32();
fldata.font.SetFace(GetInt32());
break;
}
default:
@ -469,4 +470,36 @@ status_t PicturePlayer::Play(int32 tableEntries,void *userData, LayerData *d)
return B_OK;
}
void PicturePlayer::SetClippingRegion(BRect *rects, int32 numrects)
{
// Sets the player's clipping region to the union of the rectangles passed to it.
// Passing NULL or 0 rectangles to the function empties the clipping region. The clipping
// region is also emptied if there is no union of all rectangles passed to the function.
if(!rects || numrects)
{
delete clipreg;
clipreg=NULL;
return;
}
if(!clipreg)
clipreg=new BRegion();
else
clipreg->MakeEmpty();
*clipreg=rects[0];
BRegion temp;
for(int32 i=1; i<numrects; i++)
{
temp=rects[i];
clipreg->IntersectWith(&temp);
}
if(clipreg->CountRects()==0)
{
delete clipreg;
clipreg=NULL;
}
}

View File

@ -78,7 +78,9 @@ public:
void EnterFontChange();
void ExitFontChange();
void SetClippingRegion(BRect *rects, int32 numrects);
status_t Play(int32 tableEntries,void *userData, LayerData *d);
status_t Rewind();
@ -88,7 +90,8 @@ private:
DisplayDriver *fdriver;
LayerData fldata;
BPoint forigin;
Pattern pat;
Pattern stipplepat;
BRegion *clipreg;
};
#endif