* Fixed serious memory leak in team_create_thread_start(). The
destructor of the automatic KPath variable was never invoked, since normally arch_thread_enter_userspace() would not return and thus the function scope never be left. After a standard "jam @image" almost 42 MB of kernel heap were lost this way. * Added a few warning comments in functions that shouldn't use automatic variables with a destructor in the function scope either. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26336 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -1041,6 +1041,9 @@ team_create_thread_start(void *args)
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// the arguments are already on the user stack, we no longer need
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// them in this form
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// NOTE: Normally arch_thread_enter_userspace() never returns, that is
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// automatic variables with function scope will never be destroyed.
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{
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// find runtime_loader path
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KPath runtimeLoaderPath;
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err = find_directory(B_BEOS_SYSTEM_DIRECTORY, gBootDevice, false,
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@ -1055,6 +1058,8 @@ team_create_thread_start(void *args)
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if (err == B_OK)
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err = elf_load_user_image(runtimeLoaderPath.Path(), team, 0, &entry);
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}
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if (err < B_OK) {
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// Luckily, we don't have to clean up the mess we created - that's
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// done for us by the normal team deletion process
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@ -1247,6 +1252,8 @@ static status_t
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exec_team(const char *path, char**& _flatArgs, size_t flatArgsSize,
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int32 argCount, int32 envCount)
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{
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// NOTE: Since this function normally doesn't return, don't use automatic
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// variables that need destruction in the function scope.
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char** flatArgs = _flatArgs;
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struct team *team = thread_get_current_thread()->team;
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struct team_arg *teamArgs;
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@ -2949,6 +2956,8 @@ status_t
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_user_exec(const char *userPath, const char* const* userFlatArgs,
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size_t flatArgsSize, int32 argCount, int32 envCount)
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{
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// NOTE: Since this function normally doesn't return, don't use automatic
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// variables that need destruction in the function scope.
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char path[B_PATH_NAME_LENGTH];
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if (!IS_USER_ADDRESS(userPath) || !IS_USER_ADDRESS(userFlatArgs)
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