Refactored quite a bit. In theory the tool does support profiling child
processes recursively. In practice that doesn't really work, though, for mainly two reasons: * The runtime loader doesn't update it's image IDs, so the symbol lookup doesn't work. Even, if the runtime loader would do that, we are notified before it had a chance to do it. * We're not tracking image creation/deletion yet, particularly fork() + exec*() leaves us totally clueless. Tracking images is quite unhandy with the current profiling API, though. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27603 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
parent
4eba6974b5
commit
64f885c7d2
@ -55,29 +55,233 @@ struct hit_symbol {
|
||||
};
|
||||
|
||||
|
||||
struct Team {
|
||||
team_info info;
|
||||
};
|
||||
struct Team;
|
||||
|
||||
|
||||
struct Thread {
|
||||
thread_info info;
|
||||
Team* team;
|
||||
|
||||
thread_id ID() const { return info.thread; }
|
||||
const char* Name() const { return info.name; }
|
||||
};
|
||||
|
||||
|
||||
class Team {
|
||||
public:
|
||||
Team()
|
||||
:
|
||||
fNubPort(-1),
|
||||
fSymbols(1000, true),
|
||||
fStartProfilerSize(0),
|
||||
fStartProfiler(NULL)
|
||||
{
|
||||
fInfo.team = -1;
|
||||
fDebugContext.nub_port = -1;
|
||||
}
|
||||
|
||||
~Team()
|
||||
{
|
||||
free(fStartProfiler);
|
||||
|
||||
if (fDebugContext.nub_port >= 0)
|
||||
destroy_debug_context(&fDebugContext);
|
||||
|
||||
if (fNubPort >= 0)
|
||||
remove_team_debugger(fInfo.team);
|
||||
}
|
||||
|
||||
status_t Init(team_id teamID, port_id debuggerPort)
|
||||
{
|
||||
// get team info
|
||||
status_t error = get_team_info(teamID, &fInfo);
|
||||
if (error != B_OK)
|
||||
return error;
|
||||
|
||||
// install ourselves as the team debugger
|
||||
fNubPort = install_team_debugger(teamID, debuggerPort);
|
||||
if (fNubPort < 0) {
|
||||
fprintf(stderr, "%s: Failed to install as debugger for team %ld: "
|
||||
"%s\n", kCommandName, teamID, strerror(fNubPort));
|
||||
return fNubPort;
|
||||
}
|
||||
|
||||
// init debug context
|
||||
error = init_debug_context(&fDebugContext, teamID, fNubPort);
|
||||
if (error != B_OK) {
|
||||
fprintf(stderr, "%s: Failed to init debug context for team %ld: "
|
||||
"%s\n", kCommandName, teamID, strerror(error));
|
||||
return error;
|
||||
}
|
||||
|
||||
// create symbol lookup context
|
||||
debug_symbol_lookup_context* lookupContext;
|
||||
error = debug_create_symbol_lookup_context(&fDebugContext,
|
||||
&lookupContext);
|
||||
if (error != B_OK) {
|
||||
fprintf(stderr, "%s: Failed to create symbol lookup context for "
|
||||
"team %ld: %s\n", kCommandName, teamID, strerror(error));
|
||||
return error;
|
||||
}
|
||||
|
||||
error = _LoadSymbols(lookupContext);
|
||||
debug_delete_symbol_lookup_context(lookupContext);
|
||||
if (error != B_OK)
|
||||
return error;
|
||||
|
||||
// prepare the start profiler message
|
||||
int32 symbolCount = fSymbols.CountItems();
|
||||
if (symbolCount == 0) {
|
||||
fprintf(stderr, "%s: Got no symbols at all...\n", kCommandName);
|
||||
return B_ERROR;
|
||||
}
|
||||
|
||||
printf("Found %ld functions.\n", symbolCount);
|
||||
|
||||
fStartProfilerSize = sizeof(debug_nub_start_profiler)
|
||||
+ (symbolCount - 1) * sizeof(debug_profile_function);
|
||||
printf("start profiler message size: %lu\n", fStartProfilerSize);
|
||||
fStartProfiler = (debug_nub_start_profiler*)malloc(fStartProfilerSize);
|
||||
if (fStartProfiler == NULL) {
|
||||
fprintf(stderr, "%s: Out of memory\n", kCommandName);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
fStartProfiler->reply_port = fDebugContext.reply_port;
|
||||
fStartProfiler->interval = 1000;
|
||||
fStartProfiler->function_count = symbolCount;
|
||||
|
||||
for (int32 i = 0; i < symbolCount; i++) {
|
||||
Symbol* symbol = fSymbols.ItemAt(i);
|
||||
debug_profile_function& function = fStartProfiler->functions[i];
|
||||
function.base = symbol->base;
|
||||
function.size = symbol->size;
|
||||
}
|
||||
|
||||
// set team debugging flags
|
||||
int32 teamDebugFlags = B_TEAM_DEBUG_THREADS
|
||||
| B_TEAM_DEBUG_TEAM_CREATION;
|
||||
set_team_debugging_flags(fNubPort, teamDebugFlags);
|
||||
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
status_t InitThread(Thread* thread)
|
||||
{
|
||||
// set thread debugging flags and start profiling
|
||||
int32 threadDebugFlags = 0;
|
||||
// if (!traceTeam) {
|
||||
// threadDebugFlags = B_THREAD_DEBUG_POST_SYSCALL
|
||||
// | (traceChildThreads
|
||||
// ? B_THREAD_DEBUG_SYSCALL_TRACE_CHILD_THREADS : 0);
|
||||
// }
|
||||
set_thread_debugging_flags(fNubPort, thread->ID(), threadDebugFlags);
|
||||
|
||||
// start profiling
|
||||
fStartProfiler->thread = thread->ID();
|
||||
debug_nub_start_profiler_reply reply;
|
||||
status_t error = send_debug_message(&fDebugContext,
|
||||
B_DEBUG_START_PROFILER, fStartProfiler, fStartProfilerSize, &reply,
|
||||
sizeof(reply));
|
||||
if (error != B_OK || (error = reply.error) != B_OK) {
|
||||
fprintf(stderr, "%s: Failed to start profiler for thread %ld: %s\n",
|
||||
kCommandName, thread->ID(), strerror(error));
|
||||
return error;
|
||||
}
|
||||
|
||||
// resume the target thread to be sure, it's running
|
||||
resume_thread(thread->ID());
|
||||
|
||||
thread->team = this;
|
||||
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
team_id ID() const
|
||||
{
|
||||
return fInfo.team;
|
||||
}
|
||||
|
||||
BObjectList<Symbol>& Symbols()
|
||||
{
|
||||
return fSymbols;
|
||||
}
|
||||
|
||||
int32 SymbolCount() const
|
||||
{
|
||||
return fSymbols.CountItems();
|
||||
}
|
||||
|
||||
private:
|
||||
status_t _LoadSymbols(debug_symbol_lookup_context* lookupContext)
|
||||
{
|
||||
// iterate through the team's images and collect the symbols
|
||||
image_info imageInfo;
|
||||
int32 cookie = 0;
|
||||
while (get_next_image_info(fInfo.team, &cookie, &imageInfo) == B_OK) {
|
||||
printf("Loading symbols of image \"%s\" (%ld)...\n",
|
||||
imageInfo.name, imageInfo.id);
|
||||
|
||||
// create symbol iterator
|
||||
debug_symbol_iterator* iterator;
|
||||
status_t error = debug_create_image_symbol_iterator(lookupContext,
|
||||
imageInfo.id, &iterator);
|
||||
if (error != B_OK) {
|
||||
printf("Failed to init symbol iterator: %s\n", strerror(error));
|
||||
continue;
|
||||
}
|
||||
|
||||
// iterate through the images
|
||||
char symbolName[1024];
|
||||
int32 symbolType;
|
||||
void* symbolLocation;
|
||||
size_t symbolSize;
|
||||
while (debug_next_image_symbol(iterator, symbolName, sizeof(symbolName),
|
||||
&symbolType, &symbolLocation, &symbolSize) == B_OK) {
|
||||
// printf(" %s %p (%6lu) %s\n",
|
||||
// symbolType == B_SYMBOL_TYPE_TEXT ? "text" : "data",
|
||||
// symbolLocation, symbolSize, symbolName);
|
||||
if (symbolSize > 0 && symbolType == B_SYMBOL_TYPE_TEXT) {
|
||||
Symbol* symbol = new(std::nothrow) Symbol(
|
||||
(addr_t)symbolLocation, symbolSize, symbolName);
|
||||
if (symbol == NULL || !fSymbols.AddItem(symbol)) {
|
||||
delete symbol;
|
||||
fprintf(stderr, "%s: Out of memory\n", kCommandName);
|
||||
debug_delete_image_symbol_iterator(iterator);
|
||||
return B_NO_MEMORY;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
debug_delete_image_symbol_iterator(iterator);
|
||||
}
|
||||
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
private:
|
||||
team_info fInfo;
|
||||
port_id fNubPort;
|
||||
debug_context fDebugContext;
|
||||
BObjectList<Symbol> fSymbols;
|
||||
size_t fStartProfilerSize;
|
||||
debug_nub_start_profiler* fStartProfiler;
|
||||
};
|
||||
|
||||
|
||||
class ThreadManager {
|
||||
public:
|
||||
ThreadManager()
|
||||
ThreadManager(port_id debuggerPort)
|
||||
:
|
||||
fTeams(20, true),
|
||||
fThreads(20, true)
|
||||
fThreads(20, true),
|
||||
fDebuggerPort(debuggerPort),
|
||||
fDebuggerMessage(NULL),
|
||||
fMaxDebuggerMessageSize(0)
|
||||
{
|
||||
}
|
||||
|
||||
status_t AddTeam(team_id teamID)
|
||||
status_t AddTeam(team_id teamID, Team** _team = NULL)
|
||||
{
|
||||
if (FindTeam(teamID) != NULL)
|
||||
return B_BAD_VALUE;
|
||||
@ -86,13 +290,20 @@ public:
|
||||
if (team == NULL)
|
||||
return B_NO_MEMORY;
|
||||
|
||||
status_t error = get_team_info(teamID, &team->info);
|
||||
status_t error = team->Init(teamID, fDebuggerPort);
|
||||
if (error == B_OK)
|
||||
error = _ReallocateDebuggerMessage(team->SymbolCount());
|
||||
|
||||
if (error != B_OK) {
|
||||
delete team;
|
||||
return error;
|
||||
}
|
||||
|
||||
fTeams.AddItem(team);
|
||||
|
||||
if (_team != NULL)
|
||||
*_team = team;
|
||||
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
@ -101,11 +312,22 @@ public:
|
||||
if (FindThread(threadID) != NULL)
|
||||
return B_BAD_VALUE;
|
||||
|
||||
thread_info threadInfo;
|
||||
status_t error = get_thread_info(threadID, &threadInfo);
|
||||
if (error != B_OK)
|
||||
return error;
|
||||
|
||||
Team* team = FindTeam(threadInfo.team);
|
||||
if (team == NULL)
|
||||
return B_BAD_TEAM_ID;
|
||||
|
||||
Thread* thread = new(std::nothrow) Thread;
|
||||
if (thread == NULL)
|
||||
return B_NO_MEMORY;
|
||||
|
||||
status_t error = get_thread_info(threadID, &thread->info);
|
||||
thread->info = threadInfo;
|
||||
|
||||
error = team->InitThread(thread);
|
||||
if (error != B_OK) {
|
||||
delete thread;
|
||||
return error;
|
||||
@ -130,7 +352,7 @@ public:
|
||||
Team* FindTeam(team_id teamID) const
|
||||
{
|
||||
for (int32 i = 0; Team* team = fTeams.ItemAt(i); i++) {
|
||||
if (team->info.team == teamID)
|
||||
if (team->ID() == teamID)
|
||||
return team;
|
||||
}
|
||||
return NULL;
|
||||
@ -145,9 +367,44 @@ public:
|
||||
return NULL;
|
||||
}
|
||||
|
||||
debug_debugger_message_data* DebuggerMessage() const
|
||||
{
|
||||
return fDebuggerMessage;
|
||||
}
|
||||
|
||||
size_t MaxDebuggerMessageSize() const
|
||||
{
|
||||
return fMaxDebuggerMessageSize;
|
||||
}
|
||||
|
||||
private:
|
||||
BObjectList<Team> fTeams;
|
||||
BObjectList<Thread> fThreads;
|
||||
status_t _ReallocateDebuggerMessage(int32 symbolCount)
|
||||
{
|
||||
// allocate memory for the reply
|
||||
size_t maxMessageSize = max_c(sizeof(debug_debugger_message_data),
|
||||
sizeof(debug_profiler_stopped) + 8 * symbolCount);
|
||||
if (maxMessageSize <= fMaxDebuggerMessageSize)
|
||||
return B_OK;
|
||||
|
||||
debug_debugger_message_data* message = (debug_debugger_message_data*)
|
||||
realloc(fDebuggerMessage, maxMessageSize);
|
||||
if (message == NULL) {
|
||||
fprintf(stderr, "%s: Out of memory\n", kCommandName);
|
||||
return B_NO_MEMORY;
|
||||
}
|
||||
|
||||
fDebuggerMessage = message;
|
||||
fMaxDebuggerMessageSize = maxMessageSize;
|
||||
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
private:
|
||||
BObjectList<Team> fTeams;
|
||||
BObjectList<Thread> fThreads;
|
||||
port_id fDebuggerPort;
|
||||
debug_debugger_message_data* fDebuggerMessage;
|
||||
size_t fMaxDebuggerMessageSize;
|
||||
};
|
||||
|
||||
|
||||
@ -267,151 +524,17 @@ main(int argc, const char* const* argv)
|
||||
exit(1);
|
||||
}
|
||||
|
||||
// install ourselves as the team debugger
|
||||
port_id nubPort = install_team_debugger(teamID, debuggerPort);
|
||||
if (nubPort < 0) {
|
||||
fprintf(stderr, "%s: Failed to install team debugger: %s\n",
|
||||
kCommandName, strerror(nubPort));
|
||||
// add team and thread to the thread manager
|
||||
ThreadManager threadManager(debuggerPort);
|
||||
if (threadManager.AddTeam(teamID) != B_OK
|
||||
|| threadManager.AddThread(threadID) != B_OK) {
|
||||
exit(1);
|
||||
}
|
||||
|
||||
ThreadManager threadManager;
|
||||
threadManager.AddTeam(teamID);
|
||||
threadManager.AddThread(threadID);
|
||||
|
||||
// init debug context
|
||||
debug_context debugContext;
|
||||
status_t error = init_debug_context(&debugContext, teamID, nubPort);
|
||||
if (error != B_OK) {
|
||||
fprintf(stderr, "%s: Failed to init debug context: %s\n",
|
||||
kCommandName, strerror(error));
|
||||
exit(1);
|
||||
}
|
||||
|
||||
// create symbol lookup context
|
||||
debug_symbol_lookup_context* lookupContext;
|
||||
error = debug_create_symbol_lookup_context(&debugContext,
|
||||
&lookupContext);
|
||||
if (error != B_OK) {
|
||||
fprintf(stderr, "%s: Failed to create symbol lookup context: %s\n",
|
||||
kCommandName, strerror(error));
|
||||
exit(1);
|
||||
}
|
||||
|
||||
// iterate through the team's images and collect the symbols
|
||||
BObjectList<Symbol> symbols(1000, true);
|
||||
image_info imageInfo;
|
||||
int32 cookie = 0;
|
||||
while (get_next_image_info(teamID, &cookie, &imageInfo) == B_OK) {
|
||||
printf("Loading symbols of image \"%s\" (%ld)...\n",
|
||||
imageInfo.name, imageInfo.id);
|
||||
// create symbol iterator
|
||||
debug_symbol_iterator* iterator;
|
||||
error = debug_create_image_symbol_iterator(lookupContext, imageInfo.id,
|
||||
&iterator);
|
||||
if (error != B_OK) {
|
||||
printf("Failed to init symbol iterator: %s\n", strerror(error));
|
||||
continue;
|
||||
}
|
||||
|
||||
// iterate through the images
|
||||
char symbolName[1024];
|
||||
int32 symbolType;
|
||||
void* symbolLocation;
|
||||
size_t symbolSize;
|
||||
while (debug_next_image_symbol(iterator, symbolName, sizeof(symbolName),
|
||||
&symbolType, &symbolLocation, &symbolSize) == B_OK) {
|
||||
// printf(" %s %p (%6lu) %s\n",
|
||||
// symbolType == B_SYMBOL_TYPE_TEXT ? "text" : "data",
|
||||
// symbolLocation, symbolSize, symbolName);
|
||||
if (symbolSize > 0 && symbolType == B_SYMBOL_TYPE_TEXT) {
|
||||
Symbol* symbol = new(std::nothrow) Symbol(
|
||||
(addr_t)symbolLocation, symbolSize, symbolName);
|
||||
if (symbol == NULL || !symbols.AddItem(symbol)) {
|
||||
delete symbol;
|
||||
fprintf(stderr, "%s: Out of memory\n", kCommandName);
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
debug_delete_image_symbol_iterator(iterator);
|
||||
}
|
||||
|
||||
debug_delete_symbol_lookup_context(lookupContext);
|
||||
|
||||
// prepare the start profiler message
|
||||
int32 symbolCount = symbols.CountItems();
|
||||
if (symbolCount == 0) {
|
||||
fprintf(stderr, "%s: Got no symbols at all, exiting...\n",
|
||||
kCommandName);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
printf("Found %ld functions.\n", symbolCount);
|
||||
|
||||
size_t startProfilerSize = sizeof(debug_nub_start_profiler)
|
||||
+ (symbolCount - 1) * sizeof(debug_profile_function);
|
||||
printf("start profiler message size: %lu\n", startProfilerSize);
|
||||
debug_nub_start_profiler* startProfiler
|
||||
= (debug_nub_start_profiler*)malloc(startProfilerSize);
|
||||
if (startProfiler == NULL) {
|
||||
fprintf(stderr, "%s: Out of memory\n", kCommandName);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
startProfiler->reply_port = debugContext.reply_port;
|
||||
startProfiler->thread = threadID;
|
||||
startProfiler->interval = 1000;
|
||||
startProfiler->function_count = symbolCount;
|
||||
|
||||
for (int32 i = 0; i < symbolCount; i++) {
|
||||
Symbol* symbol = symbols.ItemAt(i);
|
||||
debug_profile_function& function = startProfiler->functions[i];
|
||||
function.base = symbol->base;
|
||||
function.size = symbol->size;
|
||||
}
|
||||
|
||||
// allocate memory for the reply
|
||||
size_t maxMessageSize = max_c(sizeof(debug_debugger_message_data),
|
||||
sizeof(debug_profiler_stopped) + 8 * symbolCount);
|
||||
debug_debugger_message_data* message = (debug_debugger_message_data*)
|
||||
malloc(maxMessageSize);
|
||||
if (message == NULL) {
|
||||
fprintf(stderr, "%s: Out of memory\n", kCommandName);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
// set team debugging flags
|
||||
int32 teamDebugFlags = B_TEAM_DEBUG_THREADS;
|
||||
set_team_debugging_flags(nubPort, teamDebugFlags);
|
||||
|
||||
// set thread debugging flags and start profiling
|
||||
if (threadID >= 0) {
|
||||
int32 threadDebugFlags = 0;
|
||||
// if (!traceTeam) {
|
||||
// threadDebugFlags = B_THREAD_DEBUG_POST_SYSCALL
|
||||
// | (traceChildThreads
|
||||
// ? B_THREAD_DEBUG_SYSCALL_TRACE_CHILD_THREADS : 0);
|
||||
// }
|
||||
set_thread_debugging_flags(nubPort, threadID, threadDebugFlags);
|
||||
|
||||
// start profiling
|
||||
debug_nub_start_profiler_reply reply;
|
||||
error = send_debug_message(&debugContext, B_DEBUG_START_PROFILER,
|
||||
startProfiler, startProfilerSize, &reply, sizeof(reply));
|
||||
if (error != B_OK || (error = reply.error) != B_OK) {
|
||||
fprintf(stderr, "%s: Failed to start profiler: %s\n",
|
||||
kCommandName, strerror(error));
|
||||
exit(1);
|
||||
}
|
||||
|
||||
// resume the target thread to be sure, it's running
|
||||
resume_thread(threadID);
|
||||
}
|
||||
|
||||
// debug loop
|
||||
while (true) {
|
||||
size_t maxMessageSize = threadManager.MaxDebuggerMessageSize();
|
||||
debug_debugger_message_data* message = threadManager.DebuggerMessage();
|
||||
bool quitLoop = false;
|
||||
int32 code;
|
||||
ssize_t messageSize = read_port(debuggerPort, &code, message,
|
||||
@ -434,6 +557,9 @@ printf("start profiler message size: %lu\n", startProfilerSize);
|
||||
if (thread == NULL)
|
||||
break;
|
||||
|
||||
BObjectList<Symbol>& symbols = thread->team->Symbols();
|
||||
int32 symbolCount = symbols.CountItems();
|
||||
|
||||
int64 totalTicks = message->profiler_stopped.total_ticks;
|
||||
int64 missedTicks = message->profiler_stopped.missed_ticks;
|
||||
bigtime_t interval = message->profiler_stopped.interval;
|
||||
@ -485,6 +611,20 @@ printf("start profiler message size: %lu\n", startProfilerSize);
|
||||
break;
|
||||
}
|
||||
|
||||
case B_DEBUGGER_MESSAGE_TEAM_CREATED:
|
||||
threadManager.AddTeam(message->team_created.new_team);
|
||||
break;
|
||||
case B_DEBUGGER_MESSAGE_TEAM_DELETED:
|
||||
// a debugged team is gone -- quit, if it is our team
|
||||
quitLoop = message->origin.team == teamID;
|
||||
break;
|
||||
case B_DEBUGGER_MESSAGE_THREAD_CREATED:
|
||||
threadManager.AddThread(message->thread_created.new_thread);
|
||||
break;
|
||||
case B_DEBUGGER_MESSAGE_THREAD_DELETED:
|
||||
threadManager.RemoveThread(message->origin.thread);
|
||||
break;
|
||||
|
||||
case B_DEBUGGER_MESSAGE_POST_SYSCALL:
|
||||
case B_DEBUGGER_MESSAGE_SIGNAL_RECEIVED:
|
||||
case B_DEBUGGER_MESSAGE_THREAD_DEBUGGED:
|
||||
@ -494,37 +634,9 @@ printf("start profiler message size: %lu\n", startProfilerSize);
|
||||
case B_DEBUGGER_MESSAGE_SINGLE_STEP:
|
||||
case B_DEBUGGER_MESSAGE_PRE_SYSCALL:
|
||||
case B_DEBUGGER_MESSAGE_EXCEPTION_OCCURRED:
|
||||
case B_DEBUGGER_MESSAGE_TEAM_CREATED:
|
||||
case B_DEBUGGER_MESSAGE_THREAD_CREATED:
|
||||
{
|
||||
thread_id newThread = message->thread_created.new_thread;
|
||||
if (threadManager.AddThread(newThread) == B_OK) {
|
||||
// start profiling
|
||||
startProfiler->thread = newThread;
|
||||
debug_nub_start_profiler_reply reply;
|
||||
error = send_debug_message(&debugContext,
|
||||
B_DEBUG_START_PROFILER, startProfiler,
|
||||
startProfilerSize, &reply, sizeof(reply));
|
||||
if (error != B_OK || (error = reply.error) != B_OK) {
|
||||
fprintf(stderr, "%s: Failed to start profiler for "
|
||||
"thread %ld: %s\n", kCommandName, newThread,
|
||||
strerror(error));
|
||||
threadManager.RemoveThread(newThread);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case B_DEBUGGER_MESSAGE_THREAD_DELETED:
|
||||
threadManager.RemoveThread(message->origin.thread);
|
||||
break;
|
||||
case B_DEBUGGER_MESSAGE_IMAGE_CREATED:
|
||||
case B_DEBUGGER_MESSAGE_IMAGE_DELETED:
|
||||
break;
|
||||
|
||||
case B_DEBUGGER_MESSAGE_TEAM_DELETED:
|
||||
// the debugged team is gone
|
||||
quitLoop = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (quitLoop)
|
||||
@ -536,7 +648,5 @@ printf("start profiler message size: %lu\n", startProfilerSize);
|
||||
continue_thread(message->origin.nub_port, message->origin.thread);
|
||||
}
|
||||
|
||||
destroy_debug_context(&debugContext);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user