Fixed dynamic loading problems for remote object tests
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@372 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -23,6 +23,7 @@
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// Project Includes ------------------------------------------------------------
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#include <cppunit/Exception.h>
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#include <TestShell.h>
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// Local Includes --------------------------------------------------------------
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#include "remoteobjectdef/RemoteTestObject.h"
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@ -41,7 +42,11 @@ const char* gLocalSig = "application/x-vnd.LocalSignature";
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const char* gRemoteClassName = "TRemoteTestObject";
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const char* gRemoteSig = "application/x-vnd.RemoteObjectDef";
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const char* gValidSig = gRemoteSig;
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#if !TEST_R5
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const char* gRemoteLib = "/lib/libsupporttest_RemoteTestObject.so";
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#else
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const char* gRemoteLib = "/lib_r5/libsupporttest_RemoteTestObject_r5.so";
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#endif
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void FormatAndThrow(int line, const char* file, const char* msg, int err);
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@ -456,17 +461,13 @@ void TInstantiateObjectTester::LoadAddon()
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if (fAddonId > 0)
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return;
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BRoster Roster;
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entry_ref ref;
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status_t err = Roster.FindApp(gRemoteSig, &ref);
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// We're not testing the roster, so I'm going to just
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// find the add-on manually.
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std::string libPath = std::string(BTestShell::GlobalTestDir()) + gRemoteLib;
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cout << "dir == '" << libPath << "'" << endl;
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fAddonId = load_add_on(libPath.c_str());
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if (err)
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{
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FORMAT_AND_THROW(" failed to find app: ", err);
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}
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BPath Path(&ref);
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fAddonId = load_add_on(Path.Path());
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RES(fAddonId);
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if (fAddonId <= 0)
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{
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FORMAT_AND_THROW(" failed to load addon: ", fAddonId);
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