Code cleanup.

This commit is contained in:
threedeyes 2012-11-29 07:55:20 +00:00
parent 84169234d7
commit 678934b3ea

View File

@ -1,12 +1,7 @@
/* /*
** * Copyright (c) 2008-2009 Gerasim Troeglazov (3dEyes**). All Rights Reserved.
** A simple analog clock screensaver. * This file may be used under the terms of the MIT License.
** */
** Version: 0.1
**
** Copyright (c) 2008-2009 Gerasim Troeglazov (3dEyes**). All Rights Reserved.
** This file may be used under the terms of the MIT License.
*/
#include <stdio.h> #include <stdio.h>
@ -27,20 +22,19 @@ class Clock : public BScreenSaver
public: public:
Clock(BMessage *message, image_id id); Clock(BMessage *message, image_id id);
void StartConfig(BView *view); void StartConfig(BView *view);
status_t StartSaver(BView *v, bool preview); status_t StartSaver(BView *view, bool preview);
void Draw(BView *v, int32 frame); void Draw(BView *view, int32 frame);
BStringView *tview;
private: private:
void DrawBlock(BView *view, float x, float y, float a, float size); void _drawBlock(BView *view, float x, float y, float alpha,
void DrawArrow(BView *view, float xc, float yc, float a, float len, float k,float width); float size);
time_t tmptodaytime; void _drawArrow(BView *view, float x0, float y0, float angle,
float todaysecond , todayminute , todayhour; float length, float coeff, float width);
struct tm *TodayTime; float centerX, centerY;
BRect r;
}; };
extern "C" _EXPORT BScreenSaver *instantiate_screen_saver(BMessage *message, image_id image) extern "C" _EXPORT BScreenSaver *instantiate_screen_saver(BMessage *message,
image_id image)
{ {
return new Clock(message, image); return new Clock(message, image);
} }
@ -54,104 +48,133 @@ Clock::Clock(BMessage *message, image_id image)
} }
void Clock::StartConfig(BView *view) void
Clock::StartConfig(BView *view)
{ {
tview = new BStringView(BRect(10, 10, 200, 35), B_EMPTY_STRING, "Simple Clock"); BStringView *aboutView = new BStringView(BRect(10, 10, 200, 35),
tview->SetFont(be_bold_font); B_EMPTY_STRING, "Simple Clock");
tview->SetFontSize(15); aboutView->SetFont(be_bold_font);
view->AddChild(tview); aboutView->SetFontSize(15);
view->AddChild(new BStringView(BRect(10, 40, 200, 65), B_EMPTY_STRING, " Ver 0.1, ©3dEyes**")); view->AddChild(aboutView);
aboutView = new BStringView(BRect(10, 40, 200, 65),
B_EMPTY_STRING, " Ver 1.0, ©3dEyes**");
view->AddChild(aboutView);
} }
status_t Clock::StartSaver(BView *view, bool preview)
status_t
Clock::StartSaver(BView *view, bool)
{ {
SetTickSize(1000000); SetTickSize(1000000);
return B_OK; return B_OK;
} }
void Clock::DrawBlock(BView *view, float x, float y, float a, float size)
void
Clock::Draw(BView *view, int32)
{ {
float angles[4]={a-(M_PI/12),a+(M_PI/12),a+(M_PI)-(M_PI/12),a+(M_PI)+(M_PI/12)}; BScreen screenView;
BPoint points[4]; BBitmap bufferBitmap(view->Bounds(), screenView.ColorSpace(), true);
for(int i=0;i<4;i++) { BView offscreenView(view->Bounds(), NULL, 0, 0);
points[i].x= x+size*cos(angles[i]); bufferBitmap.AddChild(&offscreenView);
points[i].y= y+size*sin(angles[i]); bufferBitmap.Lock();
}
view->FillPolygon(&points[0],4);
}
void Clock::DrawArrow(BView *view, float xc, float yc, float a, float len, float k, float width)
{
float g = width/len;
float x = xc+(len)*cos(a);
float y = yc+(len)*sin(a);
float size = len*k;
float angles[4]={a-g,a+g,a+(M_PI)-g,a+(M_PI)+g};
BPoint points[4];
for(int i=0;i<4;i++) {
points[i].x= x+size*cos(angles[i]);
points[i].y= y+size*sin(angles[i]);
}
view->FillPolygon(&points[0],4);
}
void Clock::Draw(BView *view, int32)
{
BScreen screen;
BBitmap buffer(view->Bounds(), screen.ColorSpace(), true);
BView offscreen(view->Bounds(), NULL, 0, 0);
buffer.AddChild(&offscreen);
buffer.Lock();
int n;
float a,R;
float width = view->Bounds().Width(); float width = view->Bounds().Width();
float height = view->Bounds().Height(); float height = view->Bounds().Height();
float zoom = (height/1024) * 0.85; float zoom = (height / 1024.0) * 0.65;
time_t timeInfo;
time(&timeInfo);
struct tm *nowTime = localtime(&timeInfo);
time(&tmptodaytime); float secondVal = nowTime->tm_sec;
TodayTime = localtime(&tmptodaytime); float minuteVal = nowTime->tm_min + (secondVal / 60.0);
float hourVal = nowTime->tm_hour + (minuteVal / 60.0);
todaysecond = TodayTime->tm_sec; offscreenView.SetHighColor(0, 0, 0);
todayminute = TodayTime->tm_min + (todaysecond/60.0); offscreenView.SetLowColor(0, 0, 0);
todayhour = TodayTime->tm_hour + (todayminute/60.0); offscreenView.FillRect(offscreenView.Bounds());
rgb_color bg_color = {0,0,0}; offscreenView.SetHighColor(200, 200, 200);
offscreen.SetHighColor(bg_color);
offscreen.SetLowColor(bg_color); centerX = width / 2.0;
offscreen.FillRect(offscreen.Bounds()); centerY = height / 2.0;
offscreen.SetHighColor(200,200,200); float markAngle = 0;
float markRadius = 510.0 * zoom;
for(n=0,a=0,R=510*zoom;n<60;n++,a+=(2*M_PI)/60) { for(int mark = 0; mark < 60; mark++, markAngle += (2 * M_PI) / 60) {
float x = width/2 + R * cos(a); float x = centerX + markRadius * cos(markAngle);
float y = height/2 + R * sin(a); float y = centerY + markRadius * sin(markAngle);
DrawBlock(&offscreen,x,y,a,14*zoom); _drawBlock(&offscreenView, x, y, markAngle, 14.0 * zoom);
} }
offscreen.SetHighColor(255,255,255); offscreenView.SetHighColor(255, 255, 255);
for(n=0,a=0,R=500*zoom;n<12;n++,a+=(2*M_PI)/12) { markAngle = 0;
float x = width/2 + R * cos(a); markRadius = 500.0 * zoom;
float y = height/2 + R * sin(a);
DrawBlock(&offscreen,x,y,a,32*zoom); for (int mark = 0; mark < 12; mark++, markAngle += (2 * M_PI) / 12) {
float x = centerX + markRadius * cos(markAngle);
float y = centerY + markRadius * sin(markAngle);
_drawBlock(&offscreenView, x, y, markAngle, 32 * zoom);
} }
offscreen.SetHighColor(255,255,255); offscreenView.SetHighColor(255, 255, 255);
DrawArrow(&offscreen, width/2,height/2, ( ((2*M_PI)/60) * todayminute) - (M_PI/2), 220*zoom, 1, 8*zoom); _drawArrow(&offscreenView, centerX, centerY,
DrawArrow(&offscreen, width/2,height/2, ( ((2*M_PI)/12) * todayhour) - (M_PI/2), 140*zoom, 1, 14*zoom); ((2 * M_PI / 60) * minuteVal) - (M_PI / 2), 220 * zoom, 1, 8 * zoom);
offscreen.FillEllipse(BPoint(width/2,height/2),24*zoom,24*zoom);
offscreen.SetHighColor(250,20,20);
DrawArrow(&offscreen, width/2,height/2, ( ((2*M_PI)/60) * todaysecond) - (M_PI/2), 240*zoom, 1, 4*zoom);
offscreen.FillEllipse(BPoint(width/2,height/2),20*zoom,20*zoom);
offscreen.Sync(); _drawArrow(&offscreenView, centerX, centerY,
buffer.Unlock(); ((2 * M_PI / 12) * hourVal) - (M_PI / 2), 140 * zoom, 1, 14 * zoom);
view->DrawBitmap(&buffer); offscreenView.FillEllipse(BPoint(centerX, centerY),
buffer.RemoveChild(&offscreen); 24 * zoom, 24 * zoom);
offscreenView.SetHighColor(250, 20, 20);
_drawArrow(&offscreenView, centerX, centerY,
((2 * M_PI / 60) * secondVal) - (M_PI / 2), 240 * zoom, 1, 4 * zoom);
offscreenView.FillEllipse(BPoint(centerX, centerY),
20 * zoom, 20 * zoom);
offscreenView.Sync();
bufferBitmap.Unlock();
view->DrawBitmap(&bufferBitmap);
bufferBitmap.RemoveChild(&offscreenView);
}
void
Clock::_drawBlock(BView *view, float x, float y, float alpha, float size)
{
float blockAngles[4] = {alpha - (M_PI / 12), alpha + (M_PI / 12),
alpha + M_PI - (M_PI / 12), alpha + M_PI + (M_PI / 12)};
BPoint blockPoints[4];
for (int index = 0; index < 4; index++) {
blockPoints[index].x = x + size * cos(blockAngles[index]);
blockPoints[index].y = y + size * sin(blockAngles[index]);
}
view->FillPolygon(&blockPoints[0], 4);
}
void
Clock::_drawArrow(BView *view, float x0, float y0, float angle, float length,
float coeff, float width)
{
float alpha = width / length;
float x = x0 + length * cos(angle);
float y = y0 + length * sin(angle);
float size = length * coeff;
float blockAngles[4] = {angle - alpha, angle + alpha,
angle + M_PI - alpha, angle + M_PI + alpha};
BPoint blockPoints[4];
for(int index = 0; index < 4; index++) {
blockPoints[index].x = x + size * cos(blockAngles[index]);
blockPoints[index].y = y + size * sin(blockAngles[index]);
}
view->FillPolygon(&blockPoints[0], 4);
} }