Documented the public methods, changed the file description
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@ -22,8 +22,7 @@
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// File Name: SystemPalette.cpp
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// Authors: DarkWyrm <bpmagic@columbus.rr.com>
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// Stefano Ceccherini <burton666@libero.it>
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// Description: One global function to generate the palette which is
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// the default BeOS System palette and the variable to go with it
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// Description: Methods to initialize and get the system color_map.
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//
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//------------------------------------------------------------------------------
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#include <SystemPalette.h>
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@ -147,10 +146,9 @@ color_distance(uint8 red1, uint8 green1, uint8 blue1,
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int bd = (int)blue1 - (int)blue2;
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// distance according to psycho-visual tests
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// algorithm taken from here:
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// http://www.stud.uni-hannover.de/~michaelt/juggle/Algorithms.pdf
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int rmean = ((int)red1 + (int)red2) / 2;
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/*return (2 + rmean / 256) * rd * rd
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+ 4 * gd * gd
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+ (2 + (255 - rmean) / 256) * bd * bd;*/
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return (((512 + rmean) * rd * rd) >> 8)
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+ 4 * gd * gd
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+ (((767 - rmean) * bd * bd) >> 8);
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@ -160,10 +158,6 @@ color_distance(uint8 red1, uint8 green1, uint8 blue1,
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static uint8
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FindClosestColor(const rgb_color &color, const rgb_color *palette)
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{
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// TODO: This isn't working 100% correctly.
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// At least, it doesn't map colors as beos does.
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// Could be a bug/different behaviour in color_distance
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uint8 closestIndex = 0;
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unsigned closestDistance = UINT_MAX;
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for (int32 i = 0; i < 256; i++) {
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@ -222,6 +216,8 @@ FillColorMap(const rgb_color *palette, color_map *map)
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}
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/*! \brief Initializes the system color_map.
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*/
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void
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InitializeColorMap()
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{
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@ -229,6 +225,9 @@ InitializeColorMap()
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}
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/*! \brief Returns a pointer to the system palette.
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\return A pointer to the system palette.
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*/
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const rgb_color *
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SystemPalette()
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{
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@ -236,6 +235,9 @@ SystemPalette()
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}
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/*! \brief Returns a pointer to the system color_map structure.
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\return A pointer to the system color_map.
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*/
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const color_map *
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SystemColorMap()
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{
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