The API expects the disk systems' to be referred to by pretty name.
Initializing a partition with BFS works again. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22884 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -346,7 +346,7 @@ private:
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{
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BDiskSystem diskSystem;
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while (roster.GetNextDiskSystem(&diskSystem) == B_OK) {
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if (partition->CanInitialize(diskSystem.Name()))
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if (partition->CanInitialize(diskSystem.PrettyName()))
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diskSystems.AddItem(new BDiskSystem(diskSystem));
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}
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}
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@ -360,7 +360,7 @@ private:
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// print the available disk systems
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printf("\ndisk systems that can initialize the selected partition:\n");
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for (int32 i = 0; BDiskSystem* diskSystem = diskSystems.ItemAt(i); i++)
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printf("%2ld %s\n", i, diskSystem->Name());
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printf("%2ld %s\n", i, diskSystem->PrettyName());
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printf("\n");
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@ -385,7 +385,7 @@ private:
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// validate parameters
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BString validatedName(name);
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if (partition->ValidateInitialize(diskSystem->Name(),
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if (partition->ValidateInitialize(diskSystem->PrettyName(),
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supportsName ? &validatedName : NULL, parameters.String())
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!= B_OK) {
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printf("Validation of the given values failed. Sorry, can't "
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@ -425,7 +425,7 @@ private:
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}
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// initialize
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status_t error = partition->Initialize(diskSystem->Name(),
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status_t error = partition->Initialize(diskSystem->PrettyName(),
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supportsName ? name.String() : NULL, parameters.String());
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if (error != B_OK)
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printf("Initialization failed: %s\n", strerror(error));
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