Updated to match the change to DisplayDriver::StrokeLineArray
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9375 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -520,8 +520,7 @@ void BeDecorator::_DrawFrame(BRect invalid)
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// Data specifically for the StrokeLineArray call.
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int32 numlines=0, maxlines=20;
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BPoint points[maxlines*2];
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RGBColor colors[maxlines];
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LineArrayData linedata[maxlines], *currentdata;
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// For quick calculation of gradients for each side. Top is same as left, right is same as
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// bottom
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@ -609,9 +608,10 @@ void BeDecorator::_DrawFrame(BRect invalid)
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end.y=MIN(end.y-borderwidth,invalid.bottom);
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// Make the appropriate
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points[numlines*2]=start;
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points[(numlines*2)+1]=end;
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colors[numlines]=framecolors[rightindices[colorindex]];
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currentdata=&(linedata[numlines]);
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currentdata->pt1=start;
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currentdata->pt2=end;
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currentdata->color=framecolors[rightindices[colorindex]].GetColor32();
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colorindex+=step;
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numlines++;
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}
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@ -660,9 +660,10 @@ void BeDecorator::_DrawFrame(BRect invalid)
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end.y=MIN(end.y-borderwidth,invalid.bottom);
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// Make the appropriate
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points[numlines*2]=start;
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points[(numlines*2)+1]=end;
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colors[numlines]=framecolors[leftindices[colorindex]];
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currentdata=&(linedata[numlines]);
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currentdata->pt1=start;
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currentdata->pt2=end;
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currentdata->color=framecolors[leftindices[colorindex]].GetColor32();
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colorindex+=step;
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numlines++;
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}
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@ -714,11 +715,12 @@ void BeDecorator::_DrawFrame(BRect invalid)
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end.x=MIN(end.x-borderwidth,invalid.right);
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// Make the appropriate
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points[numlines*2]=start;
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points[(numlines*2)+1]=end;
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currentdata=&(linedata[numlines]);
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currentdata->pt1=start;
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currentdata->pt2=end;
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// Top side uses the same color order as the left one
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colors[numlines]=framecolors[leftindices[colorindex]];
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currentdata->color=framecolors[leftindices[colorindex]].GetColor32();
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colorindex+=step;
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numlines++;
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}
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@ -770,20 +772,21 @@ void BeDecorator::_DrawFrame(BRect invalid)
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end.x=MIN(end.x-borderwidth,invalid.right);
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// Make the appropriate
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points[numlines*2]=start;
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points[(numlines*2)+1]=end;
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currentdata=&(linedata[numlines]);
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currentdata->pt1=start;
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currentdata->pt2=end;
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// Top side uses the same color order as the left one
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colors[numlines]=framecolors[rightindices[colorindex]];
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// Top side uses the same color order as the right one
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currentdata->color=framecolors[rightindices[colorindex]].GetColor32();
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colorindex+=step;
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numlines++;
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}
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}
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_driver->StrokeLineArray(points,numlines,&_drawdata,colors);
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_driver->StrokeLineArray(numlines,linedata,&_drawdata);
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delete rightindices;
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delete leftindices;
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delete [] rightindices;
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delete [] leftindices;
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// Draw the resize thumb if we're supposed to
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if(!(_flags & B_NOT_RESIZABLE))
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