Small cleanup of duplicated files. AutoLocker and AutoDeleter are already

part of headers/private/shared, Icon-O-Matic used older versions.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25720 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus 2008-05-30 14:03:02 +00:00
parent 9abdb2222c
commit 722f6c5cd0
3 changed files with 2 additions and 285 deletions

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@ -64,6 +64,7 @@ for sourceDir in $(sourceDirs) {
# system headers # system headers
UseLibraryHeaders agg expat icon ; UseLibraryHeaders agg expat icon ;
UsePrivateHeaders shared ;
@ -292,7 +293,7 @@ Application Icon-O-Matic :
MainWindow.cpp MainWindow.cpp
Util.cpp Util.cpp
: be tracker translation libagg.a libexpat.a : be tracker translation libshared.a libagg.a libexpat.a
: Icon-O-Matic.rdef : Icon-O-Matic.rdef
; ;

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@ -1,133 +0,0 @@
/*
* Copyright 2001-2006, Haiku.
* Distributed under the terms of the MIT License.
*
* Authors:
* IngoWeinhold <bonefish@cs.tu-berlin.de>
*/
/** Scope-based automatic deletion of objects/arrays.
* ObjectDeleter - deletes an object
* ArrayDeleter - deletes an array
* MemoryDeleter - free()s malloc()ed memory
*/
#ifndef _AUTO_DELETER_H
#define _AUTO_DELETER_H
#include <stdlib.h>
namespace BPrivate {
// AutoDeleter
template<typename C, typename DeleteFunc>
class AutoDeleter {
public:
inline AutoDeleter()
: fObject(NULL)
{
}
inline AutoDeleter(C *object)
: fObject(object)
{
}
inline ~AutoDeleter()
{
fDelete(fObject);
}
inline void SetTo(C *object)
{
if (object != fObject) {
fDelete(fObject);
fObject = object;
}
}
inline void Unset()
{
SetTo(NULL);
}
inline void Delete()
{
SetTo(NULL);
}
inline C *Detach()
{
C *object = fObject;
fObject = NULL;
return object;
}
private:
C *fObject;
DeleteFunc fDelete;
};
// ObjectDeleter
template<typename C>
struct ObjectDelete
{
inline void operator()(C *object)
{
delete object;
}
};
template<typename C>
struct ObjectDeleter : AutoDeleter<C, ObjectDelete<C> >
{
ObjectDeleter() : AutoDeleter<C, ObjectDelete<C> >() {}
ObjectDeleter(C *object) : AutoDeleter<C, ObjectDelete<C> >(object) {}
};
// ArrayDeleter
template<typename C>
struct ArrayDelete
{
inline void operator()(C *array)
{
delete[] array;
}
};
template<typename C>
struct ArrayDeleter : AutoDeleter<C, ArrayDelete<C> >
{
ArrayDeleter() : AutoDeleter<C, ArrayDelete<C> >() {}
ArrayDeleter(C *array) : AutoDeleter<C, ArrayDelete<C> >(array) {}
};
// MemoryDeleter
struct MemoryDelete
{
inline void operator()(void *memory)
{
free(memory);
}
};
struct MemoryDeleter : AutoDeleter<void, MemoryDelete >
{
MemoryDeleter() : AutoDeleter<void, MemoryDelete >() {}
MemoryDeleter(void *memory) : AutoDeleter<void, MemoryDelete >(memory) {}
};
} // namespace BPrivate
using BPrivate::ObjectDeleter;
using BPrivate::ArrayDeleter;
using BPrivate::MemoryDeleter;
#endif // _AUTO_DELETER_H

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@ -1,151 +0,0 @@
/*
* Copyright 2004-2006, Haiku.
* Distributed under the terms of the MIT License.
*
* Authors:
* IngoWeinhold <bonefish@cs.tu-berlin.de>
*/
/** Scope-based automatic deletion of objects/arrays.
* ObjectDeleter - deletes an object
* ArrayDeleter - deletes an array
* MemoryDeleter - free()s malloc()ed memory
*/
#ifndef AUTO_LOCKER_H
#define AUTO_LOCKER_H
#include <SupportDefs.h>
// locking
// AutoLockerStandardLocking
template<typename Lockable>
class AutoLockerStandardLocking {
public:
inline bool Lock(Lockable *lockable)
{
return lockable->Lock();
}
inline void Unlock(Lockable *lockable)
{
lockable->Unlock();
}
};
// AutoLockerReadLocking
template<typename Lockable>
class AutoLockerReadLocking {
public:
inline bool Lock(Lockable *lockable)
{
return lockable->ReadLock();
}
inline void Unlock(Lockable *lockable)
{
lockable->ReadUnlock();
}
};
// AutoLockerWriteLocking
template<typename Lockable>
class AutoLockerWriteLocking {
public:
inline bool Lock(Lockable *lockable)
{
return lockable->WriteLock();
}
inline void Unlock(Lockable *lockable)
{
lockable->WriteUnlock();
}
};
// AutoLocker
template<typename Lockable,
typename Locking = AutoLockerStandardLocking<Lockable> >
class AutoLocker {
private:
typedef AutoLocker<Lockable, Locking> ThisClass;
public:
inline AutoLocker(Lockable *lockable, bool alreadyLocked = false)
: fLockable(lockable),
fLocked(fLockable && alreadyLocked)
{
if (!fLocked)
_Lock();
}
inline AutoLocker(Lockable &lockable, bool alreadyLocked = false)
: fLockable(&lockable),
fLocked(fLockable && alreadyLocked)
{
if (!fLocked)
_Lock();
}
inline ~AutoLocker()
{
Unlock();
}
inline void SetTo(Lockable *lockable, bool alreadyLocked)
{
Unlock();
fLockable = lockable;
fLocked = alreadyLocked;
if (!fLocked)
_Lock();
}
inline void SetTo(Lockable &lockable, bool alreadyLocked)
{
SetTo(&lockable, alreadyLocked);
}
inline void Unset()
{
Unlock();
}
inline AutoLocker<Lockable, Locking> &operator=(Lockable *lockable)
{
SetTo(lockable);
return *this;
}
inline AutoLocker<Lockable, Locking> &operator=(Lockable &lockable)
{
SetTo(&lockable);
return *this;
}
inline bool IsLocked() const { return fLocked; }
inline void Unlock()
{
if (fLockable && fLocked) {
fLocking.Unlock(fLockable);
fLocked = false;
}
}
inline operator bool() const { return fLocked; }
private:
inline void _Lock()
{
if (fLockable)
fLocked = fLocking.Lock(fLockable);
}
private:
Lockable *fLockable;
bool fLocked;
Locking fLocking;
};
#endif // AUTO_LOCKER_H