BreakpointListView/SourceView: ignore hidden breakpoints.
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@ -380,6 +380,9 @@ BreakpointListView::UnsetListener()
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void
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BreakpointListView::UserBreakpointChanged(UserBreakpoint* breakpoint)
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{
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if (breakpoint->IsHidden())
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return;
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BreakpointProxy proxy(breakpoint, NULL);
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fBreakpointsTableModel->UpdateBreakpoint(&proxy);
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}
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@ -686,6 +686,8 @@ SourceView::MarkerManager::_UpdateBreakpointMarkers()
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for (int32 i = 0; UserBreakpoint* breakpoint = breakpoints.ItemAt(i);
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i++) {
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if (breakpoint->IsHidden())
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continue;
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UserBreakpointInstance* breakpointInstance
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= breakpoint->InstanceAt(0);
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FunctionInstance* functionInstance;
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