Updated to new pattern-passing system
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@4122 a95241bf-73f2-0310-859d-f6bbb57e9c96
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c3ba6ec990
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652f7b9bbc
@ -183,7 +183,7 @@ void PreviewDriver::InvertRect(BRect r)
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view->viewbmp->Unlock();
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}
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void PreviewDriver::StrokeBezier(BPoint *pts, LayerData *d, int8 *pat)
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void PreviewDriver::StrokeBezier(BPoint *pts, LayerData *d, const Pattern &pat)
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{
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BPoint points[4];
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for(uint8 i=0;i<4;i++)
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@ -193,13 +193,13 @@ void PreviewDriver::StrokeBezier(BPoint *pts, LayerData *d, int8 *pat)
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drawview->SetHighColor(d->highcolor.GetColor32());
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drawview->SetLowColor(d->lowcolor.GetColor32());
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drawview->SetPenSize(d->pensize);
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drawview->StrokeBezier(points,*((pattern *)pat));
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drawview->StrokeBezier(points,*((pattern *)pat.GetInt8()));
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drawview->Sync();
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view->Invalidate();
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view->viewbmp->Unlock();
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}
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void PreviewDriver::FillBezier(BPoint *pts, LayerData *d, int8 *pat)
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void PreviewDriver::FillBezier(BPoint *pts, LayerData *d, const Pattern &pat)
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{
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BPoint points[4];
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for(uint8 i=0;i<4;i++)
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@ -209,159 +209,159 @@ void PreviewDriver::FillBezier(BPoint *pts, LayerData *d, int8 *pat)
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drawview->SetHighColor(d->highcolor.GetColor32());
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drawview->SetLowColor(d->lowcolor.GetColor32());
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drawview->SetPenSize(d->pensize);
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drawview->StrokeBezier(points,*((pattern *)pat));
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drawview->StrokeBezier(points,*((pattern *)pat.GetInt8()));
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drawview->Sync();
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view->Invalidate();
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view->viewbmp->Unlock();
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}
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void PreviewDriver::StrokeEllipse(BRect r, LayerData *d, int8 *pat)
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void PreviewDriver::StrokeEllipse(BRect r, LayerData *d, const Pattern &pat)
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{
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view->viewbmp->Lock();
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drawview->SetHighColor(d->highcolor.GetColor32());
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drawview->SetLowColor(d->lowcolor.GetColor32());
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drawview->SetPenSize(d->pensize);
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drawview->StrokeEllipse(r,*((pattern *)pat));
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drawview->StrokeEllipse(r,*((pattern *)pat.GetInt8()));
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drawview->Sync();
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view->Invalidate(r);
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view->viewbmp->Unlock();
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}
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void PreviewDriver::FillEllipse(BRect r, LayerData *d, int8 *pat)
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void PreviewDriver::FillEllipse(BRect r, LayerData *d, const Pattern &pat)
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{
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view->viewbmp->Lock();
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drawview->SetHighColor(d->highcolor.GetColor32());
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drawview->SetLowColor(d->lowcolor.GetColor32());
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drawview->SetPenSize(d->pensize);
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drawview->FillEllipse(r,*((pattern *)pat));
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drawview->FillEllipse(r,*((pattern *)pat.GetInt8()));
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drawview->Sync();
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view->Invalidate(r);
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view->viewbmp->Unlock();
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}
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void PreviewDriver::StrokeArc(BRect r, float angle, float span, LayerData *d, int8 *pat)
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void PreviewDriver::StrokeArc(BRect r, float angle, float span, LayerData *d, const Pattern &pat)
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{
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view->viewbmp->Lock();
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drawview->SetHighColor(d->highcolor.GetColor32());
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drawview->SetLowColor(d->lowcolor.GetColor32());
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drawview->SetPenSize(d->pensize);
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drawview->StrokeArc(r,angle,span,*((pattern *)pat));
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drawview->StrokeArc(r,angle,span,*((pattern *)pat.GetInt8()));
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drawview->Sync();
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view->Invalidate(r);
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view->viewbmp->Unlock();
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}
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void PreviewDriver::FillArc(BRect r, float angle, float span, LayerData *d, int8 *pat)
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void PreviewDriver::FillArc(BRect r, float angle, float span, LayerData *d, const Pattern &pat)
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{
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view->viewbmp->Lock();
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drawview->SetHighColor(d->highcolor.GetColor32());
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drawview->SetLowColor(d->lowcolor.GetColor32());
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drawview->SetPenSize(d->pensize);
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drawview->FillArc(r,angle,span,*((pattern *)pat));
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drawview->FillArc(r,angle,span,*((pattern *)pat.GetInt8()));
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drawview->Sync();
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view->Invalidate(r);
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view->viewbmp->Unlock();
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}
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void PreviewDriver::StrokeLine(BPoint start, BPoint end, LayerData *d, int8 *pat)
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void PreviewDriver::StrokeLine(BPoint start, BPoint end, LayerData *d, const Pattern &pat)
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{
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view->viewbmp->Lock();
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drawview->SetHighColor(d->highcolor.GetColor32());
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drawview->SetLowColor(d->lowcolor.GetColor32());
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drawview->SetPenSize(d->pensize);
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drawview->StrokeLine(start,end,*((pattern *)pat));
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drawview->StrokeLine(start,end,*((pattern *)pat.GetInt8()));
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drawview->Sync();
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view->Invalidate();
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view->viewbmp->Unlock();
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}
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void PreviewDriver::StrokePolygon(BPoint *ptlist, int32 numpts, BRect rect, LayerData *d, int8 *pat, bool is_closed=true)
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void PreviewDriver::StrokePolygon(BPoint *ptlist, int32 numpts, BRect rect, LayerData *d, const Pattern &pat, bool is_closed=true)
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{
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}
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void PreviewDriver::FillPolygon(BPoint *ptlist, int32 numpts, BRect rect, LayerData *d, int8 *pat)
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void PreviewDriver::FillPolygon(BPoint *ptlist, int32 numpts, BRect rect, LayerData *d, const Pattern &pat)
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{
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}
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void PreviewDriver::StrokeRect(BRect r, LayerData *d, int8 *pat)
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void PreviewDriver::StrokeRect(BRect r, LayerData *d, const Pattern &pat)
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{
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view->viewbmp->Lock();
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drawview->SetHighColor(d->highcolor.GetColor32());
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drawview->SetLowColor(d->lowcolor.GetColor32());
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drawview->SetPenSize(d->pensize);
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drawview->StrokeRect(r,*((pattern *)pat));
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drawview->StrokeRect(r,*((pattern *)pat.GetInt8()));
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drawview->Sync();
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view->Invalidate(r);
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view->viewbmp->Unlock();
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}
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void PreviewDriver::FillRect(BRect r, LayerData *d, int8 *pat)
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void PreviewDriver::FillRect(BRect r, LayerData *d, const Pattern &pat)
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{
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view->viewbmp->Lock();
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drawview->SetHighColor(d->highcolor.GetColor32());
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drawview->SetLowColor(d->lowcolor.GetColor32());
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drawview->SetPenSize(d->pensize);
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drawview->FillRect(r,*((pattern *)pat));
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drawview->FillRect(r,*((pattern *)pat.GetInt8()));
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drawview->Sync();
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view->Invalidate(r);
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view->viewbmp->Unlock();
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}
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void PreviewDriver::StrokeRoundRect(BRect r, float xrad, float yrad, LayerData *d, int8 *pat)
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void PreviewDriver::StrokeRoundRect(BRect r, float xrad, float yrad, LayerData *d, const Pattern &pat)
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{
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view->viewbmp->Lock();
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drawview->SetHighColor(d->highcolor.GetColor32());
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drawview->SetLowColor(d->lowcolor.GetColor32());
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drawview->SetPenSize(d->pensize);
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drawview->StrokeRoundRect(r,xrad,yrad,*((pattern *)pat));
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drawview->StrokeRoundRect(r,xrad,yrad,*((pattern *)pat.GetInt8()));
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drawview->Sync();
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view->Invalidate(r);
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view->viewbmp->Unlock();
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}
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void PreviewDriver::FillRoundRect(BRect r, float xrad, float yrad, LayerData *d, int8 *pat)
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void PreviewDriver::FillRoundRect(BRect r, float xrad, float yrad, LayerData *d, const Pattern &pat)
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{
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view->viewbmp->Lock();
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drawview->SetHighColor(d->highcolor.GetColor32());
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drawview->SetLowColor(d->lowcolor.GetColor32());
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drawview->SetPenSize(d->pensize);
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drawview->FillRoundRect(r,xrad,yrad,*((pattern *)pat));
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drawview->FillRoundRect(r,xrad,yrad,*((pattern *)pat.GetInt8()));
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drawview->Sync();
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view->Invalidate(r);
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view->viewbmp->Unlock();
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}
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/*
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void StrokeShape(SShape *sh, LayerData *d, int8 *pat)
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void StrokeShape(SShape *sh, LayerData *d, const Pattern &pat)
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{
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}
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void FillShape(SShape *sh, LayerData *d, int8 *pat)
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void FillShape(SShape *sh, LayerData *d, const Pattern &pat)
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{
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}
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*/
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void PreviewDriver::StrokeTriangle(BPoint *pts, BRect r, LayerData *d, int8 *pat)
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void PreviewDriver::StrokeTriangle(BPoint *pts, BRect r, LayerData *d, const Pattern &pat)
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{
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view->viewbmp->Lock();
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drawview->SetHighColor(d->highcolor.GetColor32());
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drawview->SetLowColor(d->lowcolor.GetColor32());
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drawview->SetPenSize(d->pensize);
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drawview->StrokeTriangle(pts[0],pts[1],
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pts[2],r,*((pattern *)pat));
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pts[2],r,*((pattern *)pat.GetInt8()));
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drawview->Sync();
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view->Invalidate(r);
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view->viewbmp->Unlock();
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}
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void PreviewDriver::FillTriangle(BPoint *pts, BRect r, LayerData *d, int8 *pat)
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void PreviewDriver::FillTriangle(BPoint *pts, BRect r, LayerData *d, const Pattern &pat)
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{
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view->viewbmp->Lock();
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drawview->SetHighColor(d->highcolor.GetColor32());
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drawview->SetLowColor(d->lowcolor.GetColor32());
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drawview->SetPenSize(d->pensize);
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drawview->FillTriangle(pts[0],pts[1],
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pts[2],r,*((pattern *)pat));
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pts[2],r,*((pattern *)pat.GetInt8()));
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drawview->Sync();
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view->Invalidate(r);
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view->viewbmp->Unlock();
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@ -69,23 +69,23 @@ public:
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// void DrawPicture(SPicture *pic, BPoint pt);
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void DrawString(const char *string, int32 length, BPoint pt, LayerData *d, escapement_delta *delta=NULL);
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void InvertRect(BRect r);
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void StrokeBezier(BPoint *pts, LayerData *d, int8 *pat);
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void FillBezier(BPoint *pts, LayerData *d, int8 *pat);
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void StrokeEllipse(BRect r, LayerData *d, int8 *pat);
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void FillEllipse(BRect r, LayerData *d, int8 *pat);
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void StrokeArc(BRect r, float angle, float span, LayerData *d, int8 *pat);
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void FillArc(BRect r, float angle, float span, LayerData *d, int8 *pat);
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void StrokeLine(BPoint start, BPoint end, LayerData *d, int8 *pat);
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void StrokePolygon(BPoint *ptlist, int32 numpts, BRect rect, LayerData *d, int8 *pat, bool is_closed=true);
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void FillPolygon(BPoint *ptlist, int32 numpts, BRect rect, LayerData *d, int8 *pat);
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void StrokeRect(BRect r, LayerData *d, int8 *pat);
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void FillRect(BRect r, LayerData *d, int8 *pat);
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void StrokeRoundRect(BRect r, float xrad, float yrad, LayerData *d, int8 *pat);
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void FillRoundRect(BRect r, float xrad, float yrad, LayerData *d, int8 *pat);
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// void StrokeShape(SShape *sh, LayerData *d, int8 *pat);
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// void FillShape(SShape *sh, LayerData *d, int8 *pat);
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void StrokeTriangle(BPoint *pts, BRect r, LayerData *d, int8 *pat);
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void FillTriangle(BPoint *pts, BRect r, LayerData *d, int8 *pat);
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void StrokeBezier(BPoint *pts, LayerData *d, const Pattern &pat);
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void FillBezier(BPoint *pts, LayerData *d, const Pattern &pat);
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void StrokeEllipse(BRect r, LayerData *d, const Pattern &pat);
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void FillEllipse(BRect r, LayerData *d, const Pattern &pat);
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void StrokeArc(BRect r, float angle, float span, LayerData *d, const Pattern &pat);
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void FillArc(BRect r, float angle, float span, LayerData *d, const Pattern &pat);
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void StrokeLine(BPoint start, BPoint end, LayerData *d, const Pattern &pat);
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void StrokePolygon(BPoint *ptlist, int32 numpts, BRect rect, LayerData *d, const Pattern &pat, bool is_closed=true);
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void FillPolygon(BPoint *ptlist, int32 numpts, BRect rect, LayerData *d, const Pattern &pat);
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void StrokeRect(BRect r, LayerData *d, const Pattern &pat);
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void FillRect(BRect r, LayerData *d, const Pattern &pat);
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void StrokeRoundRect(BRect r, float xrad, float yrad, LayerData *d, const Pattern &pat);
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void FillRoundRect(BRect r, float xrad, float yrad, LayerData *d, const Pattern &pat);
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// void StrokeShape(SShape *sh, LayerData *d, const Pattern &pat);
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// void FillShape(SShape *sh, LayerData *d, const Pattern &pat);
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void StrokeTriangle(BPoint *pts, BRect r, LayerData *d, const Pattern &pat);
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void FillTriangle(BPoint *pts, BRect r, LayerData *d, const Pattern &pat);
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void StrokeLineArray(BPoint *pts, int32 numlines, RGBColor *colors, LayerData *d);
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void SetMode(int32 mode);
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float StringWidth(const char *string, int32 length, LayerData *d);
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