* Cleanup, no functional change.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32244 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler 2009-08-11 10:01:37 +00:00
parent 07e13b5fe6
commit 6c36406800
2 changed files with 194 additions and 160 deletions

View File

@ -13,11 +13,33 @@
* Philippe Saint-Pierre, stpere@gmail.com
*/
/*!
\class ServerApp ServerApp.h
/*! \class ServerApp ServerApp.h
\brief Counterpart to BApplication within the app_server
*/
#include "ServerApp.h"
#include <new>
#include <stdio.h>
#include <string.h>
#include <syslog.h>
#include <AppDefs.h>
#include <Autolock.h>
#include <Debug.h>
#include <List.h>
#include <ScrollBar.h>
#include <Shape.h>
#include <String.h>
#include <FontPrivate.h>
#include <MessengerPrivate.h>
#include <RosterPrivate.h>
#include <ServerProtocol.h>
#include <WindowPrivate.h>
#include "AppServer.h"
#include "BitmapManager.h"
#include "CursorManager.h"
@ -31,7 +53,6 @@
#include "InputManager.h"
#include "OffscreenServerWindow.h"
#include "Screen.h"
#include "ServerApp.h"
#include "ServerBitmap.h"
#include "ServerConfig.h"
#include "ServerCursor.h"
@ -41,25 +62,6 @@
#include "SystemPalette.h"
#include "Window.h"
#include <FontPrivate.h>
#include <MessengerPrivate.h>
#include <RosterPrivate.h>
#include <ServerProtocol.h>
#include <WindowPrivate.h>
#include <AppDefs.h>
#include <Autolock.h>
#include <Debug.h>
#include <List.h>
#include <ScrollBar.h>
#include <Shape.h>
#include <String.h>
#include <new>
#include <stdio.h>
#include <string.h>
#include <syslog.h>
//#define DEBUG_SERVERAPP
#ifdef DEBUG_SERVERAPP
@ -84,7 +86,8 @@ static const uint32 kMsgAppQuit = 'appQ';
ServerApp::ServerApp(Desktop* desktop, port_id clientReplyPort,
port_id clientLooperPort, team_id clientTeam,
int32 clientToken, const char* signature)
: MessageLooper("application"),
:
MessageLooper("application"),
fMessagePort(-1),
fClientReplyPort(clientReplyPort),
@ -160,8 +163,8 @@ ServerApp::~ServerApp()
for (int32 i = fWindowList.CountItems(); i-- > 0;) {
ServerWindow* window = fWindowList.ItemAt(i);
// a window could have been remove in the mean time (if those 20 millisecs
// from above weren't enough)
// A window could have been removed in the mean time
// (if those 20 milli seconds from above weren't enough)
if (window == NULL)
continue;
@ -183,7 +186,7 @@ ServerApp::~ServerApp()
}
for (int32 i = fBitmapList.CountItems(); i-- > 0;) {
gBitmapManager->DeleteBitmap(static_cast<ServerBitmap *>(fBitmapList.ItemAt(i)));
gBitmapManager->DeleteBitmap((ServerBitmap*)fBitmapList.ItemAt(i));
}
for (int32 i = fPictureList.CountItems(); i-- > 0;) {
@ -196,8 +199,7 @@ ServerApp::~ServerApp()
}
/*!
\brief Checks if the application was initialized correctly
/*! \brief Checks if the application was initialized correctly
*/
status_t
ServerApp::InitCheck()
@ -215,8 +217,7 @@ ServerApp::InitCheck()
}
/*!
\brief This quits the application and deletes it. You're not supposed
/*! \brief This quits the application and deletes it. You're not supposed
to call its destructor directly.
At the point you're calling this method, the application should already
@ -239,16 +240,18 @@ ServerApp::Quit(sem_id shutdownSemaphore)
}
/*!
\brief Send a message to the ServerApp's BApplication
\param msg The message to send
/*! \brief Send a message to the ServerApp's BApplication
\param message The message to send
*/
void
ServerApp::SendMessageToClient(BMessage *msg) const
ServerApp::SendMessageToClient(BMessage* message) const
{
status_t status = fHandlerMessenger.SendMessage(msg, (BHandler*)NULL, 100000);
if (status != B_OK)
printf("app %s send to client failed: %s\n", Signature(), strerror(status));
status_t status = fHandlerMessenger.SendMessage(message, (BHandler*)NULL,
100000);
if (status != B_OK) {
syslog(LOG_ERR, "app %s send to client failed: %s\n", Signature(),
strerror(status));
}
}
@ -268,8 +271,7 @@ ServerApp::_HasWindowUnderMouse()
}
/*!
\brief Sets the ServerApp's active status
/*! \brief Sets the ServerApp's active status
\param value The new status of the ServerApp.
This changes an internal flag and also sets the current cursor to the one
@ -332,8 +334,7 @@ ServerApp::_GetLooperName(char* name, size_t length)
}
/*!
\brief The thread function ServerApps use to monitor messages
/*! \brief The thread function ServerApps use to monitor messages
*/
void
ServerApp::_MessageLooper()
@ -352,9 +353,11 @@ ServerApp::_MessageLooper()
status_t err = B_OK;
while (!fQuitting) {
STRACE(("info: ServerApp::_MessageLooper() listening on port %ld.\n", fMessagePort));
STRACE(("info: ServerApp::_MessageLooper() listening on port %ld.\n",
fMessagePort));
err = receiver.GetNextMessage(code, B_INFINITE_TIMEOUT);
if (err < B_OK || code == B_QUIT_REQUESTED) {
if (err != B_OK || code == B_QUIT_REQUESTED) {
STRACE(("ServerApp: application seems to be gone...\n"));
// Tell desktop to quit us
@ -373,12 +376,15 @@ ServerApp::_MessageLooper()
case AS_QUIT_APP:
{
// This message is received only when the app_server is asked to shut down in
// test/debug mode. Of course, if we are testing while using AccelerantDriver, we do
// NOT want to shut down client applications. The server can be quit o in this fashion
// through the driver's interface, such as closing the ViewDriver's window.
// This message is received only when the app_server is asked to
// shut down in test/debug mode. Of course, if we are testing
// while using AccelerantDriver, we do NOT want to shut down
// client applications. The server can be quit in this fashion
// through the driver's interface, such as closing the
// ViewDriver's window.
STRACE(("ServerApp %s:Server shutdown notification received\n", Signature()));
STRACE(("ServerApp %s:Server shutdown notification received\n",
Signature()));
// If we are using the real, accelerated version of the
// DrawingEngine, we do NOT want the user to be able shut down
@ -391,7 +397,8 @@ ServerApp::_MessageLooper()
}
default:
STRACE(("ServerApp %s: Got a Message to dispatch\n", Signature()));
STRACE(("ServerApp %s: Got a Message to dispatch\n",
Signature()));
_DispatchMessage(code, receiver);
break;
}
@ -409,8 +416,7 @@ ServerApp::_MessageLooper()
}
/*!
\brief Handler function for BApplication API messages
/*! \brief Handler function for BApplication API messages
\param code Identifier code for the message. Equivalent to BMessage::what
\param buffer Any attachments
@ -424,15 +430,16 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
switch (code) {
case AS_REGISTER_INPUT_SERVER:
{
EventStream* stream = new (nothrow) InputServerStream(fHandlerMessenger);
EventStream* stream
= new(std::nothrow) InputServerStream(fHandlerMessenger);
if (stream != NULL
&& (!stream->IsValid() || !gInputManager->AddStream(stream))) {
delete stream;
break;
}
// TODO: this should be done using notifications (so that an abandoned
// stream will get noticed directly)
// TODO: this should be done using notifications (so that an
// abandoned stream will get noticed directly)
if (fDesktop->EventDispatcher().InitCheck() != B_OK)
fDesktop->EventDispatcher().SetTo(gInputManager->GetStream());
break;
@ -538,9 +545,6 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
case AS_SET_DECORATOR:
{
// Received from an application when the user wants to set the window
// decorator to a new one
// Attached Data:
// int32 the index of the decorator to use
@ -581,8 +585,8 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
}
case AS_R5_SET_DECORATOR:
{
// Sort of supports Tracker's nifty Easter Egg. It was easy to do and
// it's kind of neat, so why not?
// Sort of supports Tracker's nifty Easter Egg. It was easy to do
// and it's kind of neat, so why not?
// Attached Data:
// int32 value of the decorator to use
@ -601,7 +605,9 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
}
case AS_CREATE_BITMAP:
{
STRACE(("ServerApp %s: Received BBitmap creation request\n", Signature()));
STRACE(("ServerApp %s: Received BBitmap creation request\n",
Signature()));
// Allocate a bitmap for an application
// Attached Data:
@ -617,7 +623,7 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
// 3) int32 area pointer offset used to calculate fBasePtr
// First, let's attempt to allocate the bitmap
ServerBitmap *bitmap = NULL;
ServerBitmap* bitmap = NULL;
uint8 allocationFlags = kAllocator;
BRect frame;
@ -631,10 +637,11 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
link.Read<uint32>(&flags);
link.Read<int32>(&bytesPerRow);
if (link.Read<screen_id>(&screenID) == B_OK) {
// TODO: choose the right HWInterface with regards to the screenID
// TODO: choose the right HWInterface with regards to the
// screenID
bitmap = gBitmapManager->CreateBitmap(&fMemoryAllocator,
*fDesktop->HWInterface(), frame, colorSpace, flags, bytesPerRow,
screenID, &allocationFlags);
*fDesktop->HWInterface(), frame, colorSpace, flags,
bytesPerRow, screenID, &allocationFlags);
}
STRACE(("ServerApp %s: Create Bitmap (%.1fx%.1f)\n",
@ -647,8 +654,10 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
fLink.Attach<int32>(bitmap->Token());
fLink.Attach<uint8>(allocationFlags);
fLink.Attach<area_id>(fMemoryAllocator.Area(bitmap->AllocationCookie()));
fLink.Attach<int32>(fMemoryAllocator.AreaOffset(bitmap->AllocationCookie()));
fLink.Attach<area_id>(
fMemoryAllocator.Area(bitmap->AllocationCookie()));
fLink.Attach<int32>(
fMemoryAllocator.AreaOffset(bitmap->AllocationCookie()));
if (allocationFlags & kFramebuffer)
fLink.Attach<int32>(bitmap->BytesPerRow());
@ -664,7 +673,9 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
}
case AS_DELETE_BITMAP:
{
STRACE(("ServerApp %s: received BBitmap delete request\n", Signature()));
STRACE(("ServerApp %s: received BBitmap delete request\n",
Signature()));
// Delete a bitmap's allocated memory
// Attached Data:
@ -674,7 +685,8 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
ServerBitmap *bitmap = FindBitmap(token);
if (bitmap && fBitmapList.RemoveItem(bitmap)) {
STRACE(("ServerApp %s: Deleting Bitmap %ld\n", Signature(), token));
STRACE(("ServerApp %s: Deleting Bitmap %ld\n", Signature(),
token));
gBitmapManager->DeleteBitmap(bitmap);
}
@ -691,8 +703,8 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
ServerBitmap *bitmap = FindBitmap(token);
if (bitmap != NULL) {
STRACE(("ServerApp %s: Get overlay restrictions for bitmap %ld\n",
Signature(), token));
STRACE(("ServerApp %s: Get overlay restrictions for bitmap "
"%ld\n", Signature(), token));
status = fDesktop->HWInterface()->GetOverlayRestrictions(
bitmap->Overlay(), &restrictions);
@ -881,7 +893,9 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
}
case AS_QUERY_CURSOR_HIDDEN:
{
STRACE(("ServerApp %s: Received IsCursorHidden request\n", Signature()));
STRACE(("ServerApp %s: Received IsCursorHidden request\n",
Signature()));
fLink.StartMessage(fCursorHideLevel > 0 ? B_OK : B_ERROR);
fLink.Flush();
break;
@ -893,7 +907,8 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
// Attached data:
// 1) bool flag to send a reply
// 2) int32 token ID of the cursor to set
// 3) port_id port to receive a reply. Only exists if the sync flag is true.
// 3) port_id port to receive a reply. Only exists if the sync flag
// is true.
bool sync;
int32 token;
@ -961,10 +976,8 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
// The cursor might need to be updated now.
Window* window = view->Window();
if (window != NULL && window->IsFocus()) {
if (fDesktop->ViewUnderMouse(window)
== view->Token()) {
if (fDesktop->ViewUnderMouse(window) == view->Token())
SetCurrentCursor(cursor);
}
}
}
@ -1017,7 +1030,8 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
}
if (cursor != NULL) {
// Synchronous message - BApplication is waiting on the cursor's ID
// Synchronous message - BApplication is waiting on the
// cursor's ID
fLink.StartMessage(B_OK);
fLink.Attach<int32>(cursor->Token());
} else
@ -1139,7 +1153,8 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
case AS_SET_MOUSE_MODE:
{
STRACE(("ServerApp %s: Set Focus Follows Mouse mode\n", Signature()));
STRACE(("ServerApp %s: Set Focus Follows Mouse mode\n",
Signature()));
// Attached Data:
// 1) enum mode_mouse FFM mouse mode
mode_mouse mouseMode;
@ -1151,7 +1166,8 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
}
case AS_GET_MOUSE_MODE:
{
STRACE(("ServerApp %s: Get Focus Follows Mouse mode\n", Signature()));
STRACE(("ServerApp %s: Get Focus Follows Mouse mode\n",
Signature()));
if (fDesktop->LockSingleWindow()) {
DesktopSettings settings(fDesktop);
@ -1241,7 +1257,8 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
&& link.Read<float>(&size) == B_OK) {
gFontManager->Lock();
FontStyle* style = gFontManager->GetStyle(familyName, styleName);
FontStyle* style
= gFontManager->GetStyle(familyName, styleName);
if (style != NULL) {
ServerFont font(*style, size);
gFontManager->Unlock();
@ -1361,7 +1378,8 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
STRACE(("ServerApp %s: AS_GET_FONT_LIST_REVISION\n", Signature()));
fLink.StartMessage(B_OK);
fLink.Attach<int32>(gFontManager->CheckRevision(fDesktop->UserID()));
fLink.Attach<int32>(
gFontManager->CheckRevision(fDesktop->UserID()));
fLink.Flush();
break;
}
@ -1438,7 +1456,9 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
}
case AS_GET_FAMILY_AND_STYLE_IDS:
{
FTRACE(("ServerApp %s: AS_GET_FAMILY_AND_STYLE_IDS\n", Signature()));
FTRACE(("ServerApp %s: AS_GET_FAMILY_AND_STYLE_IDS\n",
Signature()));
// Attached Data:
// 1) font_family - name of font family to use
// 2) font_style - name of style in family
@ -1882,11 +1902,11 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
uint32 numBytes;
link.Read<uint32>(&numBytes);
char *charArray = new (nothrow) char[numBytes];
BPoint *escapements = new (nothrow) BPoint[numChars];
BPoint *offsets = NULL;
char* charArray = new(std::nothrow) char[numBytes];
BPoint* escapements = new(std::nothrow) BPoint[numChars];
BPoint* offsets = NULL;
if (wantsOffsets)
offsets = new (nothrow) BPoint[numChars];
offsets = new(std::nothrow) BPoint[numChars];
if (charArray == NULL || escapements == NULL
|| (offsets == NULL && wantsOffsets)) {
@ -2042,23 +2062,23 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
// Returns:
// 1) BRect - rects with numChar entries
uint16 famid, styid;
uint16 familyID, styleID;
uint32 flags;
float ptsize, rotation, shear, falseBoldWidth;
float size, rotation, shear, falseBoldWidth;
uint8 spacing;
font_metric_mode mode;
bool string_escapement;
bool stringEscapement;
link.Read<uint16>(&famid);
link.Read<uint16>(&styid);
link.Read<float>(&ptsize);
link.Read<uint16>(&familyID);
link.Read<uint16>(&styleID);
link.Read<float>(&size);
link.Read<float>(&rotation);
link.Read<float>(&shear);
link.Read<float>(&falseBoldWidth);
link.Read<uint8>(&spacing);
link.Read<uint32>(&flags);
link.Read<font_metric_mode>(&mode);
link.Read<bool>(&string_escapement);
link.Read<bool>(&stringEscapement);
escapement_delta delta;
link.Read<escapement_delta>(&delta);
@ -2069,43 +2089,49 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
uint32 numBytes;
link.Read<uint32>(&numBytes);
// TODO: proper error checking
char *charArray = new (nothrow) char[numBytes];
link.Read(charArray, numBytes);
BRect rectArray[numChars];
// figure out escapements
ServerFont font;
bool success = false;
if (font.SetFamilyAndStyle(famid, styid) == B_OK) {
font.SetSize(ptsize);
font.SetRotation(rotation);
font.SetShear(shear);
font.SetFalseBoldWidth(falseBoldWidth);
font.SetSpacing(spacing);
font.SetFlags(flags);
// TODO implement for real
if (font.GetBoundingBoxes(charArray, numBytes,
rectArray, string_escapement, mode, delta,
code == AS_GET_BOUNDINGBOXES_STRING) == B_OK) {
fLink.StartMessage(B_OK);
fLink.Attach(rectArray, sizeof(rectArray));
success = true;
char* charArray = new(std::nothrow) char[numBytes];
BRect* rectArray = new(std::nothrow) BRect[numChars];
if (charArray != NULL && rectArray != NULL) {
link.Read(charArray, numBytes);
// figure out escapements
ServerFont font;
if (font.SetFamilyAndStyle(familyID, styleID) == B_OK) {
font.SetSize(size);
font.SetRotation(rotation);
font.SetShear(shear);
font.SetFalseBoldWidth(falseBoldWidth);
font.SetSpacing(spacing);
font.SetFlags(flags);
// TODO: implement for real
if (font.GetBoundingBoxes(charArray, numBytes,
rectArray, stringEscapement, mode, delta,
code == AS_GET_BOUNDINGBOXES_STRING) == B_OK) {
fLink.StartMessage(B_OK);
fLink.Attach(rectArray, sizeof(rectArray));
success = true;
}
}
}
if (!success)
fLink.StartMessage(B_ERROR);
delete[] charArray;
fLink.Flush();
delete[] charArray;
delete[] rectArray;
break;
}
case AS_GET_BOUNDINGBOXES_STRINGS:
{
FTRACE(("ServerApp %s: AS_GET_BOUNDINGBOXES_STRINGS\n", Signature()));
FTRACE(("ServerApp %s: AS_GET_BOUNDINGBOXES_STRINGS\n",
Signature()));
// Attached Data:
// 1) uint16 - family ID
// 2) uint16 - style ID
@ -2126,14 +2152,14 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
// Returns:
// 1) BRect - rects with numStrings entries
uint16 famid, styid;
uint16 familyID, styleID;
uint32 flags;
float ptsize, rotation, shear, falseBoldWidth;
uint8 spacing;
font_metric_mode mode;
link.Read<uint16>(&famid);
link.Read<uint16>(&styid);
link.Read<uint16>(&familyID);
link.Read<uint16>(&styleID);
link.Read<float>(&ptsize);
link.Read<float>(&rotation);
link.Read<float>(&shear);
@ -2146,19 +2172,22 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
link.Read<int32>(&numStrings);
escapement_delta deltaArray[numStrings];
char *stringArray[numStrings];
char* stringArray[numStrings];
int32 lengthArray[numStrings];
for(int32 i=0; i<numStrings; i++) {
// This version of ReadString allocates the strings, we free them below
link.ReadString(&stringArray[i], (size_t *)&lengthArray[i]);
for(int32 i = 0; i < numStrings; i++) {
// This version of ReadString allocates the strings, we free
// them below
// TODO: this does not work on 64-bit (size_t != int32)
link.ReadString(&stringArray[i], (size_t*)&lengthArray[i]);
link.Read<escapement_delta>(&deltaArray[i]);
}
// TODO: don't do this on the heap! (at least check the size before)
BRect rectArray[numStrings];
ServerFont font;
bool success = false;
if (font.SetFamilyAndStyle(famid, styid) == B_OK) {
if (font.SetFamilyAndStyle(familyID, styleID) == B_OK) {
font.SetSize(ptsize);
font.SetRotation(rotation);
font.SetShear(shear);
@ -2184,7 +2213,7 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
break;
}
/* screen commands */
// Screen commands
case AS_VALID_SCREEN_ID:
{
@ -2258,8 +2287,8 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
// TODO: the display_mode can be different between
// the various screens.
// We have the screen_id and the workspace number, with these
// we need to find the corresponding "driver", and call getmode on it
// We have the screen_id and the workspace number, with these we
// need to find the corresponding "driver", and call getmode on it
display_mode mode;
fDesktop->ScreenAt(0)->GetMode(&mode);
// actually this isn't still enough as different workspaces can
@ -2829,12 +2858,13 @@ ServerApp::_CreateWindow(int32 code, BPrivate::LinkReceiver& link,
ServerBitmap* bitmap = FindBitmap(bitmapToken);
if (bitmap != NULL) {
window = new (nothrow) OffscreenServerWindow(title, this, clientReplyPort,
looperPort, token, bitmap);
window = new (nothrow) OffscreenServerWindow(title, this,
clientReplyPort, looperPort, token, bitmap);
} else
status = B_ERROR;
} else {
window = new (nothrow) ServerWindow(title, this, clientReplyPort, looperPort, token);
window = new (nothrow) ServerWindow(title, this, clientReplyPort,
looperPort, token);
STRACE(("\nServerApp %s: New Window %s (%g:%g, %g:%g)\n",
Signature(), title, frame.left, frame.top,
frame.right, frame.bottom));
@ -2847,7 +2877,8 @@ ServerApp::_CreateWindow(int32 code, BPrivate::LinkReceiver& link,
status = window->Init(frame, (window_look)look, (window_feel)feel,
flags, workspaces);
if (status == B_OK && !window->Run()) {
fprintf(stderr, "ServerApp::_CreateWindow() - failed to run the window thread\n");
syslog(LOG_ERR, "ServerApp::_CreateWindow() - failed to run the "
"window thread\n");
status = B_ERROR;
}
@ -2896,7 +2927,8 @@ ServerApp::InWorkspace(int32 index) const
// only normal and unhidden windows count
if (window->IsNormal() && !window->IsHidden() && window->InWorkspace(index))
if (window->IsNormal() && !window->IsHidden()
&& window->InWorkspace(index))
return true;
}
@ -2939,8 +2971,7 @@ ServerApp::CountBitmaps() const
}
/*!
\brief Looks up a ServerApp's ServerBitmap in its list
/*! \brief Looks up a ServerApp's ServerBitmap in its list
\param token ID token of the bitmap to find
\return The bitmap having that ID or NULL if not found
*/
@ -2963,14 +2994,14 @@ ServerApp::CountPictures() const
}
ServerPicture *
ServerApp::CreatePicture(const ServerPicture *original)
ServerPicture*
ServerApp::CreatePicture(const ServerPicture* original)
{
ServerPicture *picture;
ServerPicture* picture;
if (original != NULL)
picture = new (nothrow) ServerPicture(*original);
picture = new(std::nothrow) ServerPicture(*original);
else
picture = new (nothrow) ServerPicture();
picture = new(std::nothrow) ServerPicture();
if (picture != NULL)
fPictureList.AddItem(picture);
@ -2979,8 +3010,8 @@ ServerApp::CreatePicture(const ServerPicture *original)
}
ServerPicture *
ServerApp::FindPicture(const int32 &token) const
ServerPicture*
ServerApp::FindPicture(int32 token) const
{
// TODO: we need to make sure the picture is ours?!
ServerPicture* picture;
@ -2992,9 +3023,9 @@ ServerApp::FindPicture(const int32 &token) const
bool
ServerApp::DeletePicture(const int32 &token)
ServerApp::DeletePicture(int32 token)
{
ServerPicture *picture = FindPicture(token);
ServerPicture* picture = FindPicture(token);
if (picture == NULL)
return false;
@ -3012,4 +3043,3 @@ ServerApp::ClientTeam() const
{
return fClientTeam;
}

View File

@ -39,7 +39,7 @@ namespace BPrivate {
};
class ServerApp : public MessageLooper {
public:
public:
ServerApp(Desktop* desktop,
port_id clientAppPort,
port_id clientLooperPort,
@ -57,7 +57,7 @@ class ServerApp : public MessageLooper {
\brief Determines whether the application is the active one
\return true if active, false if not.
*/
bool IsActive(void) const { return fIsActive; }
bool IsActive() const { return fIsActive; }
void Activate(bool value);
void SendMessageToClient(BMessage* message) const;
@ -66,22 +66,27 @@ class ServerApp : public MessageLooper {
ServerCursor* CurrentCursor() const;
team_id ClientTeam() const;
const char* Signature() const { return fSignature.String(); }
const char* SignatureLeaf() const { return fSignature.String() + 12; }
const char* Signature() const
{ return fSignature.String(); }
const char* SignatureLeaf() const
{ return fSignature.String() + 12; }
bool AddWindow(ServerWindow* window);
void RemoveWindow(ServerWindow* window);
bool InWorkspace(int32 index) const;
uint32 Workspaces() const;
int32 InitialWorkspace() const { return fInitialWorkspace; }
int32 InitialWorkspace() const
{ return fInitialWorkspace; }
int32 CountBitmaps() const;
ServerBitmap* FindBitmap(int32 token) const;
int32 CountPictures() const;
ServerPicture* CreatePicture(const ServerPicture* original = NULL);
ServerPicture* FindPicture(const int32& token) const;
bool DeletePicture(const int32& token);
ServerPicture* CreatePicture(
const ServerPicture* original = NULL);
ServerPicture* FindPicture(int32 token) const;
bool DeletePicture(int32 token);
Desktop* GetDesktop() const { return fDesktop; }
@ -89,14 +94,14 @@ class ServerApp : public MessageLooper {
BPrivate::BTokenSpace& ViewTokens() { return fViewTokens; }
private:
private:
virtual void _DispatchMessage(int32 code,
BPrivate::LinkReceiver& link);
BPrivate::LinkReceiver& link);
virtual void _MessageLooper();
virtual void _GetLooperName(char* name, size_t size);
status_t _CreateWindow(int32 code,
BPrivate::LinkReceiver& link,
port_id& clientReplyPort);
BPrivate::LinkReceiver& link,
port_id& clientReplyPort);
bool _HasWindowUnderMouse();
@ -124,10 +129,9 @@ class ServerApp : public MessageLooper {
int32 fInitialWorkspace;
// NOTE: Bitmaps and Pictures are stored globally, but ServerApps remember
// which ones they own so that they can destroy them when they quit.
// TODO:
// - As we reference these stuff by token, what about putting them in hash tables ?
// NOTE: Bitmaps and Pictures are stored globally, but ServerApps
// remember which ones they own so that they can destroy them when
// they quit.
BList fBitmapList;
BList fPictureList;