* The saved screen position is now checked; if not at least 40 pixels of the
window are on screen in any direction, it will fall back to the default position (ie. centered on screen). * Centering the window now takes an eventual screen offset into account. * Cleanup, added license. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16874 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -1,40 +1,51 @@
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/*
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* Copyright 2001-2006, Haiku.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Rafael Romo
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* Stefano Ceccherini (burton666@libero.it)
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* Axel Dörfler, axeld@pinc-software.de
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*/
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#include <StorageKit.h>
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#include <Screen.h>
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#include "ScreenSettings.h"
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const char ScreenSettings::fScreenSettingsFile[] = "Screen_data";
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static const char* kSettingsFileName = "Screen_data";
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ScreenSettings::ScreenSettings()
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{
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BScreen screen(B_MAIN_SCREEN_ID);
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if (!screen.IsValid())
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; //Debugger() ?
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fWindowFrame.Set( 0, 0, 356, 202 );
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BRect screenFrame = screen.Frame();
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fWindowFrame.Set(0, 0, 356, 202);
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BPath path;
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if (find_directory(B_USER_SETTINGS_DIRECTORY, &path) == B_OK)
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{
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path.Append(fScreenSettingsFile);
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if (find_directory(B_USER_SETTINGS_DIRECTORY, &path) == B_OK) {
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path.Append(kSettingsFileName);
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BFile file(path.Path(), B_READ_ONLY);
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if (file.InitCheck() == B_OK)
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{
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if (file.InitCheck() == B_OK) {
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BPoint point;
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file.Read(&point, sizeof(BPoint));
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fWindowFrame.OffsetTo(point);
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if (screen.Frame().right >= fWindowFrame.right
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&& screen.Frame().bottom >= fWindowFrame.bottom)
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// make sure the window is visible on screen
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if (screenFrame.right >= fWindowFrame.left + 40
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&& screenFrame.bottom >= fWindowFrame.top + 40
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&& screenFrame.left <= fWindowFrame.right - 40
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&& screenFrame.top <= fWindowFrame.bottom - 40)
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return;
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}
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}
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fWindowFrame.OffsetTo((screenFrame.Width() - fWindowFrame.Width()) / 2,
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(screenFrame.Height() - fWindowFrame.Height()) /2 );
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fWindowFrame.OffsetTo(screenFrame.left + (screenFrame.Width() - fWindowFrame.Width()) / 2,
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screenFrame.top + (screenFrame.Height() - fWindowFrame.Height()) /2);
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}
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@ -44,7 +55,7 @@ ScreenSettings::~ScreenSettings()
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if (find_directory(B_USER_SETTINGS_DIRECTORY, &path) < B_OK)
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return;
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path.Append(fScreenSettingsFile);
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path.Append(kSettingsFileName);
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BFile file(path.Path(), B_WRITE_ONLY | B_CREATE_FILE);
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if (file.InitCheck() == B_OK) {
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@ -1,20 +1,29 @@
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#ifndef __SCREENSETTINGS_H
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#define __SCREENSETTINGS_H
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/*
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* Copyright 2001-2006, Haiku.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Rafael Romo
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* Stefano Ceccherini (burton666@libero.it)
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* Axel Dörfler, axeld@pinc-software.de
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*/
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#ifndef SCREEN_SETTINGS_H
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#define SCREEN_SETTINGS_H
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#include <View.h>
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class ScreenSettings
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{
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public:
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ScreenSettings();
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virtual ~ScreenSettings();
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#include <Rect.h>
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BRect WindowFrame() const { return fWindowFrame; };
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void SetWindowFrame(BRect);
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private:
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static const char fScreenSettingsFile[];
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BRect fWindowFrame;
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class ScreenSettings {
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public:
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ScreenSettings();
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virtual ~ScreenSettings();
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BRect WindowFrame() const { return fWindowFrame; };
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void SetWindowFrame(BRect);
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private:
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BRect fWindowFrame;
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};
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#endif
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#endif // SCREEN_SETTINGS_H
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