Choose headers according to DISPLAYDRIVER, too.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12146 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -41,12 +41,15 @@
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#include "WinBorder.h"
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#include "WinBorder.h"
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#include "Workspace.h"
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#include "Workspace.h"
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#if DISPLAYDRIVER == HWDRIVER
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#include "AccelerantDriver.h"
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#include "AccelerantDriver.h"
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#ifndef __HAIKU__
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#elif DISPLAYDRIVER == DIRECTDRIVER
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#include "ViewDriver.h"
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#include "DirectDriver.h"
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#include "DirectDriver.h"
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#elif DISPLAYDRIVER == PAINTERDRIVER
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#include "DisplayDriverPainter.h"
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#include "DisplayDriverPainter.h"
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#endif // __HAIKU__
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#else
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#include "ViewDriver.h"
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#endif
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//#define DEBUG_DESKTOP
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//#define DEBUG_DESKTOP
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@ -127,7 +130,8 @@ Desktop::AddDriver(DisplayDriver *driver)
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{
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{
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if (driver->Initialize()) {
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if (driver->Initialize()) {
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// TODO: be careful of screen initialization - monitor may not support 640x480
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// TODO: be careful of screen initialization - monitor may not support 640x480
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Screen *sc = new Screen(driver, BPoint(640, 480), B_RGB32, fScreenList.CountItems()+1);
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Screen *sc = new Screen(driver, BPoint(1280, 1024), B_RGB32, fScreenList.CountItems()+1);
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// Screen *sc = new Screen(driver, BPoint(640, 480), B_RGB32, fScreenList.CountItems()+1);
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// Screen *sc = new Screen(driver, BPoint(1024, 768), B_RGB32, fScreenList.CountItems()+1);
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// Screen *sc = new Screen(driver, BPoint(1024, 768), B_RGB32, fScreenList.CountItems()+1);
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// Screen *sc = new Screen(driver, BPoint(640, 480), B_CMAP8, fScreenList.CountItems()+1);
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// Screen *sc = new Screen(driver, BPoint(640, 480), B_CMAP8, fScreenList.CountItems()+1);
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// Screen *sc = new Screen(driver, BPoint(640, 480), B_GRAY8, fScreenList.CountItems()+1);
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// Screen *sc = new Screen(driver, BPoint(640, 480), B_GRAY8, fScreenList.CountItems()+1);
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