Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19174 a95241bf-73f2-0310-859d-f6bbb57e9c96
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774e1e2116
@ -210,6 +210,7 @@ TCPConnection::Free()
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return B_OK;
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}
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/*!
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Creates and sends a SYN packet to /a address
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*/
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@ -356,6 +357,7 @@ TCPConnection::Listen(int count)
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BenaphoreLocker lock(&fLock);
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if (fState != CLOSED)
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return B_ERROR;
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fState = LISTEN;
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return B_OK;
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}
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@ -370,25 +372,23 @@ TCPConnection::Shutdown(int direction)
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/*!
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Puts data contained in \a buffer into send buffer
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Puts data contained in \a buffer into send buffer
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*/
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status_t
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TCPConnection::SendData(net_buffer *buffer)
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{
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TRACE(("TCP:%p.SendData()\n", this));
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size_t bufSize = buffer->size;
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size_t bufferSize = buffer->size;
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BenaphoreLocker lock(&fLock);
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if (fSendBuffer == NULL) {
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fSendBuffer = buffer;
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fNextByteToWrite += bufSize;
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return SendQueuedData(TCP_FLG_ACK, false);
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} else {
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if (fSendBuffer != NULL) {
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status_t status = sBufferModule->merge(fSendBuffer, buffer, true);
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if (status != B_OK)
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return status;
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fNextByteToWrite += bufSize;
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return SendQueuedData(TCP_FLG_ACK, false);
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}
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} else
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fSendBuffer = buffer;
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fNextByteToWrite += bufferSize;
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return SendQueuedData(TCP_FLG_ACK, false);
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}
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@ -411,13 +411,13 @@ TCPConnection::SendAvailable()
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BenaphoreLocker lock(&fLock);
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if (fSendBuffer != NULL)
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return TCP_MAX_SEND_BUF - fSendBuffer->size;
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else
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return TCP_MAX_SEND_BUF;
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return TCP_MAX_SEND_BUF;
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}
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status_t
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TCPConnection::ReadData(size_t numBytes, uint32 flags, net_buffer **buffer)
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TCPConnection::ReadData(size_t numBytes, uint32 flags, net_buffer** _buffer)
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{
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TRACE(("TCP:%p.ReadData()\n", this));
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@ -426,19 +426,22 @@ TCPConnection::ReadData(size_t numBytes, uint32 flags, net_buffer **buffer)
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// must be in a synchronous state
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if (fState != ESTABLISHED || fState != FIN_WAIT1 || fState != FIN_WAIT2) {
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// is this correct semantics?
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dprintf(" TCP state = %d\n", fState);
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return B_ERROR;
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}
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dprintf(" TCP error = %ld\n", fError);
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if (fError != B_OK)
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return fError;
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if (fReceiveBuffer->size < numBytes)
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numBytes = fReceiveBuffer->size;
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*buffer = sBufferModule->split(fReceiveBuffer, numBytes);
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if (*buffer != NULL)
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return B_OK;
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else
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return B_ERROR;
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*_buffer = sBufferModule->split(fReceiveBuffer, numBytes);
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if (*_buffer == NULL)
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return B_NO_MEMORY;
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return B_OK;
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}
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@ -449,15 +452,15 @@ TCPConnection::ReadAvailable()
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BenaphoreLocker lock(&fLock);
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if (fReceiveBuffer != NULL)
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return fReceiveBuffer->size;
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else
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return 0;
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return 0;
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}
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status_t
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TCPConnection::EnqueueReceivedData(net_buffer *buffer, uint32 sequenceNumber)
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{
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TRACE(("TCP:%p.EnqueueReceivedData(%p, %u)\n", this, buffer, sequenceNumber));
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TRACE(("TCP:%p.EnqueueReceivedData(%p, %lu)\n", this, buffer, sequenceNumber));
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status_t status;
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if (sequenceNumber == fNextByteExpected) {
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@ -545,114 +548,120 @@ TCPConnection::ReceiveData(net_buffer *buffer)
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TRACE(("TCP: ReceiveData(): Connection in state %d received packet %p with flags %X!\n", fState, buffer, header.flags));
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switch (fState) {
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case CLOSED:
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case TIME_WAIT:
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sBufferModule->free(buffer);
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if (header.flags & TCP_FLG_ACK)
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return Reset(byteAckd, 0);
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else
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return Reset(0, byteRcvd + payloadLength);
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break;
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case LISTEN:
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// if packet is SYN, spawn new TCPConnection in SYN_RCVD state
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// and add it to the Connection Queue. The new TCPConnection
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// must continue the handshake by replying with SYN+ACK. Any
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// data in the packet must go into the new TCPConnection's receive
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// buffer.
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// Otherwise, RST+ACK is sent.
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// The current TCPConnection always remains in LISTEN state.
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return B_ERROR;
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break;
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case SYN_SENT:
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if (header.flags & TCP_FLG_RST) {
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fError = ECONNREFUSED;
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fState = CLOSED;
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return B_ERROR;
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}
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if (header.flags & TCP_FLG_ACK && !TCP_IS_GOOD_ACK(byteAckd))
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return Reset(byteAckd, 0);
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if (header.flags & TCP_FLG_SYN) {
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fNextByteToRead = fNextByteExpected = ntohl(header.sequence_num) + 1;
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flags |= TCP_FLG_ACK;
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fLastByteAckd = byteAckd;
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// cancel resend of this segment
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case CLOSED:
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case TIME_WAIT:
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sBufferModule->free(buffer);
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if (header.flags & TCP_FLG_ACK)
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nextState = ESTABLISHED;
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else {
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nextState = SYN_RCVD;
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flags |= TCP_FLG_SYN;
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}
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}
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break;
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case SYN_RCVD:
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if (header.flags & TCP_FLG_ACK && TCP_IS_GOOD_ACK(byteAckd))
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fState = ESTABLISHED;
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else
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Reset(byteAckd, 0);
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break;
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default:
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// In a synchronized state.
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// first check that the received sequence number is good
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if (TCP_IS_GOOD_SEQ(byteRcvd, payloadLength)) {
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// If a valid RST was received, terminate the connection.
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return Reset(byteAckd, 0);
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return Reset(0, byteRcvd + payloadLength);
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case LISTEN:
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// if packet is SYN, spawn new TCPConnection in SYN_RCVD state
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// and add it to the Connection Queue. The new TCPConnection
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// must continue the handshake by replying with SYN+ACK. Any
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// data in the packet must go into the new TCPConnection's receive
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// buffer.
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// Otherwise, RST+ACK is sent.
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// The current TCPConnection always remains in LISTEN state.
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return B_ERROR;
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case SYN_SENT:
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if (header.flags & TCP_FLG_RST) {
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fError = ECONNREFUSED;
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fState = CLOSED;
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return B_ERROR;
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}
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if (header.flags & TCP_FLG_ACK && TCP_IS_GOOD_ACK(byteAckd) ) {
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if (header.flags & TCP_FLG_ACK && !TCP_IS_GOOD_ACK(byteAckd))
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return Reset(byteAckd, 0);
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if (header.flags & TCP_FLG_SYN) {
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fNextByteToRead = fNextByteExpected = ntohl(header.sequence_num) + 1;
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flags |= TCP_FLG_ACK;
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fLastByteAckd = byteAckd;
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if (fLastByteAckd == fNextByteToWrite) {
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if (fState == LAST_ACK ) {
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nextState = CLOSED;
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status = hash_remove(sTCPHash, this);
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if (status != B_OK)
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return status;
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}
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if (fState == CLOSING) {
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nextState = TIME_WAIT;
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status = hash_remove(sTCPHash, this);
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if (status != B_OK)
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return status;
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}
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if (fState == FIN_WAIT1) {
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nextState = FIN_WAIT2;
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}
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// cancel resend of this segment
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if (header.flags & TCP_FLG_ACK)
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nextState = ESTABLISHED;
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else {
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nextState = SYN_RCVD;
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flags |= TCP_FLG_SYN;
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}
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}
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if (header.flags & TCP_FLG_FIN) {
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// other side is closing connection. change states
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switch (fState) {
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case ESTABLISHED:
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nextState = CLOSE_WAIT;
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fNextByteExpected++;
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break;
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case FIN_WAIT2:
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nextState = TIME_WAIT;
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fNextByteExpected++;
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break;
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case FIN_WAIT1:
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break;
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case SYN_RCVD:
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if (header.flags & TCP_FLG_ACK && TCP_IS_GOOD_ACK(byteAckd))
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fState = ESTABLISHED;
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else
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Reset(byteAckd, 0);
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break;
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default:
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// In a synchronized state.
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// first check that the received sequence number is good
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if (TCP_IS_GOOD_SEQ(byteRcvd, payloadLength)) {
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// If a valid RST was received, terminate the connection.
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if (header.flags & TCP_FLG_RST) {
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fError = ECONNREFUSED;
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fState = CLOSED;
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return B_ERROR;
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}
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if (header.flags & TCP_FLG_ACK && TCP_IS_GOOD_ACK(byteAckd) ) {
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fLastByteAckd = byteAckd;
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if (fLastByteAckd == fNextByteToWrite) {
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// our FIN has been ACKd: go to TIME_WAIT
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nextState = TIME_WAIT;
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status = hash_remove(sTCPHash, this);
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if (status != B_OK)
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return status;
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sStackModule->set_timer(&fTimer, TCP_MAX_SEGMENT_LIFETIME);
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} else
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nextState = CLOSING;
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fNextByteExpected++;
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break;
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default:
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break;
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if (fState == LAST_ACK ) {
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nextState = CLOSED;
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status = hash_remove(sTCPHash, this);
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if (status != B_OK)
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return status;
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}
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if (fState == CLOSING) {
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nextState = TIME_WAIT;
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status = hash_remove(sTCPHash, this);
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if (status != B_OK)
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return status;
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}
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if (fState == FIN_WAIT1) {
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nextState = FIN_WAIT2;
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}
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}
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}
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if (header.flags & TCP_FLG_FIN) {
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// other side is closing connection. change states
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switch (fState) {
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case ESTABLISHED:
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nextState = CLOSE_WAIT;
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fNextByteExpected++;
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break;
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case FIN_WAIT2:
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nextState = TIME_WAIT;
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fNextByteExpected++;
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break;
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case FIN_WAIT1:
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if (fLastByteAckd == fNextByteToWrite) {
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// our FIN has been ACKd: go to TIME_WAIT
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nextState = TIME_WAIT;
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status = hash_remove(sTCPHash, this);
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if (status != B_OK)
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return status;
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sStackModule->set_timer(&fTimer, TCP_MAX_SEGMENT_LIFETIME);
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} else
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nextState = CLOSING;
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fNextByteExpected++;
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break;
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default:
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break;
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}
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}
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flags |= TCP_FLG_ACK;
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} else {
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// out-of-order packet received. remind the other side of where we are
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return SendQueuedData(TCP_FLG_ACK, true);
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}
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flags |= TCP_FLG_ACK;
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} else {
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// out-of-order packet received. remind the other side of where we are
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return SendQueuedData(TCP_FLG_ACK, true);
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}
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break;
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break;
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}
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TRACE(("TCP %p.ReceiveData():Entering state %d\n", this, fState));
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@ -675,7 +684,6 @@ TCPConnection::ReceiveData(net_buffer *buffer)
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}
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fState = nextState;
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return B_OK;
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}
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@ -788,10 +796,10 @@ TCPConnection::Compare(void *_connection, const void *_key)
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const tcp_connection_key *key = (tcp_connection_key *)_key;
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TCPConnection *connection= ((TCPConnection *)_connection);
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if (sAddressModule->equal_addresses_and_ports(
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key->local, (sockaddr *)&connection->socket->address)
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&& sAddressModule->equal_addresses_and_ports(
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key->peer, (sockaddr *)&connection->socket->peer))
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if (sAddressModule->equal_addresses_and_ports(key->local,
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(sockaddr *)&connection->socket->address)
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&& sAddressModule->equal_addresses_and_ports(key->peer,
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(sockaddr *)&connection->socket->peer))
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return 0;
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return 1;
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