some changes supposed to speed up VESA mode on real hardware, based on my experience with optimizations in other parts

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16259 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus 2006-02-06 19:36:30 +00:00
parent 95e29889f4
commit 6697289d80
3 changed files with 60 additions and 20 deletions

View File

@ -6,6 +6,8 @@
* Stephan Aßmus <superstippi@gmx.de>
*/
#include "DrawingEngine.h"
#include <stdio.h>
#include <algo.h>
#include <stack.h>
@ -16,8 +18,7 @@
#include "PNGDump.h"
#include "RenderingBuffer.h"
#include "DrawingEngine.h"
#include "frame_buffer_support.h"
// make_rect_valid
static inline void
@ -1182,7 +1183,7 @@ DrawingEngine::_CopyRect(uint8* src, uint32 width, uint32 height,
int32 xIncrement;
int32 yIncrement;
if (xOffset > 0) {
if (yOffset == 0 && xOffset > 0) {
// copy from right to left
xIncrement = -1;
src += (width - 1) * 4;
@ -1202,6 +1203,26 @@ DrawingEngine::_CopyRect(uint8* src, uint32 width, uint32 height,
uint8* dst = src + yOffset * bytesPerRow + xOffset * 4;
if (xIncrement == 1) {
uint8 tmpBuffer[width * 4];
for (uint32 y = 0; y < height; y++) {
// NOTE: read into temporary scanline buffer,
// avoid memcpy because it might be graphics card memory
gfxcpy32(tmpBuffer, src, width * 4);
// write back temporary scanline buffer
// NOTE: **don't read and write over the PCI bus
// at the same time**
memcpy(dst, tmpBuffer, width * 4);
// NOTE: this (instead of the two pass copy above) might
// speed up QEMU -> ?!? (would depend on how it emulates
// the PCI bus...)
// TODO: would be nice if we actually knew
// if we're operating in graphics memory or main memory...
//memcpy(dst, src, width * 4);
src += yIncrement;
dst += yIncrement;
}
} else {
for (uint32 y = 0; y < height; y++) {
uint32* srcHandle = (uint32*)src;
uint32* dstHandle = (uint32*)dst;
@ -1213,5 +1234,6 @@ DrawingEngine::_CopyRect(uint8* src, uint32 width, uint32 height,
src += yIncrement;
dst += yIncrement;
}
}
}

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@ -705,10 +705,11 @@ Painter::FillRect(const BRect& r, const rgb_color& c) const
int32 y2 = min_c(fBaseRenderer->ymax(), bottom);
uint8* offset = dst + x1 * 4;
for (; y1 <= y2; y1++) {
uint32* handle = (uint32*)(offset + y1 * bpr);
for (int32 x = x1; x <= x2; x++) {
*handle++ = color.data32;
}
// uint32* handle = (uint32*)(offset + y1 * bpr);
// for (int32 x = x1; x <= x2; x++) {
// *handle++ = color.data32;
// }
gfxset32(offset + y1 * bpr, color.data32, (x2 - x1 + 1) * 4);
}
}
} while (fBaseRenderer->next_clip_box());
@ -738,10 +739,11 @@ Painter::FillRectNoClipping(const BRect& r, const rgb_color& c) const
dst += left * 4;
for (; y <= bottom; y++) {
uint32* handle = (uint32*)dst;
for (int32 x = left; x <= right; x++) {
*handle++ = color.data32;
}
// uint32* handle = (uint32*)dst;
// for (int32 x = left; x <= right; x++) {
// *handle++ = color.data32;
// }
gfxset32(dst, color.data32, (right - left + 1) * 4);
dst += bpr;
}
}

View File

@ -87,6 +87,22 @@ gfxcpy32(uint8* dst, const uint8* src, int32 numBytes)
}
}
// gfxset32
// * numBytes is expected to be a multiple of 4
static inline void
gfxset32(uint8* dst, uint32 color, int32 numBytes)
{
uint64 s64 = ((uint64)color << 32) | color;
while (numBytes >= 8) {
*(uint64*)dst = s64;
numBytes -= 8;
dst += 8;
}
if (numBytes == 4) {
*(uint32*)dst = color;
}
}
union pixel32 {
uint32 data32;
uint8 data8[4];