* Make use of the new BJoystick::GetButtonValues() so any number of buttons can

be retrieved. I think the fixed layout will actually make it impossible to see
  anything beyond the 9th button however... The coding style of this app is,
  different, to say the least and I didn't really bother fixing it up right now,
  so the changes just mimic what's there.
* Some automatic whitespace cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41883 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Michael Lotz 2011-06-03 15:55:50 +00:00
parent 4b5bcc6684
commit 660fe6bca9
2 changed files with 21 additions and 19 deletions

View File

@ -4,4 +4,4 @@ SimpleTest stickit :
JoystickWindow.cpp
StickItApp.cpp
StickItWindow.cpp
: be device $(TARGET_LIBSTDC++) ;
: be libdevice.so $(TARGET_LIBSTDC++) ;

View File

@ -78,15 +78,16 @@ JoystickView::Draw(BRect updateRect)
int32 numButtons = fStick->CountButtons();
int32 numHats = fStick->CountHats();
int32 numAxes = fStick->CountAxes();
bool *buttons = (bool *) malloc(sizeof(bool) * numButtons);
int16 *axes = (int16 *) malloc(sizeof(int16) * numAxes);
uint8 *hats = (uint8 *) malloc(numHats);
fStick->Update();
// Buttons first
BRect r(105, 50, 115, 60);
uint32 buttons = fStick->ButtonValues();
fStick->GetButtonValues(buttons);
for (int32 i = 0; i < numButtons; i++) {
if (buttons & (1 << i)) {
if (buttons[i]) {
FillRect(r, B_SOLID_HIGH);
} else {
r.InsetBy(1, 1);
@ -163,6 +164,7 @@ JoystickView::Draw(BRect updateRect)
r.top += 20;
r.bottom += 20;
}
free(buttons);
free(axes);
free(hats);
}