libgame.so can now be compiled again in the test environment (libbe_test).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15701 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -566,7 +566,7 @@ switch $(HOST_PLATFORM) {
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if $(TARGET_PLATFORM) = libbe_test {
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# headers and flags
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TARGET_HDRS += [ PublicHeaders app interface storage support ]
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TARGET_HDRS += [ PublicHeaders app game interface storage support ]
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[ PrivateHeaders $(DOT) ] ;
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local compatibilityHeader = -include [ FDirName $(HAIKU_TOP) headers build
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HaikuBuildCompatibility.h ] ;
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