Doh... should have been part of my last commit. Sorry!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38586 a95241bf-73f2-0310-859d-f6bbb57e9c96
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src/apps/mediaplayer/interface/PlayPauseButton.cpp
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184
src/apps/mediaplayer/interface/PlayPauseButton.cpp
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/*
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* Copyright 2010, Stephan Aßmus <superstippi@gmx.de>.
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* Distributed under the terms of the MIT License.
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*/
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#include "PlayPauseButton.h"
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#include <GradientLinear.h>
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#include <LayoutUtils.h>
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#include <Shape.h>
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static const rgb_color kGreen = (rgb_color){ 116, 224, 0, 255 };
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// constructor
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PlayPauseButton::PlayPauseButton(const char* name,
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BShape* playSymbolShape, BShape* pauseSymbolShape, BMessage* message,
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uint32 borders)
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:
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SymbolButton(name, NULL, message, borders),
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fPlaySymbol(playSymbolShape),
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fPauseSymbol(pauseSymbolShape),
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fPlaybackState(kStopped)
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{
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}
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PlayPauseButton::~PlayPauseButton()
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{
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delete fPlaySymbol;
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delete fPauseSymbol;
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}
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void
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PlayPauseButton::Draw(BRect updateRect)
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{
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SymbolButton::Draw(updateRect);
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rgb_color base = ui_color(B_PANEL_BACKGROUND_COLOR);
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rgb_color active = (rgb_color){ 116, 224, 0, 255 };
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if (IsEnabled()) {
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if (Value() == B_CONTROL_ON)
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base = tint_color(base, (B_DARKEN_4_TINT + B_DARKEN_MAX_TINT) / 2);
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else
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base = tint_color(base, B_DARKEN_4_TINT);
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} else {
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if (Value() == B_CONTROL_ON)
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base = tint_color(base, B_DARKEN_2_TINT);
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else
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base = tint_color(base, B_DARKEN_1_TINT);
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}
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BRect bounds(Bounds());
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BRect pauseBounds = fPauseSymbol->Bounds();
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BRect playBounds = fPlaySymbol->Bounds();
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BPoint offset;
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float spacing = pauseBounds.Height() / 4;
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offset.x = (bounds.left + bounds.right) / 2;
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offset.y = (bounds.top + bounds.bottom) / 2;
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offset.x -= (pauseBounds.Width() + playBounds.Width() + spacing) / 2;
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offset.y -= pauseBounds.Height() / 2;
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offset.x = floorf(offset.x - playBounds.left + 0.5);
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offset.y = ceilf(offset.y - pauseBounds.top);
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if (Value() == B_CONTROL_ON) {
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offset.x += 1;
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offset.y += 1;
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}
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bool playActive = IsEnabled()
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&& ((fPlaybackState == kPlaying && Value() == B_CONTROL_OFF)
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|| (fPlaybackState == kPaused && Value() == B_CONTROL_ON));
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bool pauseActive = IsEnabled()
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&& ((fPlaybackState == kPaused && Value() == B_CONTROL_OFF)
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|| (fPlaybackState == kPlaying && Value() == B_CONTROL_ON));
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MovePenTo(offset);
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BGradientLinear gradient;
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if (playActive) {
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gradient.AddColor(active, 0);
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gradient.AddColor(tint_color(active, B_LIGHTEN_1_TINT), 255);
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} else {
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gradient.AddColor(tint_color(base, B_DARKEN_1_TINT), 0);
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gradient.AddColor(base, 255);
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}
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gradient.SetStart(offset);
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offset.y += playBounds.Height();
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gradient.SetEnd(offset);
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FillShape(fPlaySymbol, gradient);
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if (playActive) {
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SetHighColor(tint_color(active, B_DARKEN_3_TINT));
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MovePenBy(0.5, 0.5);
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StrokeShape(fPlaySymbol);
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}
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offset.y -= playBounds.Height();
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offset.x += ceilf(playBounds.Width() + spacing);
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MovePenTo(offset);
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gradient.MakeEmpty();
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if (pauseActive) {
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gradient.AddColor(active, 0);
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gradient.AddColor(tint_color(active, B_LIGHTEN_1_TINT), 255);
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} else {
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gradient.AddColor(tint_color(base, B_DARKEN_1_TINT), 0);
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gradient.AddColor(base, 255);
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}
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gradient.SetStart(offset);
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offset.y += playBounds.Height();
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gradient.SetEnd(offset);
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FillShape(fPauseSymbol, gradient);
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if (pauseActive) {
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SetHighColor(tint_color(active, B_DARKEN_3_TINT));
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MovePenBy(0.5, 0.5);
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StrokeShape(fPauseSymbol);
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}
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}
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BSize
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PlayPauseButton::MinSize()
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{
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if (fPauseSymbol == NULL || fPlaySymbol == NULL)
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return BButton::MinSize();
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BSize size;
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size.width = ceilf(
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(fPlaySymbol->Bounds().Width() + fPauseSymbol->Bounds().Width())
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* 2.5f);
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size.height = ceilf(fPauseSymbol->Bounds().Height() * 2.5f);
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return BLayoutUtils::ComposeSize(ExplicitMinSize(), size);
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}
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BSize
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PlayPauseButton::MaxSize()
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{
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BSize size(MinSize());
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size.width = ceilf(size.width * 1.5f);
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return BLayoutUtils::ComposeSize(ExplicitMaxSize(), size);
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}
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void
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PlayPauseButton::SetPlaying()
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{
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_SetPlaybackState(kPlaying);
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}
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void
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PlayPauseButton::SetPaused()
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{
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_SetPlaybackState(kPaused);
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}
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void
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PlayPauseButton::SetStopped()
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{
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_SetPlaybackState(kStopped);
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}
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void
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PlayPauseButton::SetSymbols(BShape* playSymbolShape, BShape* pauseSymbolShape)
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{
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delete fPlaySymbol;
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fPlaySymbol = playSymbolShape;
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delete fPauseSymbol;
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fPauseSymbol = pauseSymbolShape;
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}
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void
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PlayPauseButton::_SetPlaybackState(uint32 state)
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{
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if (fPlaybackState == state)
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return;
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fPlaybackState = state;
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Invalidate();
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}
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51
src/apps/mediaplayer/interface/PlayPauseButton.h
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51
src/apps/mediaplayer/interface/PlayPauseButton.h
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/*
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* Copyright 2010, Stephan Aßmus <superstippi@gmx.de>.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef PLAY_PAUSE_BUTTON_H
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#define PLAY_PAUSE_BUTTON_H
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#include "SymbolButton.h"
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class PlayPauseButton : public SymbolButton {
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public:
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PlayPauseButton(const char* name,
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BShape* playSymbolShape,
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BShape* pauseSymbolShape,
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BMessage* message = NULL,
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uint32 borders
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= BControlLook::B_ALL_BORDERS);
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virtual ~PlayPauseButton();
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// BButton interface
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virtual void Draw(BRect updateRect);
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virtual BSize MinSize();
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virtual BSize MaxSize();
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// PlayPauseButton
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void SetPlaying();
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void SetPaused();
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void SetStopped();
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void SetSymbols(BShape* playSymbolShape,
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BShape* pauseSymbolShape);
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private:
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void _SetPlaybackState(uint32 state);
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private:
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BShape* fPlaySymbol;
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BShape* fPauseSymbol;
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enum {
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kStopped = 0,
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kPaused,
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kPlaying
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};
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uint32 fPlaybackState;
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};
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#endif // PLAY_PAUSE_BUTTON_H
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src/apps/mediaplayer/interface/SymbolButton.cpp
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111
src/apps/mediaplayer/interface/SymbolButton.cpp
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@ -0,0 +1,111 @@
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/*
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* Copyright 2010, Stephan Aßmus <superstippi@gmx.de>.
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* Distributed under the terms of the MIT License.
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*/
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#include "SymbolButton.h"
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#include <GradientLinear.h>
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#include <LayoutUtils.h>
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#include <Shape.h>
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static const rgb_color kGreen = (rgb_color){ 116, 224, 0, 255 };
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// constructor
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SymbolButton::SymbolButton(const char* name, BShape* symbolShape,
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BMessage* message, uint32 borders)
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:
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BButton(name, NULL, message),
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fSymbol(symbolShape),
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fBorders(borders)
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{
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}
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SymbolButton::~SymbolButton()
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{
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delete fSymbol;
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}
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void
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SymbolButton::Draw(BRect updateRect)
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{
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uint32 flags = be_control_look->Flags(this);
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rgb_color base = LowColor();
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BRect bounds(Bounds());
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if (fBorders != 0) {
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be_control_look->DrawButtonFrame(this, bounds, updateRect, base,
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base, flags & ~BControlLook::B_DISABLED, fBorders);
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be_control_look->DrawButtonBackground(this, bounds, updateRect, base,
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flags);
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} else
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FillRect(updateRect, B_SOLID_LOW);
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if (fSymbol == NULL)
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return;
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if (IsEnabled()) {
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if (Value() == B_CONTROL_ON)
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base = tint_color(base, (B_DARKEN_4_TINT + B_DARKEN_MAX_TINT) / 2);
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else
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base = tint_color(base, B_DARKEN_4_TINT);
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} else {
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if (Value() == B_CONTROL_ON)
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base = tint_color(base, B_DARKEN_2_TINT);
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else
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base = tint_color(base, B_DARKEN_1_TINT);
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}
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BPoint offset;
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offset.x = (bounds.left + bounds.right) / 2;
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offset.y = (bounds.top + bounds.bottom) / 2;
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offset.x -= fSymbol->Bounds().Width() / 2;
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offset.y -= fSymbol->Bounds().Height() / 2;
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offset.x = floorf(offset.x - fSymbol->Bounds().left);
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offset.y = ceilf(offset.y - fSymbol->Bounds().top);
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MovePenTo(offset);
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BGradientLinear gradient;
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gradient.AddColor(tint_color(base, B_DARKEN_1_TINT), 0);
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gradient.AddColor(base, 255);
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gradient.SetStart(offset);
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offset.y += fSymbol->Bounds().Height();
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gradient.SetEnd(offset);
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FillShape(fSymbol, gradient);
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}
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BSize
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SymbolButton::MinSize()
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{
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if (fSymbol == NULL)
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return BButton::MinSize();
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BSize size;
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size.width = ceilf(fSymbol->Bounds().Width() * 2.5f);
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size.height = ceilf(fSymbol->Bounds().Height() * 2.5f);
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return BLayoutUtils::ComposeSize(ExplicitMinSize(), size);
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}
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BSize
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SymbolButton::MaxSize()
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{
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BSize size(MinSize());
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size.width = ceilf(size.width * 1.5f);
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return BLayoutUtils::ComposeSize(ExplicitMaxSize(), size);
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}
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void
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SymbolButton::SetSymbol(BShape* symbolShape)
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{
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delete fSymbol;
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fSymbol = symbolShape;
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}
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39
src/apps/mediaplayer/interface/SymbolButton.h
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39
src/apps/mediaplayer/interface/SymbolButton.h
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/*
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* Copyright 2010, Stephan Aßmus <superstippi@gmx.de>.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef SYMBOL_BUTTON_H
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#define SYMBOL_BUTTON_H
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#include <Button.h>
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#include <ControlLook.h>
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class BShape;
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class SymbolButton : public BButton {
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public:
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SymbolButton(const char* name,
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BShape* symbolShape,
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BMessage* message = NULL,
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uint32 borders
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= BControlLook::B_ALL_BORDERS);
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virtual ~SymbolButton();
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// BButton interface
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virtual void Draw(BRect updateRect);
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virtual BSize MinSize();
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virtual BSize MaxSize();
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// SymbolButton
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void SetSymbol(BShape* symbolShape);
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private:
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BShape* fSymbol;
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uint32 fBorders;
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};
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#endif // SYMBOL_BUTTON_H
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