Implemented AS_GET_WINDOW_LIST and AS_GET_WINDOW_INFO.
Renamed Desktop::FindWinBorderByServerWindowTokenAndTeamID() to FindWinBorderByClientToken(). Every ServerWindow now gets a server token. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13455 a95241bf-73f2-0310-859d-f6bbb57e9c96
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184dd027c3
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6a0a0a80da
@ -1,18 +1,24 @@
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//------------------------------------------------------------------------------
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// Copyright (c) 2001-2005, Haiku, Inc. All rights reserved.
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// Distributed under the terms of the MIT license.
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//
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// File Name: Desktop.cpp
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// Author: Adi Oanca <adioanca@cotty.iren.ro>
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// Stephan Aßmus <superstippi@gmx.de>
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// Description: Class used to encapsulate desktop management
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//
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//------------------------------------------------------------------------------
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/*
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* Copyright 2001-2005, Haiku.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Adrian Oanca <adioanca@cotty.iren.ro>
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* Stephan Aßmus <superstippi@gmx.de>
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* Axel Dörfler, axeld@pinc-software.de
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*/
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/** Class used to encapsulate desktop management */
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#include <stdio.h>
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#include <Message.h>
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#include <Region.h>
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#include <WindowInfo.h>
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#include <ServerProtocol.h>
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#include "AppServer.h"
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#include "DisplayDriverPainter.h"
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#include "Globals.h"
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@ -50,7 +56,6 @@
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Desktop::Desktop()
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: fWinBorderList(64),
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fWinLock("desktop window list lock"),
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fRootLayerList(2),
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fActiveRootLayer(NULL),
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fScreenList(2),
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@ -402,21 +407,86 @@ Desktop::SetWinBorderFeel(WinBorder *winBorder, uint32 feel)
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WinBorder *
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Desktop::FindWinBorderByServerWindowTokenAndTeamID(int32 token, team_id teamID)
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Desktop::FindWinBorderByClientToken(int32 token, team_id teamID)
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{
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WinBorder *wb;
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BAutolock locker(this);
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Lock();
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WinBorder *wb;
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for (int32 i = 0; (wb = (WinBorder *)fWinBorderList.ItemAt(i)); i++) {
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if (wb->Window()->ClientToken() == token
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&& wb->Window()->ClientTeam() == teamID)
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break;
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}
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Unlock();
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return wb;
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}
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return NULL;
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}
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void
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Desktop::WriteWindowList(team_id team, BPrivate::LinkSender& sender)
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{
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BAutolock locker(this);
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// compute the number of windows
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int32 count = 0;
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if (team >= B_OK) {
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for (int32 i = 0; i < fWinBorderList.CountItems(); i++) {
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WinBorder* border = (WinBorder*)fWinBorderList.ItemAt(i);
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if (border->Window()->ClientTeam() == team)
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count++;
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}
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} else
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count = fWinBorderList.CountItems();
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// write list
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sender.StartMessage(SERVER_TRUE);
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sender.Attach<int32>(count);
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for (int32 i = 0; i < fWinBorderList.CountItems(); i++) {
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WinBorder* border = (WinBorder*)fWinBorderList.ItemAt(i);
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if (team >= B_OK && border->Window()->ClientTeam() != team)
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continue;
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sender.Attach<int32>(border->Window()->ServerToken());
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}
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sender.Flush();
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}
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void
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Desktop::WriteWindowInfo(int32 serverToken, BPrivate::LinkSender& sender)
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{
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BAutolock locker(this);
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BAutolock tokenLocker(BPrivate::gDefaultTokens);
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ServerWindow* window;
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if (BPrivate::gDefaultTokens.GetToken(serverToken,
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B_SERVER_TOKEN, (void**)&window) != B_OK) {
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sender.StartMessage(B_ENTRY_NOT_FOUND);
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sender.Flush();
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return;
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}
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window_info info;
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window->GetInfo(info);
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int32 length = window->Title() ? strlen(window->Title()) : 0;
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sender.StartMessage(B_OK);
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sender.Attach<int32>(sizeof(window_info) + length + 1);
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sender.Attach(&info, sizeof(window_info));
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if (length > 0)
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sender.Attach(window->Title(), length + 1);
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else
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sender.Attach<char>('\0');
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sender.Flush();
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}
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//---------------------------------------------------------------------------
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// Methods for various desktop stuff handled by the server
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@ -1,31 +1,38 @@
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//------------------------------------------------------------------------------
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// Copyright (c) 2001-2005, Haiku, Inc. All rights reserved.
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// Distributed under the terms of the MIT license.
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//
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// File Name: Desktop.h
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// Author: Adi Oanca <adioanca@cotty.iren.ro>
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// Stephan Aßmus <superstippi@gmx.de>
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// Description: Class used to encapsulate desktop management
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//
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//------------------------------------------------------------------------------
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/*
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* Copyright 2001-2005, Haiku.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Adrian Oanca <adioanca@cotty.iren.ro>
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* Stephan Aßmus <superstippi@gmx.de>
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* Axel Dörfler, axeld@pinc-software.de
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*/
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#ifndef _DESKTOP_H_
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#define _DESKTOP_H_
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#include <InterfaceDefs.h>
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#include <List.h>
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#include <Locker.h>
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#include <Menu.h>
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#include <ServerScreen.h>
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#include <Autolock.h>
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#include "ServerScreen.h"
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class BMessage;
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class BPortLink;
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class DisplayDriver;
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class HWInterface;
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class Layer;
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class RootLayer;
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class WinBorder;
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class Desktop {
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namespace BPrivate {
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class LinkSender;
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};
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class Desktop : public BLocker {
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public:
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// startup methods
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Desktop();
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@ -64,13 +71,11 @@ class Desktop {
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inline int32 CountRootLayers() const
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{ return fRootLayerList.CountItems(); }
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inline DisplayDriver* GetDisplayDriver() const
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{ return ScreenAt(0)->GetDisplayDriver(); }
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inline HWInterface* GetHWInterface() const
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{ return ScreenAt(0)->GetHWInterface(); }
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// Methods for layer(WinBorder) manipulation.
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void AddWinBorder(WinBorder *winBorder);
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void RemoveWinBorder(WinBorder *winBorder);
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@ -81,8 +86,9 @@ class Desktop {
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void RemoveWinBorderFromSubset(WinBorder *winBorder,
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WinBorder *fromWinBorder);
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WinBorder* FindWinBorderByServerWindowTokenAndTeamID(int32 token,
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team_id teamID);
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WinBorder* FindWinBorderByClientToken(int32 token, team_id teamID);
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//WinBorder* FindWinBorderByServerToken(int32 token);
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// get list of registed windows
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const BList& WindowList() const
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{
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@ -91,13 +97,8 @@ class Desktop {
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return fWinBorderList;
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}
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// locking with regards to registered windows list
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bool Lock()
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{ return fWinLock.Lock(); }
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void Unlock()
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{ return fWinLock.Unlock(); }
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bool IsLocked() const
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{ return fWinLock.IsLocked(); }
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void WriteWindowList(team_id team, BPrivate::LinkSender& sender);
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void WriteWindowInfo(int32 serverToken, BPrivate::LinkSender& sender);
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// Methods for various desktop stuff handled by the server
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void SetScrollBarInfo(const scroll_bar_info &info);
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@ -119,7 +120,6 @@ class Desktop {
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void _AddGraphicsCard(HWInterface* interface);
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BList fWinBorderList;
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BLocker fWinLock;
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BList fRootLayerList;
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RootLayer* fActiveRootLayer;
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@ -609,6 +609,20 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
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// LayerData ld;
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switch (code) {
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case AS_GET_WINDOW_LIST:
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team_id team;
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link.Read<team_id>(&team);
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gDesktop->WriteWindowList(team, fLink.Sender());
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break;
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case AS_GET_WINDOW_INFO:
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int32 serverToken;
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link.Read<int32>(&serverToken);
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gDesktop->WriteWindowInfo(serverToken, fLink.Sender());
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break;
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case AS_UPDATE_COLORS:
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{
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// NOTE: R2: Eventually we will have windows which will notify their children of changes in
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#include <View.h>
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#include <ViewAux.h>
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#include <Autolock.h>
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#include <TokenSpace.h>
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#include <WindowInfo.h>
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#include "AppServer.h"
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#include "BGet++.h"
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@ -87,6 +89,8 @@ ServerWindow::ServerWindow(const char *title, ServerApp *app,
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fCurrentLayer(NULL)
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{
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STRACE(("ServerWindow(%s)::ServerWindow()\n", title));
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fServerToken = BPrivate::gDefaultTokens.NewToken(B_SERVER_TOKEN, this);
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}
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@ -102,6 +106,8 @@ ServerWindow::~ServerWindow()
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free(const_cast<char *>(fTitle));
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BPrivate::gDefaultTokens.RemoveToken(fServerToken);
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STRACE(("#ServerWindow(%s) will exit NOW\n", fTitle));
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}
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@ -317,6 +323,31 @@ ServerWindow::NotifyScreenModeChanged(const BRect frame, const color_space color
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SendMessageToClient(&msg);
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}
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void
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ServerWindow::GetInfo(window_info& info)
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{
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info.team = ClientTeam();
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info.server_token = ServerToken();
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info.thread = Thread();
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info.client_token = ClientToken();
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info.client_port = fClientLooperPort;
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info.workspaces = fWinBorder->Workspaces();
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info.layer = 0; // ToDo: what is this???
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info.type = kNormalWindow; // ToDo: do this for real
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info.flags = fWinBorder->WindowFlags();
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info.window_left = (int)floor(fWinBorder->Frame().left);
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info.window_top = (int)floor(fWinBorder->Frame().top);
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info.window_right = (int)floor(fWinBorder->Frame().right);
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info.window_bottom = (int)floor(fWinBorder->Frame().bottom);
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info.show_hide_level = fWinBorder->IsHidden() ? 1 : -1; // ???
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info.is_mini = fWinBorder->IsHidden();
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}
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/*!
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\brief Sets the font state for a layer
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\param layer The layer to set the font
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@ -1185,15 +1216,15 @@ myRootLayer->Unlock();
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case AS_ADD_TO_SUBSET:
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{
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STRACE(("ServerWindow %s: Message AS_ADD_TO_SUBSET\n", Title()));
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WinBorder *wb;
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WinBorder *windowBorder;
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int32 mainToken;
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team_id teamID;
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link.Read<int32>(&mainToken);
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link.Read(&teamID, sizeof(team_id));
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wb = gDesktop->FindWinBorderByServerWindowTokenAndTeamID(mainToken, teamID);
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if (wb) {
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windowBorder = gDesktop->FindWinBorderByClientToken(mainToken, teamID);
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if (windowBorder) {
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fLink.StartMessage(SERVER_TRUE);
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fLink.Flush();
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@ -1201,7 +1232,7 @@ myRootLayer->Unlock();
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BPrivate::PortLink msg(-1, -1);
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msg.StartMessage(AS_ROOTLAYER_ADD_TO_SUBSET);
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msg.Attach<WinBorder*>(fWinBorder);
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msg.Attach<WinBorder*>(wb);
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msg.Attach<WinBorder*>(windowBorder);
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fWinBorder->GetRootLayer()->EnqueueMessage(msg);
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} else {
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fLink.StartMessage(SERVER_FALSE);
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@ -1212,22 +1243,22 @@ myRootLayer->Unlock();
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case AS_REM_FROM_SUBSET:
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{
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STRACE(("ServerWindow %s: Message AS_REM_FROM_SUBSET\n", Title()));
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WinBorder *wb;
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WinBorder *windowBorder;
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int32 mainToken;
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team_id teamID;
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link.Read<int32>(&mainToken);
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link.Read(&teamID, sizeof(team_id));
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wb = gDesktop->FindWinBorderByServerWindowTokenAndTeamID(mainToken, teamID);
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if (wb) {
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windowBorder = gDesktop->FindWinBorderByClientToken(mainToken, teamID);
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if (windowBorder) {
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fLink.StartMessage(SERVER_TRUE);
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fLink.Flush();
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BPrivate::PortLink msg(-1, -1);
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msg.StartMessage(AS_ROOTLAYER_REMOVE_FROM_SUBSET);
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msg.Attach<WinBorder*>(fWinBorder);
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msg.Attach<WinBorder*>(wb);
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msg.Attach<WinBorder*>(windowBorder);
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fWinBorder->GetRootLayer()->EnqueueMessage(msg);
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} else {
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fLink.StartMessage(SERVER_FALSE);
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@ -37,6 +37,7 @@ class Workspace;
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class RootLayer;
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class Layer;
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class ServerPicture;
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struct window_info;
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#define AS_UPDATE_DECORATOR 'asud'
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#define AS_UPDATE_COLORS 'asuc'
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@ -103,6 +104,9 @@ public:
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// server "private" - try not to use.
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inline int32 ClientToken() const { return fHandlerToken; }
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inline int32 ServerToken() const { return fServerToken; }
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void GetInfo(window_info& info);
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// ToDo: public??
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SubWindowList fSubWindowList;
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@ -144,6 +148,7 @@ private:
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BMessage fClientViewsWithInvalidCoords;
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int32 fServerToken;
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int32 fHandlerToken;
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Layer* fCurrentLayer;
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