Add GLU extentions too.
Fix a gcc4 warning in BGLView construction. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33112 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -5,8 +5,8 @@
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* Author:
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* Artur Wyszynski <harakash@gmail.com>
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*/
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#include "ExtensionsView.h"
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#include "ExtensionsList.h"
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#include <GroupLayout.h>
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#include <GroupLayoutBuilder.h>
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@ -14,7 +14,7 @@
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#include <SpaceLayoutItem.h>
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#include <String.h>
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#include <GL/gl.h>
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#include "ExtensionsList.h"
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#include <GL/glu.h>
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ExtensionsView::ExtensionsView()
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@ -27,19 +27,8 @@ ExtensionsView::ExtensionsView()
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ExtensionsList *extList = new ExtensionsList();
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char *list = (char*)glGetString(GL_EXTENSIONS);
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if (list) {
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while (*list) {
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char extName[255];
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int n = strcspn(list, " ");
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strncpy(extName, list, n);
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extName[n] = 0;
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extList->AddRow(new ExtensionRow(extName));
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if (!list[n])
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break;
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list += (n + 1); // next !
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}
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}
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_AddExtensionsList(extList, (char*) glGetString(GL_EXTENSIONS));
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_AddExtensionsList(extList, (char*) gluGetString(GLU_EXTENSIONS));
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AddChild(BGroupLayoutBuilder(B_VERTICAL)
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.Add(extList)
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@ -76,3 +65,25 @@ ExtensionsView::DetachedFromWindow()
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{
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}
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// #pragma mark
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void
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ExtensionsView::_AddExtensionsList(ExtensionsList *extList, char* stringList)
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{
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if (!stringList)
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// empty extentions string
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return;
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while (*stringList) {
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char extName[255];
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int n = strcspn(stringList, " ");
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strncpy(extName, stringList, n);
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extName[n] = 0;
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extList->AddRow(new ExtensionRow(extName));
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if (!stringList[n])
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break;
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stringList += (n + 1); // next !
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}
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}
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@ -9,9 +9,10 @@
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#ifndef EXTENSIONS_VIEW_H
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#define EXTENSIONS_VIEW_H
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#include <View.h>
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class ExtensionsList;
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class ExtensionsView : public BView {
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public:
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ExtensionsView();
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@ -20,6 +21,10 @@ public:
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virtual void MessageReceived(BMessage* message);
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virtual void AttachedToWindow();
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virtual void DetachedFromWindow();
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private:
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void _AddExtensionsList(ExtensionsList *extList, char* stringList);
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};
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@ -29,7 +29,7 @@ OpenGLView::OpenGLView()
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const float kInset = 10;
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BRect dummy(0, 0, 2, 2);
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fGLView = new BGLView(dummy, "gl info", B_FOLLOW_NONE, 0,
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fGLView = new BGLView(dummy, (char*) "gl info", B_FOLLOW_NONE, 0,
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BGL_RGB | BGL_DOUBLE);
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fGLView->Hide();
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AddChild(fGLView);
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