Changed the handling for hardware-caused terminal signals:
* No longer send a SIGKILL when a page fault occurred, there was no signal handler, and the debugger told us to continue as usual. Instead we send a SIGSEGV. Instead in handle_signal() when not in the main thread and there's no handler for the signal, we first send the main thread a SIGKILL before letting the thread die. So in cases where the main thread caused an unhandled page fault, the team will die from the SIGSEGV, now. This fixes bug #2773. * For the other hardware-caused signals we do now do the same as in case of page faults, i.e. we first check whether the thread has a handler for the signal in question. If so, we don't notify the debugger, but send the signal right away. * B_GENERAL_PROTECTION_FAULT is translated to SIGILL now. Seems better than SIGKILL. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27757 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -756,7 +756,7 @@ unexpected_exception(struct iframe* frame)
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case 13: // General Protection Exception (#GP)
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type = B_GENERAL_PROTECTION_FAULT;
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signal = SIGKILL;
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signal = SIGILL;
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break;
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case 16: // x87 FPU Floating-Point Error (#MF)
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@ -780,9 +780,18 @@ unexpected_exception(struct iframe* frame)
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}
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if (IFRAME_IS_USER(frame)) {
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struct sigaction action;
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struct thread* thread = thread_get_current_thread();
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enable_interrupts();
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if (user_debug_exception_occurred(type, signal))
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// If the thread has a signal handler for the signal, we simply send it
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// the signal. Otherwise we notify the user debugger first.
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if (sigaction(signal, NULL, &action) == 0
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&& action.sa_handler != SIG_DFL
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&& action.sa_handler != SIG_IGN) {
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send_signal(thread->id, SIGSEGV);
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} else if (user_debug_exception_occurred(type, signal))
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send_signal(team_get_current_team_id(), signal);
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} else {
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char name[32];
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@ -383,12 +383,18 @@ handle_signals(struct thread *thread)
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return true;
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case SIGQUIT:
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case SIGSEGV:
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case SIGFPE:
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case SIGILL:
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case SIGTRAP:
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// If this is the main thread, we just fall through and let
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// this signal kill the team. Otherwise we send a SIGKILL to
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// the main thread first, since the signal will kill this
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// thread only.
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if (thread != thread->team->main_thread)
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send_signal(thread->team->main_thread->id, SIGKILL);
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case SIGQUIT:
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case SIGABRT:
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case SIGFPE:
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case SIGSEGV:
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case SIGPOLL:
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case SIGPROF:
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case SIGSYS:
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@ -4288,9 +4288,9 @@ vm_page_fault(addr_t address, addr_t faultAddress, bool isWrite, bool isUser,
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// TODO: the fault_callback is a temporary solution for vm86
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if (thread->fault_callback == NULL
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|| thread->fault_callback(address, faultAddress, isWrite)) {
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// If the thread has a signal handler for SIGSEGV we simply send
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// it the signal. Otherwise we notify the user debugger. If
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// anything goes wrong, we kill the team.
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// If the thread has a signal handler for SIGSEGV, we simply
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// send it the signal. Otherwise we notify the user debugger
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// first.
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struct sigaction action;
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if (sigaction(SIGSEGV, NULL, &action) == 0
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&& action.sa_handler != SIG_DFL
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@ -4298,7 +4298,7 @@ vm_page_fault(addr_t address, addr_t faultAddress, bool isWrite, bool isUser,
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send_signal(thread->id, SIGSEGV);
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} else if (user_debug_exception_occurred(B_SEGMENT_VIOLATION,
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SIGSEGV)) {
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send_signal(team_get_current_team_id(), SIGKILL);
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send_signal(thread->id, SIGSEGV);
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}
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}
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}
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