don't ignore the smoothing scale in Iterate()

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17887 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus 2006-06-21 10:33:14 +00:00
parent bdc29e6a6e
commit 781809a916

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@ -689,6 +689,7 @@ VectorPath::Iterate(Iterator* iterator, float smoothScale) const
// generate a curve for each segment of the path
// then iterate over the segments of the curve
agg::curve4_inc curve;
curve.approximation_scale(smoothScale);
for (int32 i = 0; i < fPointCount - 1; i++) {
iterator->MoveTo(fPath[i].point);