Fixed return codes in InitData().
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@623 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -589,10 +589,15 @@ BMessenger::InitData(const char *signature, team_id team, status_t *result)
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if (team < 0) {
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if (signature) {
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team = be_roster->TeamFor(signature);
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if (team < 0)
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if (team < 0) {
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error = team;
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// B_ERROR means that no application with the given signature
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// is running. But we are supposed to return B_BAD_VALUE.
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if (error == B_ERROR)
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error = B_BAD_VALUE;
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}
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} else
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error = B_BAD_VALUE;
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error = B_BAD_TYPE;
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}
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// get the app_info of the team
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app_info info;
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@ -600,10 +605,14 @@ BMessenger::InitData(const char *signature, team_id team, status_t *result)
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error = be_roster->GetRunningAppInfo(team, &info);
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// check, whether the signature is correct
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if (error == B_OK && signature && strcmp(signature, info.signature) != 0)
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error = B_BAD_VALUE;
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error = B_MISMATCHED_VALUES;
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// check whether it the app flags say B_ARGV_ONLY
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if (error == B_OK && (info.flags & B_ARGV_ONLY))
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if (error == B_OK && (info.flags & B_ARGV_ONLY)) {
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error = B_BAD_TYPE;
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// Set the team ID nevertheless -- that's what Be's implementation
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// does. Don't know, if that is a bug, but at least it doesn't harm.
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fTeam = team;
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}
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// init our members
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if (error == B_OK) {
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fTeam = team;
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