Added Architecture and DebuggerInterface to the TeamDebugModel.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31117 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -13,9 +13,12 @@
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// #pragma mark - TeamDebugModel
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TeamDebugModel::TeamDebugModel(Team* team)
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TeamDebugModel::TeamDebugModel(Team* team, DebuggerInterface* debuggerInterface,
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Architecture* architecture)
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:
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fTeam(team)
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fTeam(team),
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fDebuggerInterface(debuggerInterface),
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fArchitecture(architecture)
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{
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}
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@ -14,13 +14,19 @@
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//};
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class Architecture;
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class DebuggerInterface;
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class TeamDebugModel {
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public:
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class Event;
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class Listener;
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public:
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TeamDebugModel(Team* team);
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TeamDebugModel(Team* team,
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DebuggerInterface* debuggerInterface,
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Architecture* architecture);
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~TeamDebugModel();
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status_t Init();
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@ -29,6 +35,10 @@ public:
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void Unlock() { fTeam->Unlock(); }
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Team* GetTeam() const { return fTeam; }
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DebuggerInterface* GetDebuggerInterface() const
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{ return fDebuggerInterface; }
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Architecture* GetArchitecture() const
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{ return fArchitecture; }
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void AddListener(Listener* listener);
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void RemoveListener(Listener* listener);
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@ -38,6 +48,8 @@ private:
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private:
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Team* fTeam;
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DebuggerInterface* fDebuggerInterface;
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Architecture* fArchitecture;
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ListenerList fListeners;
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};
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@ -81,15 +81,6 @@ TeamDebugger::Init(team_id teamID, thread_id threadID, bool stopInMain)
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fTeam->SetName(teamInfo.args);
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// TODO: Set a better name!
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// create the team debug model
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fDebugModel = new(std::nothrow) TeamDebugModel(fTeam);
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if (fDebugModel == NULL)
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return B_NO_MEMORY;
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error = fDebugModel->Init();
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if (error != B_OK)
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return error;
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// create our worker
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fWorker = new(std::nothrow) Worker;
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if (fWorker == NULL)
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@ -108,6 +99,16 @@ TeamDebugger::Init(team_id teamID, thread_id threadID, bool stopInMain)
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if (error != B_OK)
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return error;
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// create the team debug model
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fDebugModel = new(std::nothrow) TeamDebugModel(fTeam, fDebuggerInterface,
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fDebuggerInterface->GetArchitecture());
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if (fDebugModel == NULL)
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return B_NO_MEMORY;
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error = fDebugModel->Init();
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if (error != B_OK)
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return error;
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// set team debugging flags
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fDebuggerInterface->SetTeamDebuggingFlags(
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B_TEAM_DEBUG_THREADS | B_TEAM_DEBUG_IMAGES);
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