spamdbm: use the std::nothrow variant of new operator.

This commit is contained in:
Philippe Saint-Pierre 2012-01-02 18:55:19 -05:00
parent d79ded8a44
commit 728d429e7d
1 changed files with 127 additions and 87 deletions

View File

@ -1470,7 +1470,8 @@ public:
* printed to stderr rather than showing up in a dialog box. * printed to stderr rather than showing up in a dialog box.
*/ */
static void DisplayErrorMessage ( static void
DisplayErrorMessage (
const char *MessageString = NULL, const char *MessageString = NULL,
int ErrorNumber = 0, int ErrorNumber = 0,
const char *TitleString = NULL) const char *TitleString = NULL)
@ -1514,7 +1515,8 @@ static void DisplayErrorMessage (
* result on the given output stream. * result on the given output stream.
*/ */
static void WrapTextToStream (ostream& OutputStream, const char *TextPntr) static void
WrapTextToStream (ostream& OutputStream, const char *TextPntr)
{ {
const int LineLength = 79; const int LineLength = 79;
char *StringPntr; char *StringPntr;
@ -1696,7 +1698,8 @@ ostream& PrintUsage (ostream& OutputStream)
* int, so now it has slightly different names depending on the arguments. * int, so now it has slightly different names depending on the arguments.
*/ */
static void SubmitCommand (BMessage& CommandMessage) static void
SubmitCommand (BMessage& CommandMessage)
{ {
status_t ErrorCode; status_t ErrorCode;
@ -1710,7 +1713,8 @@ static void SubmitCommand (BMessage& CommandMessage)
} }
static void SubmitCommandString ( static void
SubmitCommandString (
PropertyNumbers Property, PropertyNumbers Property,
uint32 CommandCode, uint32 CommandCode,
const char *StringArgument = NULL) const char *StringArgument = NULL)
@ -1729,7 +1733,8 @@ static void SubmitCommandString (
} }
static void SubmitCommandInt32 ( static void
SubmitCommandInt32 (
PropertyNumbers Property, PropertyNumbers Property,
uint32 CommandCode, uint32 CommandCode,
int32 Int32Argument) int32 Int32Argument)
@ -1747,7 +1752,8 @@ static void SubmitCommandInt32 (
} }
static void SubmitCommandBool ( static void
SubmitCommandBool (
PropertyNumbers Property, PropertyNumbers Property,
uint32 CommandCode, uint32 CommandCode,
bool BoolArgument) bool BoolArgument)
@ -1776,7 +1782,8 @@ static void SubmitCommandBool (
* view. * view.
*/ */
static void EstimateRefFilesAndDisplay (BMessage *MessagePntr) static void
EstimateRefFilesAndDisplay (BMessage *MessagePntr)
{ {
BAlert *AlertPntr; BAlert *AlertPntr;
BEntry Entry; BEntry Entry;
@ -1970,7 +1977,8 @@ of words, checking for maximum word length and prepending the prefix to the
word, which gets modified by this function to reflect the word actually added word, which gets modified by this function to reflect the word actually added
to the set. */ to the set. */
static void AddWordAndPrefixToSet ( static void
AddWordAndPrefixToSet (
string &Word, string &Word,
const char *PrefixString, const char *PrefixString,
set<string> &WordSet) set<string> &WordSet)
@ -2490,7 +2498,8 @@ ABSApp::~ABSApp ()
/* Display a box showing information about this program. */ /* Display a box showing information about this program. */
void ABSApp::AboutRequested () void
ABSApp::AboutRequested ()
{ {
BAlert *AboutAlertPntr; BAlert *AboutAlertPntr;
@ -2770,7 +2779,8 @@ the PrefixCharacter isn't zero then it is prepended to all words found (so you
can distinguish words as being from a header or from the body text). See also can distinguish words as being from a header or from the body text). See also
TokenizeWhole which does something similar. */ TokenizeWhole which does something similar. */
void ABSApp::AddWordsToSet ( void
ABSApp::AddWordsToSet (
const char *InputString, const char *InputString,
size_t NumberOfBytes, size_t NumberOfBytes,
char PrefixCharacter, char PrefixCharacter,
@ -2830,7 +2840,8 @@ asynchronously converted into a scripting message(s) that are sent back to this
BApplication. The intermediary is needed since we can't recursively execute BApplication. The intermediary is needed since we can't recursively execute
scripting messages while processing a message (this ArgsReceived one). */ scripting messages while processing a message (this ArgsReceived one). */
void ABSApp::ArgvReceived (int32 argc, char **argv) void
ABSApp::ArgvReceived (int32 argc, char **argv)
{ {
if (g_CommanderLooperPntr != NULL) if (g_CommanderLooperPntr != NULL)
g_CommanderLooperPntr->CommandArguments (argc, argv); g_CommanderLooperPntr->CommandArguments (argc, argv);
@ -2853,7 +2864,8 @@ status_t ABSApp::CreateDatabaseFile (char *ErrorMessage)
/* Set the settings to the defaults. Needed in case there isn't a settings /* Set the settings to the defaults. Needed in case there isn't a settings
file or it is obsolete. */ file or it is obsolete. */
void ABSApp::DefaultSettings () void
ABSApp::DefaultSettings ()
{ {
status_t ErrorCode; status_t ErrorCode;
BPath DatabasePath (m_SettingsDirectoryPath); BPath DatabasePath (m_SettingsDirectoryPath);
@ -3997,7 +4009,8 @@ ErrorExit: /* Error message in TempString, code in ErrorCode. */
} }
void ABSApp::MessageReceived (BMessage *MessagePntr) void
ABSApp::MessageReceived (BMessage *MessagePntr)
{ {
const char *PropertyName; const char *PropertyName;
struct property_info *PropInfoPntr; struct property_info *PropInfoPntr;
@ -4105,7 +4118,8 @@ status_t ABSApp::MakeBackup (char *ErrorMessage)
} }
void ABSApp::MakeDatabaseEmpty () void
ABSApp::MakeDatabaseEmpty ()
{ {
m_WordMap.clear (); /* Sets the map to empty, deallocating any old data. */ m_WordMap.clear (); /* Sets the map to empty, deallocating any old data. */
m_WordCount = 0; m_WordCount = 0;
@ -4122,7 +4136,8 @@ resulting data for a get or count command. If it isn't understood, then rather
than a B_REPLY kind of message, it will be a B_MESSAGE_NOT_UNDERSTOOD message than a B_REPLY kind of message, it will be a B_MESSAGE_NOT_UNDERSTOOD message
with an "error" number and an "message" string with a description. */ with an "error" number and an "message" string with a description. */
void ABSApp::ProcessScriptingMessage ( void
ABSApp::ProcessScriptingMessage (
BMessage *MessagePntr, BMessage *MessagePntr,
struct property_info *PropInfoPntr) struct property_info *PropInfoPntr)
{ {
@ -4642,7 +4657,8 @@ message in case one client tells us to quit while another one is still using us
(happens when you have two or more e-mail accounts). But if the system is (happens when you have two or more e-mail accounts). But if the system is
shutting down, quit immediately! */ shutting down, quit immediately! */
void ABSApp::Pulse () void
ABSApp::Pulse ()
{ {
if (g_QuitCountdown == 0) if (g_QuitCountdown == 0)
{ {
@ -4662,7 +4678,8 @@ void ABSApp::Pulse ()
allow the request, otherwise reject it (and start the countdown if it hasn't allow the request, otherwise reject it (and start the countdown if it hasn't
been started). */ been started). */
bool ABSApp::QuitRequested () bool
ABSApp::QuitRequested ()
{ {
BMessage *QuitMessage; BMessage *QuitMessage;
team_info RemoteInfo; team_info RemoteInfo;
@ -4699,7 +4716,8 @@ equivalent to the number of messages added to the database) and too unpopular
are just hunks of binary or other garbage. The database has been loaded are just hunks of binary or other garbage. The database has been loaded
elsewhere. */ elsewhere. */
status_t ABSApp::PurgeOldWords (char *ErrorMessage) status_t
ABSApp::PurgeOldWords (char *ErrorMessage)
{ {
uint32 CurrentTime; uint32 CurrentTime;
StatisticsMap::iterator CurrentIter; StatisticsMap::iterator CurrentIter;
@ -4713,14 +4731,12 @@ status_t ABSApp::PurgeOldWords (char *ErrorMessage)
EndIter = m_WordMap.end (); EndIter = m_WordMap.end ();
NextIter = m_WordMap.begin (); NextIter = m_WordMap.begin ();
while (NextIter != EndIter) while (NextIter != EndIter) {
{
CurrentIter = NextIter++; CurrentIter = NextIter++;
if (CurrentTime - CurrentIter->second.age >= m_PurgeAge && if (CurrentTime - CurrentIter->second.age >= m_PurgeAge &&
CurrentIter->second.genuineCount + CurrentIter->second.spamCount <= CurrentIter->second.genuineCount + CurrentIter->second.spamCount <=
m_PurgePopularity) m_PurgePopularity) {
{
/* Delete this word, it is unpopular and old. Sob. */ /* Delete this word, it is unpopular and old. Sob. */
m_WordMap.erase (CurrentIter); m_WordMap.erase (CurrentIter);
@ -4738,10 +4754,9 @@ status_t ABSApp::PurgeOldWords (char *ErrorMessage)
/* Just a little bug check here. Just in case. */ /* Just a little bug check here. Just in case. */
if (m_WordCount != m_WordMap.size ()) if (m_WordCount != m_WordMap.size ()) {
{
sprintf (TempString, "Our word count of %lu doesn't match the " sprintf (TempString, "Our word count of %lu doesn't match the "
"size of the database, %lu", m_WordCount, m_WordMap.size ()); "size of the database, %lu", m_WordCount, m_WordMap.size());
DisplayErrorMessage (TempString, -1, "Bug!"); DisplayErrorMessage (TempString, -1, "Bug!");
m_WordCount = m_WordMap.size (); m_WordCount = m_WordMap.size ();
} }
@ -4750,7 +4765,8 @@ status_t ABSApp::PurgeOldWords (char *ErrorMessage)
} }
void ABSApp::ReadyToRun () void
ABSApp::ReadyToRun ()
{ {
DatabaseWindow *DatabaseWindowPntr; DatabaseWindow *DatabaseWindowPntr;
float JunkFloat; float JunkFloat;
@ -4784,10 +4800,10 @@ void ABSApp::ReadyToRun ()
attached to our window, then resize it to its prefered size so that it attached to our window, then resize it to its prefered size so that it
accomodates the font size and other frills it needs. */ accomodates the font size and other frills it needs. */
TempWindowPntr = new BWindow (BRect (10, 20, 200, 200), "Temporary Window", TempWindowPntr = new (std::nothrow) BWindow (BRect (10, 20, 200, 200),
B_DOCUMENT_WINDOW, B_NO_WORKSPACE_ACTIVATION | B_ASYNCHRONOUS_CONTROLS); "Temporary Window", B_DOCUMENT_WINDOW,
if (TempWindowPntr == NULL) B_NO_WORKSPACE_ACTIVATION | B_ASYNCHRONOUS_CONTROLS);
{ if (TempWindowPntr == NULL) {
DisplayErrorMessage ("Unable to create temporary window for finding " DisplayErrorMessage ("Unable to create temporary window for finding "
"sizes of controls."); "sizes of controls.");
g_QuitCountdown = 0; g_QuitCountdown = 0;
@ -4798,14 +4814,13 @@ void ABSApp::ReadyToRun ()
/* Find the height of a single line of text in a BStringView. */ /* Find the height of a single line of text in a BStringView. */
TempStringViewPntr = new BStringView (TempRect, TempString, TempString); TempStringViewPntr = new (std::nothrow) BStringView (TempRect, TempString, TempString);
if (TempStringViewPntr != NULL) if (TempStringViewPntr != NULL) {
{ TempWindowPntr->Lock();
TempWindowPntr->Lock ();
TempWindowPntr->AddChild (TempStringViewPntr); TempWindowPntr->AddChild (TempStringViewPntr);
TempStringViewPntr->GetPreferredSize (&JunkFloat, &g_StringViewHeight); TempStringViewPntr->GetPreferredSize (&JunkFloat, &g_StringViewHeight);
TempWindowPntr->RemoveChild (TempStringViewPntr); TempWindowPntr->RemoveChild (TempStringViewPntr);
TempWindowPntr->Unlock (); TempWindowPntr->Unlock();
delete TempStringViewPntr; delete TempStringViewPntr;
} }
@ -4813,23 +4828,21 @@ void ABSApp::ReadyToRun ()
control and can make life difficult. Make a temporary button, which control and can make life difficult. Make a temporary button, which
is attached to our window so that it resizes to accomodate the font size. */ is attached to our window so that it resizes to accomodate the font size. */
TempButtonPntr = new BButton (TempRect, TempString, TempString, NULL); TempButtonPntr = new (std::nothrow) BButton (TempRect, TempString, TempString, NULL);
if (TempButtonPntr != NULL) if (TempButtonPntr != NULL) {
{ TempWindowPntr->Lock();
TempWindowPntr->Lock ();
TempWindowPntr->AddChild (TempButtonPntr); TempWindowPntr->AddChild (TempButtonPntr);
TempButtonPntr->GetPreferredSize (&JunkFloat, &g_ButtonHeight); TempButtonPntr->GetPreferredSize (&JunkFloat, &g_ButtonHeight);
TempWindowPntr->RemoveChild (TempButtonPntr); TempWindowPntr->RemoveChild (TempButtonPntr);
TempWindowPntr->Unlock (); TempWindowPntr->Unlock();
delete TempButtonPntr; delete TempButtonPntr;
} }
/* Find the height of a text box. */ /* Find the height of a text box. */
TempTextPntr = new BTextControl (TempRect, TempString, NULL /* label */, TempTextPntr = new (std::nothrow) BTextControl (TempRect, TempString, NULL /* label */,
TempString, NULL); TempString, NULL);
if (TempTextPntr != NULL) if (TempTextPntr != NULL) {
{
TempWindowPntr->Lock (); TempWindowPntr->Lock ();
TempWindowPntr->AddChild (TempTextPntr); TempWindowPntr->AddChild (TempTextPntr);
TempTextPntr->GetPreferredSize (&JunkFloat, &g_TextBoxHeight); TempTextPntr->GetPreferredSize (&JunkFloat, &g_TextBoxHeight);
@ -4840,9 +4853,8 @@ void ABSApp::ReadyToRun ()
/* Find the height of a checkbox control. */ /* Find the height of a checkbox control. */
TempCheckBoxPntr = new BCheckBox (TempRect, TempString, TempString, NULL); TempCheckBoxPntr = new (std::nothrow) BCheckBox (TempRect, TempString, TempString, NULL);
if (TempCheckBoxPntr != NULL) if (TempCheckBoxPntr != NULL) {
{
TempWindowPntr->Lock (); TempWindowPntr->Lock ();
TempWindowPntr->AddChild (TempCheckBoxPntr); TempWindowPntr->AddChild (TempCheckBoxPntr);
TempCheckBoxPntr->GetPreferredSize (&JunkFloat, &g_CheckBoxHeight); TempCheckBoxPntr->GetPreferredSize (&JunkFloat, &g_CheckBoxHeight);
@ -4854,9 +4866,8 @@ void ABSApp::ReadyToRun ()
/* Find the height of a radio button control. */ /* Find the height of a radio button control. */
TempRadioButtonPntr = TempRadioButtonPntr =
new BRadioButton (TempRect, TempString, TempString, NULL); new (std::nothrow) BRadioButton (TempRect, TempString, TempString, NULL);
if (TempRadioButtonPntr != NULL) if (TempRadioButtonPntr != NULL) {
{
TempWindowPntr->Lock (); TempWindowPntr->Lock ();
TempWindowPntr->AddChild (TempRadioButtonPntr); TempWindowPntr->AddChild (TempRadioButtonPntr);
TempRadioButtonPntr->GetPreferredSize (&JunkFloat, &g_RadioButtonHeight); TempRadioButtonPntr->GetPreferredSize (&JunkFloat, &g_RadioButtonHeight);
@ -4867,11 +4878,11 @@ void ABSApp::ReadyToRun ()
/* Find the height of a pop-up menu. */ /* Find the height of a pop-up menu. */
TempMenuBarPntr = new BMenuBar (TempRect, TempString, TempMenuBarPntr = new (std::nothrow) BMenuBar (TempRect, TempString,
B_FOLLOW_LEFT | B_FOLLOW_TOP, B_ITEMS_IN_COLUMN, B_FOLLOW_LEFT | B_FOLLOW_TOP, B_ITEMS_IN_COLUMN,
true /* resize to fit items */); true /* resize to fit items */);
TempPopUpMenuPntr = new BPopUpMenu (TempString); TempPopUpMenuPntr = new (std::nothrow) BPopUpMenu (TempString);
TempMenuItemPntr = new BMenuItem (TempString, new BMessage (12345), 'g'); TempMenuItemPntr = new (std::nothrow) BMenuItem (TempString, new BMessage (12345), 'g');
if (TempMenuBarPntr != NULL && TempPopUpMenuPntr != NULL && if (TempMenuBarPntr != NULL && TempPopUpMenuPntr != NULL &&
TempMenuItemPntr != NULL) TempMenuItemPntr != NULL)
@ -4896,13 +4907,11 @@ void ABSApp::ReadyToRun ()
g_QuitCountdown = 0; /* Quit as soon as queued up commands done. */ g_QuitCountdown = 0; /* Quit as soon as queued up commands done. */
else /* GUI mode, make a window. */ else /* GUI mode, make a window. */
{ {
DatabaseWindowPntr = new DatabaseWindow (); DatabaseWindowPntr = new (std::nothrow) DatabaseWindow ();
if (DatabaseWindowPntr == NULL) if (DatabaseWindowPntr == NULL) {
{
DisplayErrorMessage ("Unable to create window."); DisplayErrorMessage ("Unable to create window.");
g_QuitCountdown = 0; g_QuitCountdown = 0;
} } else {
else {
DatabaseWindowPntr->Show (); /* Starts the window's message loop. */ DatabaseWindowPntr->Show (); /* Starts the window's message loop. */
} }
} }
@ -4916,7 +4925,8 @@ it. If the tokenize mode specifies that it isn't one of the ones we are
looking for, just skip it. For container type components, recursively examine looking for, just skip it. For container type components, recursively examine
their contents, up to the maximum depth specified. */ their contents, up to the maximum depth specified. */
status_t ABSApp::RecursivelyTokenizeMailComponent ( status_t
ABSApp::RecursivelyTokenizeMailComponent (
BMailComponent *ComponentPntr, BMailComponent *ComponentPntr,
const char *OptionalFileName, const char *OptionalFileName,
set<string> &WordSet, set<string> &WordSet,
@ -5084,7 +5094,8 @@ asynchronously converted into a scripting message(s) that are sent back to this
BApplication. The intermediary is needed since we can't recursively execute BApplication. The intermediary is needed since we can't recursively execute
scripting messages while processing a message (this RefsReceived one). */ scripting messages while processing a message (this RefsReceived one). */
void ABSApp::RefsReceived (BMessage *MessagePntr) void
ABSApp::RefsReceived (BMessage *MessagePntr)
{ {
if (g_CommanderLooperPntr != NULL) if (g_CommanderLooperPntr != NULL)
g_CommanderLooperPntr->CommandReferences (MessagePntr); g_CommanderLooperPntr->CommandReferences (MessagePntr);
@ -5339,7 +5350,8 @@ ClassificationChoicesWindow::ClassificationChoicesWindow (
} }
void ClassificationChoicesWindow::MessageReceived (BMessage *MessagePntr) void
ClassificationChoicesWindow::MessageReceived (BMessage *MessagePntr)
{ {
BControl *ControlPntr; BControl *ControlPntr;
@ -5371,7 +5383,8 @@ void ClassificationChoicesWindow::MessageReceived (BMessage *MessagePntr)
} }
void ClassificationChoicesWindow::Go ( void
ClassificationChoicesWindow::Go (
bool *BulkModeSelectedPntr, bool *BulkModeSelectedPntr,
ClassificationTypes *ChoosenClassificationPntr) ClassificationTypes *ChoosenClassificationPntr)
{ {
@ -5437,7 +5450,8 @@ ClassificationChoicesView::ClassificationChoicesView (
} }
void ClassificationChoicesView::AttachedToWindow () void
ClassificationChoicesView::AttachedToWindow ()
{ {
BButton *ButtonPntr; BButton *ButtonPntr;
BCheckBox *CheckBoxPntr; BCheckBox *CheckBoxPntr;
@ -5537,7 +5551,8 @@ void ClassificationChoicesView::AttachedToWindow ()
} }
void ClassificationChoicesView::GetPreferredSize (float *width, float *height) void
ClassificationChoicesView::GetPreferredSize (float *width, float *height)
{ {
if (width != NULL) if (width != NULL)
*width = Bounds().Width(); *width = Bounds().Width();
@ -5571,7 +5586,8 @@ CommanderLooper::~CommanderLooper ()
looper itself to do the work later. That way the caller can continue doing looper itself to do the work later. That way the caller can continue doing
whatever they're doing, particularly if it's the BApplication. */ whatever they're doing, particularly if it's the BApplication. */
void CommanderLooper::CommandArguments (int argc, char **argv) void
CommanderLooper::CommandArguments (int argc, char **argv)
{ {
int i; int i;
BMessage InternalMessage; BMessage InternalMessage;
@ -5590,7 +5606,8 @@ and if it is Tracker, it can close the file handles it has open). Optionally
allow preset classification rather than asking the user (set BulkMode to TRUE allow preset classification rather than asking the user (set BulkMode to TRUE
and specify the class with BulkClassification). */ and specify the class with BulkClassification). */
void CommanderLooper::CommandReferences ( void
CommanderLooper::CommandReferences (
BMessage *MessagePntr, BMessage *MessagePntr,
bool BulkMode, bool BulkMode,
ClassificationTypes BulkClassification) ClassificationTypes BulkClassification)
@ -5612,7 +5629,8 @@ void CommanderLooper::CommandReferences (
/* This function is called by other threads to see if the CommanderLooper is /* This function is called by other threads to see if the CommanderLooper is
busy working on something. */ busy working on something. */
bool CommanderLooper::IsBusy () bool
CommanderLooper::IsBusy ()
{ {
if (m_IsBusy) if (m_IsBusy)
return true; return true;
@ -5624,7 +5642,9 @@ bool CommanderLooper::IsBusy ()
} }
void CommanderLooper::MessageReceived (BMessage *MessagePntr) void
CommanderLooper::MessageReceived (BMessage *MessagePntr)
{ {
m_IsBusy = true; m_IsBusy = true;
@ -5643,7 +5663,8 @@ void CommanderLooper::MessageReceived (BMessage *MessagePntr)
messages (possibly thousands) and sent them to the BApplication synchronously messages (possibly thousands) and sent them to the BApplication synchronously
(so we can print the result). */ (so we can print the result). */
void CommanderLooper::ProcessArgs (BMessage *MessagePntr) void
CommanderLooper::ProcessArgs (BMessage *MessagePntr)
{ {
int32 argc = 0; int32 argc = 0;
const char **argv = NULL; const char **argv = NULL;
@ -5883,7 +5904,8 @@ and add them to the database. Prompt the user for the spam or genuine or
uncertain (declassification) choice, with the option to bulk mark many files at uncertain (declassification) choice, with the option to bulk mark many files at
once. */ once. */
void CommanderLooper::ProcessRefs (BMessage *MessagePntr) void
CommanderLooper::ProcessRefs (BMessage *MessagePntr)
{ {
bool BulkMode = false; bool BulkMode = false;
ClassificationTypes BulkClassification = CL_GENUINE; ClassificationTypes BulkClassification = CL_GENUINE;
@ -6087,7 +6109,8 @@ ControlsView::~ControlsView ()
} }
void ControlsView::AttachedToWindow () void
ControlsView::AttachedToWindow ()
{ {
float BigPurgeButtonTop; float BigPurgeButtonTop;
BMessage CommandMessage; BMessage CommandMessage;
@ -6673,7 +6696,8 @@ ErrorExit:
} }
void ControlsView::BrowseForDatabaseFile () void
ControlsView::BrowseForDatabaseFile ()
{ {
if (m_BrowseFilePanelPntr == NULL) if (m_BrowseFilePanelPntr == NULL)
{ {
@ -6723,7 +6747,8 @@ void ControlsView::BrowseForDatabaseFile ()
} }
void ControlsView::BrowseForFileToEstimate () void
ControlsView::BrowseForFileToEstimate ()
{ {
if (m_EstimateSpamFilePanelPntr == NULL) if (m_EstimateSpamFilePanelPntr == NULL)
{ {
@ -6785,14 +6810,16 @@ show the new size (the sub-items need to be resized too). Then make it redraw.
Well, actually just resetting the mark on the current item will resize it Well, actually just resetting the mark on the current item will resize it
properly. */ properly. */
void ControlsView::FrameResized (float, float) void
ControlsView::FrameResized (float, float)
{ {
m_ScoringModeCachedValue = SM_MAX; /* Force it to reset the mark. */ m_ScoringModeCachedValue = SM_MAX; /* Force it to reset the mark. */
m_TokenizeModeCachedValue = TM_MAX; /* Force it to reset the mark. */ m_TokenizeModeCachedValue = TM_MAX; /* Force it to reset the mark. */
} }
void ControlsView::MessageReceived (BMessage *MessagePntr) void
ControlsView::MessageReceived (BMessage *MessagePntr)
{ {
BMessage CommandMessage; BMessage CommandMessage;
bool TempBool; bool TempBool;
@ -6859,7 +6886,8 @@ commands will be in the queue ahead of our requests for info). Instead, we
lock the BApplication (so it isn't changing things while we're looking) and lock the BApplication (so it isn't changing things while we're looking) and
retrieve our values. */ retrieve our values. */
void ControlsView::PollServerForChanges () void
ControlsView::PollServerForChanges ()
{ {
ABSApp *MyAppPntr; ABSApp *MyAppPntr;
BMenuItem *TempMenuItemPntr; BMenuItem *TempMenuItemPntr;
@ -7017,7 +7045,8 @@ void ControlsView::PollServerForChanges ()
} }
void ControlsView::Pulse () void
ControlsView::Pulse ()
{ {
if (system_time () > m_TimeOfLastPoll + 200000) if (system_time () > m_TimeOfLastPoll + 200000)
{ {
@ -7070,7 +7099,8 @@ ErrorExit:
} }
void DatabaseWindow::MessageReceived (BMessage *MessagePntr) void
DatabaseWindow::MessageReceived (BMessage *MessagePntr)
{ {
if (MessagePntr->what == B_MOUSE_WHEEL_CHANGED) if (MessagePntr->what == B_MOUSE_WHEEL_CHANGED)
{ {
@ -7086,7 +7116,8 @@ void DatabaseWindow::MessageReceived (BMessage *MessagePntr)
} }
bool DatabaseWindow::QuitRequested () bool
DatabaseWindow::QuitRequested ()
{ {
be_app->PostMessage (B_QUIT_REQUESTED); be_app->PostMessage (B_QUIT_REQUESTED);
return true; return true;
@ -7139,7 +7170,8 @@ WordsView::WordsView (BRect NewBounds)
} }
void WordsView::AttachedToWindow () void
WordsView::AttachedToWindow ()
{ {
BPolygon DownLinePolygon (g_DownLinePoints, BPolygon DownLinePolygon (g_DownLinePoints,
sizeof (g_DownLinePoints) / sizeof (g_DownLinePoints) /
@ -7280,7 +7312,8 @@ available (if it isn't, don't draw, a redraw will usually be requested by the
Pulse member function when it keeps on noticing that the stuff on the display Pulse member function when it keeps on noticing that the stuff on the display
doesn't match the database). */ doesn't match the database). */
void WordsView::Draw (BRect UpdateRect) void
WordsView::Draw (BRect UpdateRect)
{ {
float AgeDifference; float AgeDifference;
float AgeProportion; float AgeProportion;
@ -7503,7 +7536,8 @@ the view (it's the word at or lexicographically after the word typed in). The
keys are appended to the starting word, until the user stops typing for a keys are appended to the starting word, until the user stops typing for a
while, then the next key will be the first letter of a new starting word. */ while, then the next key will be the first letter of a new starting word. */
void WordsView::KeyDown (const char *BufferPntr, int32 NumBytes) void
WordsView::KeyDown (const char *BufferPntr, int32 NumBytes)
{ {
int32 CharLength; int32 CharLength;
bigtime_t CurrentTime; bigtime_t CurrentTime;
@ -7553,7 +7587,8 @@ void WordsView::KeyDown (const char *BufferPntr, int32 NumBytes)
/* Change the background colour to show that we have the focus. When we have /* Change the background colour to show that we have the focus. When we have
it, keystrokes will select the word to be displayed at the top of the list. */ it, keystrokes will select the word to be displayed at the top of the list. */
void WordsView::MakeFocus (bool Focused) void
WordsView::MakeFocus (bool Focused)
{ {
if (Focused) if (Focused)
m_BackgroundColour = m_FocusedColour; m_BackgroundColour = m_FocusedColour;
@ -7595,7 +7630,8 @@ void WordsView::MakeFocus (bool Focused)
} }
void WordsView::MessageReceived (BMessage *MessagePntr) void
WordsView::MessageReceived (BMessage *MessagePntr)
{ {
int32 CountFound; int32 CountFound;
float DeltaY; /* Usually -1.0, 0.0 or +1.0. */ float DeltaY; /* Usually -1.0, 0.0 or +1.0. */
@ -7636,14 +7672,16 @@ void WordsView::MessageReceived (BMessage *MessagePntr)
/* If the user clicks on our view, take over the focus. */ /* If the user clicks on our view, take over the focus. */
void WordsView::MouseDown (BPoint) void
WordsView::MouseDown (BPoint)
{ {
if (!IsFocus ()) if (!IsFocus ())
MakeFocus (true); MakeFocus (true);
} }
void WordsView::MoveTextUpOrDown (uint32 MovementType) void
WordsView::MoveTextUpOrDown (uint32 MovementType)
{ {
StatisticsMap::iterator DataIter; StatisticsMap::iterator DataIter;
int i; int i;
@ -7709,7 +7747,8 @@ changed. If the word list is different or the display has changed in some
other way, it will then try to refresh the display, repeating the attempt until other way, it will then try to refresh the display, repeating the attempt until
it gets successfully drawn. */ it gets successfully drawn. */
void WordsView::Pulse () void
WordsView::Pulse ()
{ {
ABSApp *MyAppPntr; ABSApp *MyAppPntr;
@ -7731,7 +7770,8 @@ it is in the left third, add the file(s) as examples of genuine messages, right
third for spam messages and if it is in the middle third then evaluate the third for spam messages and if it is in the middle third then evaluate the
file(s) for spaminess. */ file(s) for spaminess. */
void WordsView::RefsDroppedHere (BMessage *MessagePntr) void
WordsView::RefsDroppedHere (BMessage *MessagePntr)
{ {
float Left; float Left;
bool SpamExample = true; /* TRUE if example is of spam, FALSE genuine. */ bool SpamExample = true; /* TRUE if example is of spam, FALSE genuine. */