* Cleanup, no functional change.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32244 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
parent
07e13b5fe6
commit
6c36406800
@ -13,11 +13,33 @@
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* Philippe Saint-Pierre, stpere@gmail.com
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*/
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/*!
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\class ServerApp ServerApp.h
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/*! \class ServerApp ServerApp.h
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\brief Counterpart to BApplication within the app_server
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*/
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#include "ServerApp.h"
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#include <new>
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#include <stdio.h>
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#include <string.h>
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#include <syslog.h>
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#include <AppDefs.h>
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#include <Autolock.h>
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#include <Debug.h>
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#include <List.h>
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#include <ScrollBar.h>
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#include <Shape.h>
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#include <String.h>
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#include <FontPrivate.h>
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#include <MessengerPrivate.h>
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#include <RosterPrivate.h>
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#include <ServerProtocol.h>
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#include <WindowPrivate.h>
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#include "AppServer.h"
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#include "BitmapManager.h"
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#include "CursorManager.h"
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@ -31,7 +53,6 @@
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#include "InputManager.h"
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#include "OffscreenServerWindow.h"
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#include "Screen.h"
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#include "ServerApp.h"
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#include "ServerBitmap.h"
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#include "ServerConfig.h"
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#include "ServerCursor.h"
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@ -41,25 +62,6 @@
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#include "SystemPalette.h"
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#include "Window.h"
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#include <FontPrivate.h>
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#include <MessengerPrivate.h>
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#include <RosterPrivate.h>
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#include <ServerProtocol.h>
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#include <WindowPrivate.h>
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#include <AppDefs.h>
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#include <Autolock.h>
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#include <Debug.h>
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#include <List.h>
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#include <ScrollBar.h>
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#include <Shape.h>
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#include <String.h>
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#include <new>
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#include <stdio.h>
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#include <string.h>
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#include <syslog.h>
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//#define DEBUG_SERVERAPP
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#ifdef DEBUG_SERVERAPP
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@ -84,7 +86,8 @@ static const uint32 kMsgAppQuit = 'appQ';
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ServerApp::ServerApp(Desktop* desktop, port_id clientReplyPort,
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port_id clientLooperPort, team_id clientTeam,
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int32 clientToken, const char* signature)
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: MessageLooper("application"),
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:
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MessageLooper("application"),
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fMessagePort(-1),
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fClientReplyPort(clientReplyPort),
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@ -160,8 +163,8 @@ ServerApp::~ServerApp()
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for (int32 i = fWindowList.CountItems(); i-- > 0;) {
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ServerWindow* window = fWindowList.ItemAt(i);
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// a window could have been remove in the mean time (if those 20 millisecs
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// from above weren't enough)
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// A window could have been removed in the mean time
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// (if those 20 milli seconds from above weren't enough)
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if (window == NULL)
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continue;
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@ -183,7 +186,7 @@ ServerApp::~ServerApp()
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}
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for (int32 i = fBitmapList.CountItems(); i-- > 0;) {
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gBitmapManager->DeleteBitmap(static_cast<ServerBitmap *>(fBitmapList.ItemAt(i)));
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gBitmapManager->DeleteBitmap((ServerBitmap*)fBitmapList.ItemAt(i));
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}
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for (int32 i = fPictureList.CountItems(); i-- > 0;) {
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@ -196,8 +199,7 @@ ServerApp::~ServerApp()
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}
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/*!
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\brief Checks if the application was initialized correctly
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/*! \brief Checks if the application was initialized correctly
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*/
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status_t
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ServerApp::InitCheck()
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@ -215,8 +217,7 @@ ServerApp::InitCheck()
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}
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/*!
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\brief This quits the application and deletes it. You're not supposed
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/*! \brief This quits the application and deletes it. You're not supposed
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to call its destructor directly.
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At the point you're calling this method, the application should already
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@ -239,16 +240,18 @@ ServerApp::Quit(sem_id shutdownSemaphore)
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}
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/*!
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\brief Send a message to the ServerApp's BApplication
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\param msg The message to send
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/*! \brief Send a message to the ServerApp's BApplication
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\param message The message to send
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*/
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void
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ServerApp::SendMessageToClient(BMessage *msg) const
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ServerApp::SendMessageToClient(BMessage* message) const
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{
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status_t status = fHandlerMessenger.SendMessage(msg, (BHandler*)NULL, 100000);
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if (status != B_OK)
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printf("app %s send to client failed: %s\n", Signature(), strerror(status));
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status_t status = fHandlerMessenger.SendMessage(message, (BHandler*)NULL,
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100000);
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if (status != B_OK) {
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syslog(LOG_ERR, "app %s send to client failed: %s\n", Signature(),
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strerror(status));
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}
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}
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@ -268,8 +271,7 @@ ServerApp::_HasWindowUnderMouse()
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}
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/*!
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\brief Sets the ServerApp's active status
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/*! \brief Sets the ServerApp's active status
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\param value The new status of the ServerApp.
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This changes an internal flag and also sets the current cursor to the one
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@ -332,8 +334,7 @@ ServerApp::_GetLooperName(char* name, size_t length)
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}
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/*!
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\brief The thread function ServerApps use to monitor messages
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/*! \brief The thread function ServerApps use to monitor messages
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*/
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void
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ServerApp::_MessageLooper()
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@ -352,9 +353,11 @@ ServerApp::_MessageLooper()
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status_t err = B_OK;
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while (!fQuitting) {
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STRACE(("info: ServerApp::_MessageLooper() listening on port %ld.\n", fMessagePort));
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STRACE(("info: ServerApp::_MessageLooper() listening on port %ld.\n",
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fMessagePort));
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err = receiver.GetNextMessage(code, B_INFINITE_TIMEOUT);
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if (err < B_OK || code == B_QUIT_REQUESTED) {
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if (err != B_OK || code == B_QUIT_REQUESTED) {
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STRACE(("ServerApp: application seems to be gone...\n"));
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// Tell desktop to quit us
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@ -373,12 +376,15 @@ ServerApp::_MessageLooper()
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case AS_QUIT_APP:
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{
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// This message is received only when the app_server is asked to shut down in
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// test/debug mode. Of course, if we are testing while using AccelerantDriver, we do
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// NOT want to shut down client applications. The server can be quit o in this fashion
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// through the driver's interface, such as closing the ViewDriver's window.
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// This message is received only when the app_server is asked to
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// shut down in test/debug mode. Of course, if we are testing
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// while using AccelerantDriver, we do NOT want to shut down
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// client applications. The server can be quit in this fashion
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// through the driver's interface, such as closing the
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// ViewDriver's window.
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STRACE(("ServerApp %s:Server shutdown notification received\n", Signature()));
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STRACE(("ServerApp %s:Server shutdown notification received\n",
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Signature()));
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// If we are using the real, accelerated version of the
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// DrawingEngine, we do NOT want the user to be able shut down
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@ -391,7 +397,8 @@ ServerApp::_MessageLooper()
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}
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default:
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STRACE(("ServerApp %s: Got a Message to dispatch\n", Signature()));
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STRACE(("ServerApp %s: Got a Message to dispatch\n",
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Signature()));
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_DispatchMessage(code, receiver);
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break;
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}
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@ -409,8 +416,7 @@ ServerApp::_MessageLooper()
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}
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/*!
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\brief Handler function for BApplication API messages
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/*! \brief Handler function for BApplication API messages
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\param code Identifier code for the message. Equivalent to BMessage::what
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\param buffer Any attachments
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@ -424,15 +430,16 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
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switch (code) {
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case AS_REGISTER_INPUT_SERVER:
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{
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EventStream* stream = new (nothrow) InputServerStream(fHandlerMessenger);
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EventStream* stream
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= new(std::nothrow) InputServerStream(fHandlerMessenger);
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if (stream != NULL
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&& (!stream->IsValid() || !gInputManager->AddStream(stream))) {
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delete stream;
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break;
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}
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// TODO: this should be done using notifications (so that an abandoned
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// stream will get noticed directly)
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// TODO: this should be done using notifications (so that an
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// abandoned stream will get noticed directly)
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if (fDesktop->EventDispatcher().InitCheck() != B_OK)
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fDesktop->EventDispatcher().SetTo(gInputManager->GetStream());
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break;
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@ -538,9 +545,6 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
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case AS_SET_DECORATOR:
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{
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// Received from an application when the user wants to set the window
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// decorator to a new one
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// Attached Data:
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// int32 the index of the decorator to use
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@ -581,8 +585,8 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
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}
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case AS_R5_SET_DECORATOR:
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{
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// Sort of supports Tracker's nifty Easter Egg. It was easy to do and
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// it's kind of neat, so why not?
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// Sort of supports Tracker's nifty Easter Egg. It was easy to do
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// and it's kind of neat, so why not?
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// Attached Data:
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// int32 value of the decorator to use
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@ -601,7 +605,9 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
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}
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case AS_CREATE_BITMAP:
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{
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STRACE(("ServerApp %s: Received BBitmap creation request\n", Signature()));
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STRACE(("ServerApp %s: Received BBitmap creation request\n",
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Signature()));
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// Allocate a bitmap for an application
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// Attached Data:
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@ -617,7 +623,7 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
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// 3) int32 area pointer offset used to calculate fBasePtr
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// First, let's attempt to allocate the bitmap
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ServerBitmap *bitmap = NULL;
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ServerBitmap* bitmap = NULL;
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uint8 allocationFlags = kAllocator;
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BRect frame;
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@ -631,10 +637,11 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
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link.Read<uint32>(&flags);
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link.Read<int32>(&bytesPerRow);
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if (link.Read<screen_id>(&screenID) == B_OK) {
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// TODO: choose the right HWInterface with regards to the screenID
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// TODO: choose the right HWInterface with regards to the
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// screenID
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bitmap = gBitmapManager->CreateBitmap(&fMemoryAllocator,
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*fDesktop->HWInterface(), frame, colorSpace, flags, bytesPerRow,
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screenID, &allocationFlags);
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*fDesktop->HWInterface(), frame, colorSpace, flags,
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bytesPerRow, screenID, &allocationFlags);
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}
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STRACE(("ServerApp %s: Create Bitmap (%.1fx%.1f)\n",
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@ -647,8 +654,10 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
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fLink.Attach<int32>(bitmap->Token());
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fLink.Attach<uint8>(allocationFlags);
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fLink.Attach<area_id>(fMemoryAllocator.Area(bitmap->AllocationCookie()));
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fLink.Attach<int32>(fMemoryAllocator.AreaOffset(bitmap->AllocationCookie()));
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fLink.Attach<area_id>(
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fMemoryAllocator.Area(bitmap->AllocationCookie()));
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fLink.Attach<int32>(
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fMemoryAllocator.AreaOffset(bitmap->AllocationCookie()));
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if (allocationFlags & kFramebuffer)
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fLink.Attach<int32>(bitmap->BytesPerRow());
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@ -664,7 +673,9 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
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}
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case AS_DELETE_BITMAP:
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{
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STRACE(("ServerApp %s: received BBitmap delete request\n", Signature()));
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STRACE(("ServerApp %s: received BBitmap delete request\n",
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Signature()));
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// Delete a bitmap's allocated memory
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// Attached Data:
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@ -674,7 +685,8 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
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ServerBitmap *bitmap = FindBitmap(token);
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if (bitmap && fBitmapList.RemoveItem(bitmap)) {
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STRACE(("ServerApp %s: Deleting Bitmap %ld\n", Signature(), token));
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STRACE(("ServerApp %s: Deleting Bitmap %ld\n", Signature(),
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token));
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gBitmapManager->DeleteBitmap(bitmap);
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}
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@ -691,8 +703,8 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
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ServerBitmap *bitmap = FindBitmap(token);
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if (bitmap != NULL) {
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STRACE(("ServerApp %s: Get overlay restrictions for bitmap %ld\n",
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Signature(), token));
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STRACE(("ServerApp %s: Get overlay restrictions for bitmap "
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"%ld\n", Signature(), token));
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status = fDesktop->HWInterface()->GetOverlayRestrictions(
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bitmap->Overlay(), &restrictions);
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@ -881,7 +893,9 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
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}
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case AS_QUERY_CURSOR_HIDDEN:
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{
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STRACE(("ServerApp %s: Received IsCursorHidden request\n", Signature()));
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STRACE(("ServerApp %s: Received IsCursorHidden request\n",
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Signature()));
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fLink.StartMessage(fCursorHideLevel > 0 ? B_OK : B_ERROR);
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fLink.Flush();
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break;
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@ -893,7 +907,8 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
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// Attached data:
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// 1) bool flag to send a reply
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// 2) int32 token ID of the cursor to set
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// 3) port_id port to receive a reply. Only exists if the sync flag is true.
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// 3) port_id port to receive a reply. Only exists if the sync flag
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// is true.
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bool sync;
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int32 token;
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@ -961,12 +976,10 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
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// The cursor might need to be updated now.
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Window* window = view->Window();
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if (window != NULL && window->IsFocus()) {
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if (fDesktop->ViewUnderMouse(window)
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== view->Token()) {
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if (fDesktop->ViewUnderMouse(window) == view->Token())
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SetCurrentCursor(cursor);
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}
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}
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}
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fDesktop->UnlockAllWindows();
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@ -1017,7 +1030,8 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
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}
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if (cursor != NULL) {
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// Synchronous message - BApplication is waiting on the cursor's ID
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// Synchronous message - BApplication is waiting on the
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// cursor's ID
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fLink.StartMessage(B_OK);
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fLink.Attach<int32>(cursor->Token());
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} else
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@ -1139,7 +1153,8 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
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case AS_SET_MOUSE_MODE:
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{
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STRACE(("ServerApp %s: Set Focus Follows Mouse mode\n", Signature()));
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STRACE(("ServerApp %s: Set Focus Follows Mouse mode\n",
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Signature()));
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// Attached Data:
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// 1) enum mode_mouse FFM mouse mode
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mode_mouse mouseMode;
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@ -1151,7 +1166,8 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
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}
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case AS_GET_MOUSE_MODE:
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{
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STRACE(("ServerApp %s: Get Focus Follows Mouse mode\n", Signature()));
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STRACE(("ServerApp %s: Get Focus Follows Mouse mode\n",
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Signature()));
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if (fDesktop->LockSingleWindow()) {
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DesktopSettings settings(fDesktop);
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@ -1241,7 +1257,8 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
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&& link.Read<float>(&size) == B_OK) {
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gFontManager->Lock();
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FontStyle* style = gFontManager->GetStyle(familyName, styleName);
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FontStyle* style
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= gFontManager->GetStyle(familyName, styleName);
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if (style != NULL) {
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ServerFont font(*style, size);
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gFontManager->Unlock();
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@ -1361,7 +1378,8 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
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STRACE(("ServerApp %s: AS_GET_FONT_LIST_REVISION\n", Signature()));
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fLink.StartMessage(B_OK);
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fLink.Attach<int32>(gFontManager->CheckRevision(fDesktop->UserID()));
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fLink.Attach<int32>(
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gFontManager->CheckRevision(fDesktop->UserID()));
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fLink.Flush();
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break;
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}
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@ -1438,7 +1456,9 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
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}
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case AS_GET_FAMILY_AND_STYLE_IDS:
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{
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FTRACE(("ServerApp %s: AS_GET_FAMILY_AND_STYLE_IDS\n", Signature()));
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FTRACE(("ServerApp %s: AS_GET_FAMILY_AND_STYLE_IDS\n",
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Signature()));
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// Attached Data:
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// 1) font_family - name of font family to use
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// 2) font_style - name of style in family
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@ -1882,11 +1902,11 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
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uint32 numBytes;
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link.Read<uint32>(&numBytes);
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char *charArray = new (nothrow) char[numBytes];
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BPoint *escapements = new (nothrow) BPoint[numChars];
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BPoint *offsets = NULL;
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char* charArray = new(std::nothrow) char[numBytes];
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BPoint* escapements = new(std::nothrow) BPoint[numChars];
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BPoint* offsets = NULL;
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if (wantsOffsets)
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offsets = new (nothrow) BPoint[numChars];
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offsets = new(std::nothrow) BPoint[numChars];
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|
||||
if (charArray == NULL || escapements == NULL
|
||||
|| (offsets == NULL && wantsOffsets)) {
|
||||
@ -2042,23 +2062,23 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
|
||||
// Returns:
|
||||
// 1) BRect - rects with numChar entries
|
||||
|
||||
uint16 famid, styid;
|
||||
uint16 familyID, styleID;
|
||||
uint32 flags;
|
||||
float ptsize, rotation, shear, falseBoldWidth;
|
||||
float size, rotation, shear, falseBoldWidth;
|
||||
uint8 spacing;
|
||||
font_metric_mode mode;
|
||||
bool string_escapement;
|
||||
bool stringEscapement;
|
||||
|
||||
link.Read<uint16>(&famid);
|
||||
link.Read<uint16>(&styid);
|
||||
link.Read<float>(&ptsize);
|
||||
link.Read<uint16>(&familyID);
|
||||
link.Read<uint16>(&styleID);
|
||||
link.Read<float>(&size);
|
||||
link.Read<float>(&rotation);
|
||||
link.Read<float>(&shear);
|
||||
link.Read<float>(&falseBoldWidth);
|
||||
link.Read<uint8>(&spacing);
|
||||
link.Read<uint32>(&flags);
|
||||
link.Read<font_metric_mode>(&mode);
|
||||
link.Read<bool>(&string_escapement);
|
||||
link.Read<bool>(&stringEscapement);
|
||||
|
||||
escapement_delta delta;
|
||||
link.Read<escapement_delta>(&delta);
|
||||
@ -2069,43 +2089,49 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
|
||||
uint32 numBytes;
|
||||
link.Read<uint32>(&numBytes);
|
||||
|
||||
// TODO: proper error checking
|
||||
char *charArray = new (nothrow) char[numBytes];
|
||||
bool success = false;
|
||||
|
||||
char* charArray = new(std::nothrow) char[numBytes];
|
||||
BRect* rectArray = new(std::nothrow) BRect[numChars];
|
||||
if (charArray != NULL && rectArray != NULL) {
|
||||
link.Read(charArray, numBytes);
|
||||
|
||||
BRect rectArray[numChars];
|
||||
// figure out escapements
|
||||
|
||||
ServerFont font;
|
||||
bool success = false;
|
||||
if (font.SetFamilyAndStyle(famid, styid) == B_OK) {
|
||||
font.SetSize(ptsize);
|
||||
if (font.SetFamilyAndStyle(familyID, styleID) == B_OK) {
|
||||
font.SetSize(size);
|
||||
font.SetRotation(rotation);
|
||||
font.SetShear(shear);
|
||||
font.SetFalseBoldWidth(falseBoldWidth);
|
||||
font.SetSpacing(spacing);
|
||||
font.SetFlags(flags);
|
||||
|
||||
// TODO implement for real
|
||||
// TODO: implement for real
|
||||
if (font.GetBoundingBoxes(charArray, numBytes,
|
||||
rectArray, string_escapement, mode, delta,
|
||||
rectArray, stringEscapement, mode, delta,
|
||||
code == AS_GET_BOUNDINGBOXES_STRING) == B_OK) {
|
||||
fLink.StartMessage(B_OK);
|
||||
fLink.Attach(rectArray, sizeof(rectArray));
|
||||
success = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!success)
|
||||
fLink.StartMessage(B_ERROR);
|
||||
|
||||
delete[] charArray;
|
||||
fLink.Flush();
|
||||
|
||||
delete[] charArray;
|
||||
delete[] rectArray;
|
||||
break;
|
||||
}
|
||||
case AS_GET_BOUNDINGBOXES_STRINGS:
|
||||
{
|
||||
FTRACE(("ServerApp %s: AS_GET_BOUNDINGBOXES_STRINGS\n", Signature()));
|
||||
FTRACE(("ServerApp %s: AS_GET_BOUNDINGBOXES_STRINGS\n",
|
||||
Signature()));
|
||||
|
||||
// Attached Data:
|
||||
// 1) uint16 - family ID
|
||||
// 2) uint16 - style ID
|
||||
@ -2126,14 +2152,14 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
|
||||
// Returns:
|
||||
// 1) BRect - rects with numStrings entries
|
||||
|
||||
uint16 famid, styid;
|
||||
uint16 familyID, styleID;
|
||||
uint32 flags;
|
||||
float ptsize, rotation, shear, falseBoldWidth;
|
||||
uint8 spacing;
|
||||
font_metric_mode mode;
|
||||
|
||||
link.Read<uint16>(&famid);
|
||||
link.Read<uint16>(&styid);
|
||||
link.Read<uint16>(&familyID);
|
||||
link.Read<uint16>(&styleID);
|
||||
link.Read<float>(&ptsize);
|
||||
link.Read<float>(&rotation);
|
||||
link.Read<float>(&shear);
|
||||
@ -2146,19 +2172,22 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
|
||||
link.Read<int32>(&numStrings);
|
||||
|
||||
escapement_delta deltaArray[numStrings];
|
||||
char *stringArray[numStrings];
|
||||
char* stringArray[numStrings];
|
||||
int32 lengthArray[numStrings];
|
||||
for(int32 i=0; i<numStrings; i++) {
|
||||
// This version of ReadString allocates the strings, we free them below
|
||||
link.ReadString(&stringArray[i], (size_t *)&lengthArray[i]);
|
||||
for(int32 i = 0; i < numStrings; i++) {
|
||||
// This version of ReadString allocates the strings, we free
|
||||
// them below
|
||||
// TODO: this does not work on 64-bit (size_t != int32)
|
||||
link.ReadString(&stringArray[i], (size_t*)&lengthArray[i]);
|
||||
link.Read<escapement_delta>(&deltaArray[i]);
|
||||
}
|
||||
|
||||
// TODO: don't do this on the heap! (at least check the size before)
|
||||
BRect rectArray[numStrings];
|
||||
|
||||
ServerFont font;
|
||||
bool success = false;
|
||||
if (font.SetFamilyAndStyle(famid, styid) == B_OK) {
|
||||
if (font.SetFamilyAndStyle(familyID, styleID) == B_OK) {
|
||||
font.SetSize(ptsize);
|
||||
font.SetRotation(rotation);
|
||||
font.SetShear(shear);
|
||||
@ -2184,7 +2213,7 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
|
||||
break;
|
||||
}
|
||||
|
||||
/* screen commands */
|
||||
// Screen commands
|
||||
|
||||
case AS_VALID_SCREEN_ID:
|
||||
{
|
||||
@ -2258,8 +2287,8 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
|
||||
|
||||
// TODO: the display_mode can be different between
|
||||
// the various screens.
|
||||
// We have the screen_id and the workspace number, with these
|
||||
// we need to find the corresponding "driver", and call getmode on it
|
||||
// We have the screen_id and the workspace number, with these we
|
||||
// need to find the corresponding "driver", and call getmode on it
|
||||
display_mode mode;
|
||||
fDesktop->ScreenAt(0)->GetMode(&mode);
|
||||
// actually this isn't still enough as different workspaces can
|
||||
@ -2829,12 +2858,13 @@ ServerApp::_CreateWindow(int32 code, BPrivate::LinkReceiver& link,
|
||||
ServerBitmap* bitmap = FindBitmap(bitmapToken);
|
||||
|
||||
if (bitmap != NULL) {
|
||||
window = new (nothrow) OffscreenServerWindow(title, this, clientReplyPort,
|
||||
looperPort, token, bitmap);
|
||||
window = new (nothrow) OffscreenServerWindow(title, this,
|
||||
clientReplyPort, looperPort, token, bitmap);
|
||||
} else
|
||||
status = B_ERROR;
|
||||
} else {
|
||||
window = new (nothrow) ServerWindow(title, this, clientReplyPort, looperPort, token);
|
||||
window = new (nothrow) ServerWindow(title, this, clientReplyPort,
|
||||
looperPort, token);
|
||||
STRACE(("\nServerApp %s: New Window %s (%g:%g, %g:%g)\n",
|
||||
Signature(), title, frame.left, frame.top,
|
||||
frame.right, frame.bottom));
|
||||
@ -2847,7 +2877,8 @@ ServerApp::_CreateWindow(int32 code, BPrivate::LinkReceiver& link,
|
||||
status = window->Init(frame, (window_look)look, (window_feel)feel,
|
||||
flags, workspaces);
|
||||
if (status == B_OK && !window->Run()) {
|
||||
fprintf(stderr, "ServerApp::_CreateWindow() - failed to run the window thread\n");
|
||||
syslog(LOG_ERR, "ServerApp::_CreateWindow() - failed to run the "
|
||||
"window thread\n");
|
||||
status = B_ERROR;
|
||||
}
|
||||
|
||||
@ -2896,7 +2927,8 @@ ServerApp::InWorkspace(int32 index) const
|
||||
|
||||
// only normal and unhidden windows count
|
||||
|
||||
if (window->IsNormal() && !window->IsHidden() && window->InWorkspace(index))
|
||||
if (window->IsNormal() && !window->IsHidden()
|
||||
&& window->InWorkspace(index))
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -2939,8 +2971,7 @@ ServerApp::CountBitmaps() const
|
||||
}
|
||||
|
||||
|
||||
/*!
|
||||
\brief Looks up a ServerApp's ServerBitmap in its list
|
||||
/*! \brief Looks up a ServerApp's ServerBitmap in its list
|
||||
\param token ID token of the bitmap to find
|
||||
\return The bitmap having that ID or NULL if not found
|
||||
*/
|
||||
@ -2963,14 +2994,14 @@ ServerApp::CountPictures() const
|
||||
}
|
||||
|
||||
|
||||
ServerPicture *
|
||||
ServerApp::CreatePicture(const ServerPicture *original)
|
||||
ServerPicture*
|
||||
ServerApp::CreatePicture(const ServerPicture* original)
|
||||
{
|
||||
ServerPicture *picture;
|
||||
ServerPicture* picture;
|
||||
if (original != NULL)
|
||||
picture = new (nothrow) ServerPicture(*original);
|
||||
picture = new(std::nothrow) ServerPicture(*original);
|
||||
else
|
||||
picture = new (nothrow) ServerPicture();
|
||||
picture = new(std::nothrow) ServerPicture();
|
||||
|
||||
if (picture != NULL)
|
||||
fPictureList.AddItem(picture);
|
||||
@ -2979,8 +3010,8 @@ ServerApp::CreatePicture(const ServerPicture *original)
|
||||
}
|
||||
|
||||
|
||||
ServerPicture *
|
||||
ServerApp::FindPicture(const int32 &token) const
|
||||
ServerPicture*
|
||||
ServerApp::FindPicture(int32 token) const
|
||||
{
|
||||
// TODO: we need to make sure the picture is ours?!
|
||||
ServerPicture* picture;
|
||||
@ -2992,9 +3023,9 @@ ServerApp::FindPicture(const int32 &token) const
|
||||
|
||||
|
||||
bool
|
||||
ServerApp::DeletePicture(const int32 &token)
|
||||
ServerApp::DeletePicture(int32 token)
|
||||
{
|
||||
ServerPicture *picture = FindPicture(token);
|
||||
ServerPicture* picture = FindPicture(token);
|
||||
if (picture == NULL)
|
||||
return false;
|
||||
|
||||
@ -3012,4 +3043,3 @@ ServerApp::ClientTeam() const
|
||||
{
|
||||
return fClientTeam;
|
||||
}
|
||||
|
||||
|
@ -39,7 +39,7 @@ namespace BPrivate {
|
||||
};
|
||||
|
||||
class ServerApp : public MessageLooper {
|
||||
public:
|
||||
public:
|
||||
ServerApp(Desktop* desktop,
|
||||
port_id clientAppPort,
|
||||
port_id clientLooperPort,
|
||||
@ -57,7 +57,7 @@ class ServerApp : public MessageLooper {
|
||||
\brief Determines whether the application is the active one
|
||||
\return true if active, false if not.
|
||||
*/
|
||||
bool IsActive(void) const { return fIsActive; }
|
||||
bool IsActive() const { return fIsActive; }
|
||||
void Activate(bool value);
|
||||
|
||||
void SendMessageToClient(BMessage* message) const;
|
||||
@ -66,22 +66,27 @@ class ServerApp : public MessageLooper {
|
||||
ServerCursor* CurrentCursor() const;
|
||||
|
||||
team_id ClientTeam() const;
|
||||
const char* Signature() const { return fSignature.String(); }
|
||||
const char* SignatureLeaf() const { return fSignature.String() + 12; }
|
||||
|
||||
const char* Signature() const
|
||||
{ return fSignature.String(); }
|
||||
const char* SignatureLeaf() const
|
||||
{ return fSignature.String() + 12; }
|
||||
|
||||
bool AddWindow(ServerWindow* window);
|
||||
void RemoveWindow(ServerWindow* window);
|
||||
bool InWorkspace(int32 index) const;
|
||||
uint32 Workspaces() const;
|
||||
int32 InitialWorkspace() const { return fInitialWorkspace; }
|
||||
int32 InitialWorkspace() const
|
||||
{ return fInitialWorkspace; }
|
||||
|
||||
int32 CountBitmaps() const;
|
||||
ServerBitmap* FindBitmap(int32 token) const;
|
||||
|
||||
int32 CountPictures() const;
|
||||
ServerPicture* CreatePicture(const ServerPicture* original = NULL);
|
||||
ServerPicture* FindPicture(const int32& token) const;
|
||||
bool DeletePicture(const int32& token);
|
||||
ServerPicture* CreatePicture(
|
||||
const ServerPicture* original = NULL);
|
||||
ServerPicture* FindPicture(int32 token) const;
|
||||
bool DeletePicture(int32 token);
|
||||
|
||||
Desktop* GetDesktop() const { return fDesktop; }
|
||||
|
||||
@ -89,7 +94,7 @@ class ServerApp : public MessageLooper {
|
||||
|
||||
BPrivate::BTokenSpace& ViewTokens() { return fViewTokens; }
|
||||
|
||||
private:
|
||||
private:
|
||||
virtual void _DispatchMessage(int32 code,
|
||||
BPrivate::LinkReceiver& link);
|
||||
virtual void _MessageLooper();
|
||||
@ -124,10 +129,9 @@ class ServerApp : public MessageLooper {
|
||||
|
||||
int32 fInitialWorkspace;
|
||||
|
||||
// NOTE: Bitmaps and Pictures are stored globally, but ServerApps remember
|
||||
// which ones they own so that they can destroy them when they quit.
|
||||
// TODO:
|
||||
// - As we reference these stuff by token, what about putting them in hash tables ?
|
||||
// NOTE: Bitmaps and Pictures are stored globally, but ServerApps
|
||||
// remember which ones they own so that they can destroy them when
|
||||
// they quit.
|
||||
BList fBitmapList;
|
||||
BList fPictureList;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user