* The saved screen position is now checked; if not at least 40 pixels of the

window are on screen in any direction, it will fall back to the default
  position (ie. centered on screen).
* Centering the window now takes an eventual screen offset into account.
* Cleanup, added license.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16874 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler 2006-03-25 16:46:20 +00:00
parent 943578b15b
commit 690b893c1e
2 changed files with 53 additions and 33 deletions

View File

@ -1,40 +1,51 @@
/*
* Copyright 2001-2006, Haiku.
* Distributed under the terms of the MIT License.
*
* Authors:
* Rafael Romo
* Stefano Ceccherini (burton666@libero.it)
* Axel Dörfler, axeld@pinc-software.de
*/
#include <StorageKit.h>
#include <Screen.h>
#include "ScreenSettings.h"
const char ScreenSettings::fScreenSettingsFile[] = "Screen_data";
static const char* kSettingsFileName = "Screen_data";
ScreenSettings::ScreenSettings()
{
BScreen screen(B_MAIN_SCREEN_ID);
if (!screen.IsValid())
; //Debugger() ?
BRect screenFrame = screen.Frame();
fWindowFrame.Set(0, 0, 356, 202);
BRect screenFrame = screen.Frame();
BPath path;
if (find_directory(B_USER_SETTINGS_DIRECTORY, &path) == B_OK)
{
path.Append(fScreenSettingsFile);
if (find_directory(B_USER_SETTINGS_DIRECTORY, &path) == B_OK) {
path.Append(kSettingsFileName);
BFile file(path.Path(), B_READ_ONLY);
if (file.InitCheck() == B_OK)
{
if (file.InitCheck() == B_OK) {
BPoint point;
file.Read(&point, sizeof(BPoint));
fWindowFrame.OffsetTo(point);
if (screen.Frame().right >= fWindowFrame.right
&& screen.Frame().bottom >= fWindowFrame.bottom)
// make sure the window is visible on screen
if (screenFrame.right >= fWindowFrame.left + 40
&& screenFrame.bottom >= fWindowFrame.top + 40
&& screenFrame.left <= fWindowFrame.right - 40
&& screenFrame.top <= fWindowFrame.bottom - 40)
return;
}
}
fWindowFrame.OffsetTo((screenFrame.Width() - fWindowFrame.Width()) / 2,
(screenFrame.Height() - fWindowFrame.Height()) /2 );
fWindowFrame.OffsetTo(screenFrame.left + (screenFrame.Width() - fWindowFrame.Width()) / 2,
screenFrame.top + (screenFrame.Height() - fWindowFrame.Height()) /2);
}
@ -44,7 +55,7 @@ ScreenSettings::~ScreenSettings()
if (find_directory(B_USER_SETTINGS_DIRECTORY, &path) < B_OK)
return;
path.Append(fScreenSettingsFile);
path.Append(kSettingsFileName);
BFile file(path.Path(), B_WRITE_ONLY | B_CREATE_FILE);
if (file.InitCheck() == B_OK) {

View File

@ -1,10 +1,20 @@
#ifndef __SCREENSETTINGS_H
#define __SCREENSETTINGS_H
/*
* Copyright 2001-2006, Haiku.
* Distributed under the terms of the MIT License.
*
* Authors:
* Rafael Romo
* Stefano Ceccherini (burton666@libero.it)
* Axel Dörfler, axeld@pinc-software.de
*/
#ifndef SCREEN_SETTINGS_H
#define SCREEN_SETTINGS_H
#include <View.h>
class ScreenSettings
{
#include <Rect.h>
class ScreenSettings {
public:
ScreenSettings();
virtual ~ScreenSettings();
@ -13,8 +23,7 @@ public:
void SetWindowFrame(BRect);
private:
static const char fScreenSettingsFile[];
BRect fWindowFrame;
};
#endif
#endif // SCREEN_SETTINGS_H