Few fixes to the keymap preflet to make it good enough for the alpha 1. Lots of
things could be rewritten in a cleaner way but i'd rather finish my keymap management patch as i rewrote the preflet for it anyway. For example the '(Current)' item shouldn't be needed anymore but is still there in case the keymap:name attribute read fails or if the original keymap file doesn't exist anymore (for example, applying a user keymap, quiting the preflet, deleting the keymap file, and reloading the preflet) * Revert/apply data wasn't correctly loaded when the first load was on a system keymap. This would allow revert/apply right after starting the preflet. That was the cause of #2659. * fCurrentMapName wasn't updated after a Revert or Apply * Select the active keymap in the lists after reverting. Quick cosmetical fix follows. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28313 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -301,6 +301,13 @@ KeymapWindow::MessageReceived(BMessage* message)
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static_cast<KeymapListItem*>(fSystemListView->ItemAt(fSystemListView->CurrentSelection()));
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if (keymapListItem) {
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fCurrentMap.Load(keymapListItem->KeymapEntry());
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if (fFirstTime) {
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fPreviousMap.Load(keymapListItem->KeymapEntry());
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fAppliedMap.Load(keymapListItem->KeymapEntry());
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fFirstTime = false;
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}
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fMapView->Invalidate();
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// Deselect item in other BListView
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@ -375,9 +382,11 @@ KeymapWindow::RevertKeymap()
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fPreviousMap.Use();
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fAppliedMap.Load(ref);
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//select and load it (first item in fUserListView is a ref to Key_map)
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fUserListView->DeselectAll();
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fUserListView->Select(0);
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fCurrentMapName = GetActiveKeymapName();
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if (!SelectCurrentMap(fSystemListView))
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if (!SelectCurrentMap(fUserListView))
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fUserListView->Select(0L);
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}
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@ -401,7 +410,7 @@ KeymapWindow::UseKeymap()
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fCurrentMap.Use();
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fAppliedMap.Load(ref);
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fUserListView->Select(0);
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fCurrentMapName = GetActiveKeymapName();
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}
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@ -446,16 +455,7 @@ KeymapWindow::FillUserMaps()
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fUserListView->AddItem(new KeymapListItem(ref, "(Current)"));
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BNode node(&ref);
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char name[B_FILE_NAME_LENGTH];
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name[0] = '\0';
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if (node.InitCheck() == B_OK) {
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ssize_t readSize = node.ReadAttr("keymap:name", B_STRING_TYPE, 0, name, sizeof(name) - 1);
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if (readSize > 0) {
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name[readSize] = '\0';
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fCurrentMapName = name;
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}
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}
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fCurrentMapName = GetActiveKeymapName();
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if (find_directory(B_USER_SETTINGS_DIRECTORY, &path) != B_OK)
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return;
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@ -471,6 +471,28 @@ KeymapWindow::FillUserMaps()
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}
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BString
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KeymapWindow::GetActiveKeymapName()
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{
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BString mapName = "(Current)"; //safe default
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BPath path;
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if (find_directory(B_USER_SETTINGS_DIRECTORY, &path) != B_OK)
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return mapName;
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path.Append("Key_map");
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entry_ref ref;
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get_ref_for_path(path.Path(), &ref);
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BNode node(&ref);
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if (node.InitCheck() == B_OK)
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node.ReadAttrString("keymap:name", &mapName);
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return mapName;
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}
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bool
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KeymapWindow::SelectCurrentMap(BListView *view)
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{
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@ -86,6 +86,7 @@ protected:
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void FillUserMaps();
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bool SelectCurrentMap(BListView *list);
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BString GetActiveKeymapName();
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BListView *fSystemListView;
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BListView *fUserListView;
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