Added another TODO.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21957 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -2212,7 +2212,7 @@ void
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BWindow::Show()
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BWindow::Show()
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{
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{
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if (!fRunCalled) {
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if (!fRunCalled) {
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// this is the fist time Show() is called, which implicetly runs the looper
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// this is the fist time Show() is called, which implicitly runs the looper
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if (fLink->SenderPort() < B_OK) {
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if (fLink->SenderPort() < B_OK) {
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// We don't have valid app_server connection; there is no point
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// We don't have valid app_server connection; there is no point
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// in starting our looper
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// in starting our looper
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@ -2445,6 +2445,11 @@ BWindow::_InitData(BRect frame, const char* title, window_look look,
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// we'll lock the be_app to be sure we're the only one writing at BApplication's server port
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// we'll lock the be_app to be sure we're the only one writing at BApplication's server port
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bool locked = false;
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bool locked = false;
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if (!be_app->IsLocked()) {
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if (!be_app->IsLocked()) {
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// TODO: This doesn't look good. If a window is created in the message handling
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// code of another window, then the lock of that other window is already being
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// held. So, if the application tries to lock that window from its message
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// handling code, we get a beautiful deadlock. Start Icon-O-Matic, quit it, and
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// start it a second time to see that in action.
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be_app->Lock();
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be_app->Lock();
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locked = true;
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locked = true;
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}
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}
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