Updated to use new patten passing code.

BeDecorator updated from work on DefaultDecorator


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@4120 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
DarkWyrm 2003-07-28 19:14:36 +00:00
parent 10aef7cbc0
commit 634831d856
5 changed files with 482 additions and 194 deletions

View File

@ -21,7 +21,7 @@
//
// File Name: BeDecorator.cpp
// Author: DarkWyrm <bpmagic@columbus.rr.com>
// Description: Decorator in the style of BeOS R5
// Description: Fallback decorator for the app_server
//
//------------------------------------------------------------------------------
#include <Rect.h>
@ -30,10 +30,10 @@
#include "LayerData.h"
#include "ColorUtils.h"
#include "BeDecorator.h"
#include "PatternHandler.h"
#include "RGBColor.h"
//#define DEBUG_DECORATOR
#include "RectUtils.h"
#include <stdio.h>
#define USE_VIEW_FILL_HACK
@ -44,28 +44,23 @@
BeDecorator::BeDecorator(BRect rect, int32 wlook, int32 wfeel, int32 wflags)
: Decorator(rect,wlook,wfeel,wflags)
{
taboffset=0;
titlepixelwidth=0;
framecolors=new RGBColor[5];
framecolors[0].SetColor(255,255,255);
framecolors[1].SetColor(216,216,216);
framecolors[2].SetColor(152,152,152);
framecolors[3].SetColor(136,136,136);
framecolors[4].SetColor(96,96,96);
_SetFocus();
// These hard-coded assignments will go bye-bye when the system _colors
// API is implemented
frame_highercol.SetColor(216,216,216);
frame_lowercol.SetColor(110,110,110);
textcol.SetColor(0,0,0);
frame_highcol=frame_lowercol.MakeBlendColor(frame_highercol,0.75);
frame_midcol=frame_lowercol.MakeBlendColor(frame_highercol,0.5);
frame_lowcol=frame_lowercol.MakeBlendColor(frame_highercol,0.25);
_DoLayout();
// This flag is used to determine whether or not we're moving the tab
slidetab=false;
solidhigh=0xFFFFFFFFFFFFFFFFLL;
solidlow=0;
// tab_highcol=_colors->window_tab;
// tab_lowcol=_colors->window_tab;
@ -81,6 +76,7 @@ BeDecorator::~BeDecorator(void)
#ifdef DEBUG_DECORATOR
printf("BeDecorator: ~BeDecorator()\n");
#endif
delete [] framecolors;
}
click_type BeDecorator::Clicked(BPoint pt, int32 buttons, int32 modifiers)
@ -184,14 +180,48 @@ printf("BeDecorator: Do Layout\n");
_borderrect=_frame;
_closerect=_frame;
switch(GetLook())
{
case B_FLOATING_WINDOW_LOOK:
case B_MODAL_WINDOW_LOOK:
// We're going to make the frame 5 pixels wide, no matter what. R5's decorator frame
// requires the skills of a gaming master to click on the tiny frame if resizing is necessary,
// and there *are* apps which do this
// borderwidth=3;
// break;
case B_BORDERED_WINDOW_LOOK:
case B_TITLED_WINDOW_LOOK:
case B_DOCUMENT_WINDOW_LOOK:
borderwidth=5;
break;
default:
borderwidth=0;
}
textoffset=(_look==B_FLOATING_WINDOW_LOOK)?5:7;
_closerect.left+=(_look==B_FLOATING_WINDOW_LOOK)?2:4;
_closerect.top+=(_look==B_FLOATING_WINDOW_LOOK)?6:4;
_closerect.right=_closerect.left+10;
_closerect.bottom=_closerect.top+10;
_borderrect.top+=19;
if(borderwidth)
{
// Set up the border rectangles to handle the window's frame
rightborder=leftborder=topborder=bottomborder=_borderrect;
// We want the rectangles to intersect because of the beveled intersections, so all
// that is necessary is to set the short dimension of each side
leftborder.right=leftborder.left+borderwidth;
rightborder.left=rightborder.right-borderwidth;
topborder.bottom=topborder.top+borderwidth;
bottomborder.top=bottomborder.bottom-borderwidth;
}
_resizerect.top=_resizerect.bottom-18;
_resizerect.left=_resizerect.right-18;
@ -307,9 +337,10 @@ printf("BeDecorator: Draw(%.1f,%.1f,%.1f,%.1f)\n",update.left,update.top,update.
_layerdata.highcolor=_colors->document_background;
if(_borderrect.Intersects(update))
_driver->FillRect(_borderrect,&_layerdata,(int8*)&solidhigh);
_driver->FillRect(_borderrect & update,&_layerdata,pat_solidhigh);
_DrawFrame(update);
}
void BeDecorator::Draw(void)
@ -318,13 +349,13 @@ void BeDecorator::Draw(void)
// things
// Draw the top view's client area - just a hack :)
_layerdata.highcolor=_colors->document_background;
// _layerdata.highcolor=_colors->document_background;
// _driver->FillRect(_borderrect,&_layerdata,pat_solidhigh);
_driver->FillRect(_borderrect,&_layerdata,(int8*)&solidhigh);
DrawFrame();
DrawTab();
}
void BeDecorator::_DrawZoom(BRect r)
@ -353,9 +384,9 @@ void BeDecorator::_DrawTab(BRect r)
return;
_layerdata.highcolor=(GetFocus())?_colors->window_tab:_colors->inactive_window_tab;
_driver->FillRect(_tabrect,&_layerdata,(int8*)&solidhigh);
_layerdata.highcolor=frame_lowcol;
_driver->StrokeLine(_tabrect.LeftBottom(),_tabrect.RightBottom(),&_layerdata,(int8*)&solidhigh);
_driver->FillRect(_tabrect,&_layerdata,pat_solidhigh);
_layerdata.highcolor=framecolors[3];
_driver->StrokeLine(_tabrect.LeftBottom(),_tabrect.RightBottom(),&_layerdata,pat_solidhigh);
_DrawTitle(_tabrect);
@ -409,7 +440,7 @@ void BeDecorator::DrawBlendedRect(BRect r, bool down)
uint8(startcol.blue-(i*bstep)));
_layerdata.highcolor=tmpcol;
_driver->StrokeLine(BPoint(r.left,r.top+i),
BPoint(r.left+i,r.top),&_layerdata,(int8*)&solidhigh);
BPoint(r.left+i,r.top),&_layerdata,pat_solidhigh);
SetRGBColor(&tmpcol, uint8(halfcol.red-(i*rstep)),
uint8(halfcol.green-(i*gstep)),
@ -417,99 +448,350 @@ void BeDecorator::DrawBlendedRect(BRect r, bool down)
_layerdata.highcolor=tmpcol;
_driver->StrokeLine(BPoint(r.left+steps,r.top+i),
BPoint(r.left+i,r.top+steps),&_layerdata,(int8*)&solidhigh);
BPoint(r.left+i,r.top+steps),&_layerdata,pat_solidhigh);
}
// _layerdata.highcolor=startcol;
// _driver->FillRect(r,&_layerdata,(int8*)&solidhigh);
_layerdata.highcolor=frame_lowcol;
_driver->StrokeRect(r,&_layerdata,(int8*)&solidhigh);
// _driver->FillRect(r,&_layerdata,pat_solidhigh);
_layerdata.highcolor=framecolors[3];
_driver->StrokeRect(r,&_layerdata,pat_solidhigh);
}
void BeDecorator::_DrawFrame(BRect rect)
void BeDecorator::_DrawFrame(BRect invalid)
{
// Duh, draws the window frame, I think. ;)
#ifdef USE_VIEW_FILL_HACK
_driver->FillRect(_borderrect,&_layerdata,(int8*)&solidhigh);
#endif
// We need to test each side to determine whether or not it needs drawn. Additionally,
// we must clip the lines drawn by this function to the invalid rectangle we are given
#ifdef USE_VIEW_FILL_HACK
_driver->FillRect(_borderrect,&_layerdata,pat_solidhigh);
#endif
if(_look==B_NO_BORDER_WINDOW_LOOK)
if(!borderwidth)
return;
BRect r=_borderrect;
// Data specifically for the StrokeLineArray call.
int32 numlines=0, maxlines=20;
_layerdata.highcolor=frame_midcol;
_driver->StrokeLine(BPoint(r.left,r.top),BPoint(r.right-1,r.top),
&_layerdata,(int8*)&solidhigh);
_layerdata.highcolor=frame_lowcol;
_driver->StrokeLine(BPoint(r.left,r.top),BPoint(r.left,r.bottom),
&_layerdata,(int8*)&solidhigh);
_layerdata.highcolor=frame_lowercol;
_driver->StrokeLine(BPoint(r.right,r.bottom),BPoint(r.right,r.top),
&_layerdata,(int8*)&solidhigh);
_layerdata.highcolor=frame_lowercol;
_driver->StrokeLine(BPoint(r.right,r.bottom),BPoint(r.left,r.bottom),
&_layerdata,(int8*)&solidhigh);
r.InsetBy(1,1);
_layerdata.highcolor=frame_highercol;
_driver->StrokeLine(BPoint(r.left,r.top),BPoint(r.right-1,r.top),
&_layerdata,(int8*)&solidhigh);
_layerdata.highcolor=frame_highercol;
_driver->StrokeLine(BPoint(r.left,r.top),BPoint(r.left,r.bottom),
&_layerdata,(int8*)&solidhigh);
_layerdata.highcolor=frame_midcol;
_driver->StrokeLine(BPoint(r.right,r.bottom),BPoint(r.right,r.top),
&_layerdata,(int8*)&solidhigh);
_layerdata.highcolor=frame_midcol;
_driver->StrokeLine(BPoint(r.right,r.bottom),BPoint(r.left,r.bottom),
&_layerdata,(int8*)&solidhigh);
BPoint points[maxlines*2];
RGBColor colors[maxlines];
r.InsetBy(1,1);
_layerdata.highcolor=frame_highcol;
_driver->StrokeRect(r,&_layerdata,(int8*)&solidhigh);
// For quick calculation of gradients for each side. Top is same as left, right is same as
// bottom
// int8 rightindices[borderwidth],leftindices[borderwidth];
int8 *rightindices=new int8[borderwidth],
*leftindices=new int8[borderwidth];
if(borderwidth==5)
{
leftindices[0]=2;
leftindices[1]=0;
leftindices[2]=1;
leftindices[3]=3;
leftindices[4]=2;
r.InsetBy(1,1);
_layerdata.highcolor=frame_lowercol;
_driver->StrokeLine(BPoint(r.left,r.top),BPoint(r.right-1,r.top),
&_layerdata,(int8*)&solidhigh);
_layerdata.highcolor=frame_lowercol;
_driver->StrokeLine(BPoint(r.left,r.top),BPoint(r.left,r.bottom),
&_layerdata,(int8*)&solidhigh);
_layerdata.highcolor=frame_highercol;
_driver->StrokeLine(BPoint(r.right,r.bottom),BPoint(r.right,r.top),
&_layerdata,(int8*)&solidhigh);
_layerdata.highcolor=frame_highercol;
_driver->StrokeLine(BPoint(r.right,r.bottom),BPoint(r.left,r.bottom),
&_layerdata,(int8*)&solidhigh);
_driver->StrokeRect(_borderrect,&_layerdata,(int8*)&solidhigh);
rightindices[0]=2;
rightindices[1]=0;
rightindices[2]=1;
rightindices[3]=3;
rightindices[4]=4;
}
else
{
// TODO: figure out border colors for floating window look
leftindices[0]=2;
leftindices[1]=2;
leftindices[2]=1;
leftindices[3]=1;
leftindices[4]=4;
rightindices[0]=2;
rightindices[1]=2;
rightindices[2]=1;
rightindices[3]=1;
rightindices[4]=4;
}
// Variables used in each calculation
int32 startx,endx,starty,endy,i;
bool topcorner,bottomcorner,leftcorner,rightcorner;
int8 step,colorindex;
BRect r;
BPoint start, end;
// Right side
if(TestRectIntersection(rightborder,invalid))
{
// We may not have to redraw the entire width of the frame itself. Rare case, but
// it must be accounted for.
startx=(int32) MAX(invalid.left,rightborder.left);
endx=(int32) MIN(invalid.right,rightborder.right);
// We'll need these flags to see if we must include the corners in final line
// calculations
r=(rightborder);
r.bottom=r.top+borderwidth;
topcorner=TestRectIntersection(invalid,r);
r=rightborder;
r.top=r.bottom-borderwidth;
bottomcorner=TestRectIntersection(invalid,r);
step=(borderwidth==5)?1:2;
colorindex=0;
// Generate the lines for this side
for(i=startx+1; i<=endx; i++)
{
start.x=end.x=i;
if(topcorner)
{
start.y=rightborder.top+(borderwidth-(i-rightborder.left));
start.y=MAX(start.y,invalid.top);
}
else
start.y=MAX(start.y+borderwidth,invalid.top);
if(bottomcorner)
{
end.y=rightborder.bottom-(borderwidth-(i-rightborder.left));
end.y=MIN(end.y,invalid.bottom);
}
else
end.y=MIN(end.y-borderwidth,invalid.bottom);
// Make the appropriate
points[numlines*2]=start;
points[(numlines*2)+1]=end;
colors[numlines]=framecolors[rightindices[colorindex]];
colorindex+=step;
numlines++;
}
}
// Left side
if(TestRectIntersection(leftborder,invalid))
{
// We may not have to redraw the entire width of the frame itself. Rare case, but
// it must be accounted for.
startx=(int32) MAX(invalid.left,leftborder.left);
endx=(int32) MIN(invalid.right,leftborder.right);
// We'll need these flags to see if we must include the corners in final line
// calculations
r=leftborder;
r.bottom=r.top+borderwidth;
topcorner=TestRectIntersection(invalid,r);
r=leftborder;
r.top=r.bottom-borderwidth;
bottomcorner=TestRectIntersection(invalid,r);
step=(borderwidth==5)?1:2;
colorindex=0;
// Generate the lines for this side
for(i=startx; i<endx; i++)
{
start.x=end.x=i;
if(topcorner)
{
start.y=leftborder.top+(i-leftborder.left);
start.y=MAX(start.y,invalid.top);
}
else
start.y=MAX(start.y+borderwidth,invalid.top);
if(bottomcorner)
{
end.y=leftborder.bottom-(i-leftborder.left);
end.y=MIN(end.y,invalid.bottom);
}
else
end.y=MIN(end.y-borderwidth,invalid.bottom);
// Make the appropriate
points[numlines*2]=start;
points[(numlines*2)+1]=end;
colors[numlines]=framecolors[leftindices[colorindex]];
colorindex+=step;
numlines++;
}
}
// Top side
if(TestRectIntersection(topborder,invalid))
{
// We may not have to redraw the entire width of the frame itself. Rare case, but
// it must be accounted for.
starty=(int32) MAX(invalid.top,topborder.top);
endy=(int32) MIN(invalid.bottom,topborder.bottom);
// We'll need these flags to see if we must include the corners in final line
// calculations
r=topborder;
r.bottom=r.top+borderwidth;
r.right=r.left+borderwidth;
leftcorner=TestRectIntersection(invalid,r);
r=topborder;
r.top=r.bottom-borderwidth;
r.left=r.right-borderwidth;
rightcorner=TestRectIntersection(invalid,r);
step=(borderwidth==5)?1:2;
colorindex=0;
// Generate the lines for this side
for(i=starty; i<endy; i++)
{
start.y=end.y=i;
if(leftcorner)
{
start.x=topborder.left+(i-topborder.top);
start.x=MAX(start.x,invalid.left);
}
else
start.x=MAX(start.x+borderwidth,invalid.left);
if(rightcorner)
{
end.x=topborder.right-(i-topborder.top);
end.x=MIN(end.x,invalid.right);
}
else
end.x=MIN(end.x-borderwidth,invalid.right);
// Make the appropriate
points[numlines*2]=start;
points[(numlines*2)+1]=end;
// Top side uses the same color order as the left one
colors[numlines]=framecolors[leftindices[colorindex]];
colorindex+=step;
numlines++;
}
}
// Bottom side
if(TestRectIntersection(bottomborder,invalid))
{
// We may not have to redraw the entire width of the frame itself. Rare case, but
// it must be accounted for.
starty=(int32) MAX(invalid.top,bottomborder.top);
endy=(int32) MIN(invalid.bottom,bottomborder.bottom);
// We'll need these flags to see if we must include the corners in final line
// calculations
r=bottomborder;
r.bottom=r.top+borderwidth;
r.right=r.left+borderwidth;
leftcorner=TestRectIntersection(invalid,r);
r=bottomborder;
r.top=r.bottom-borderwidth;
r.left=r.right-borderwidth;
rightcorner=TestRectIntersection(invalid,r);
step=(borderwidth==5)?1:2;
colorindex=0;
// Generate the lines for this side
for(i=starty+1; i<=endy; i++)
{
start.y=end.y=i;
if(leftcorner)
{
start.x=bottomborder.left+(borderwidth-(i-bottomborder.top));
start.x=MAX(start.x,invalid.left);
}
else
start.x=MAX(start.x+borderwidth,invalid.left);
if(rightcorner)
{
end.x=bottomborder.right-(borderwidth-(i-bottomborder.top));
end.x=MIN(end.x,invalid.right);
}
else
end.x=MIN(end.x-borderwidth,invalid.right);
// Make the appropriate
points[numlines*2]=start;
points[(numlines*2)+1]=end;
// Top side uses the same color order as the left one
colors[numlines]=framecolors[rightindices[colorindex]];
colorindex+=step;
numlines++;
}
}
_driver->StrokeLineArray(points,numlines,colors,&_layerdata);
delete rightindices;
delete leftindices;
// Draw the resize thumb if we're supposed to
if(!(_flags & B_NOT_RESIZABLE))
{
r=_resizerect;
int32 w=r.IntegerWidth(), h=r.IntegerHeight();
// int32 w=r.IntegerWidth(), h=r.IntegerHeight();
// This code is strictly for B_DOCUMENT_WINDOW looks
if(_look==B_DOCUMENT_WINDOW_LOOK)
{
r.right-=4;
r.bottom-=4;
_layerdata.highcolor=framecolors[2];
_driver->StrokeLine(r.LeftTop(),r.RightTop(),&_layerdata,pat_solidhigh);
_driver->StrokeLine(r.LeftTop(),r.LeftBottom(),&_layerdata,pat_solidhigh);
r.OffsetBy(1,1);
_layerdata.highcolor=framecolors[0];
_driver->StrokeLine(r.LeftTop(),r.RightTop(),&_layerdata,pat_solidhigh);
_driver->StrokeLine(r.LeftTop(),r.LeftBottom(),&_layerdata,pat_solidhigh);
r.OffsetBy(1,1);
_layerdata.highcolor=framecolors[1];
_driver->FillRect(r,&_layerdata,pat_solidhigh);
/* r.left+=2;
r.top+=2;
r.right-=3;
r.bottom-=3;
*/
r.right-=2;
r.bottom-=2;
int32 w=r.IntegerWidth(), h=r.IntegerHeight();
rgb_color halfcol, startcol, endcol;
float rstep,gstep,bstep,i;
int steps=(w<h)?w:h;
startcol=frame_highercol.GetColor32();
endcol=frame_lowercol.GetColor32();
startcol=framecolors[0].GetColor32();
endcol=framecolors[4].GetColor32();
halfcol=frame_highercol.MakeBlendColor(frame_lowercol,0.5).GetColor32();
halfcol=framecolors[0].MakeBlendColor(framecolors[4],0.5).GetColor32();
rstep=(startcol.red-halfcol.red)/steps;
gstep=(startcol.green-halfcol.green)/steps;
bstep=(startcol.blue-halfcol.blue)/steps;
// Explicitly locking the driver is normally unnecessary. However, we need to do
// this because we are rapidly drawing a series of calls which would not necessarily
// draw correctly if we didn't do so.
_driver->Lock();
for(i=0;i<=steps; i++)
{
_layerdata.highcolor.SetColor(uint8(startcol.red-(i*rstep)),
@ -517,24 +799,25 @@ _driver->FillRect(_borderrect,&_layerdata,(int8*)&solidhigh);
uint8(startcol.blue-(i*bstep)));
_driver->StrokeLine(BPoint(r.left,r.top+i),
BPoint(r.left+i,r.top),&_layerdata,(int8*)&solidhigh);
BPoint(r.left+i,r.top),&_layerdata,pat_solidhigh);
_layerdata.highcolor.SetColor(uint8(halfcol.red-(i*rstep)),
uint8(halfcol.green-(i*gstep)),
uint8(halfcol.blue-(i*bstep)));
_driver->StrokeLine(BPoint(r.left+steps,r.top+i),
BPoint(r.left+i,r.top+steps),&_layerdata,(int8*)&solidhigh);
BPoint(r.left+i,r.top+steps),&_layerdata,pat_solidhigh);
}
_layerdata.highcolor=frame_lowercol;
_driver->StrokeRect(r,&_layerdata,(int8*)&solidhigh);
_driver->Unlock();
// _layerdata.highcolor=framecolors[4];
// _driver->StrokeRect(r,&_layerdata,pat_solidhigh);
}
else
{
_layerdata.highcolor=frame_lowercol;
_layerdata.highcolor=framecolors[4];
_driver->StrokeLine(BPoint(r.right,r.top),BPoint(r.right-3,r.top),
&_layerdata,(int8*)&solidhigh);
&_layerdata,pat_solidhigh);
_driver->StrokeLine(BPoint(r.left,r.bottom),BPoint(r.left,r.bottom-3),
&_layerdata,(int8*)&solidhigh);
&_layerdata,pat_solidhigh);
}
}
}

View File

@ -19,13 +19,13 @@
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: BeDecorator.cpp
// File Name: BeDecorator.h
// Author: DarkWyrm <bpmagic@columbus.rr.com>
// Description: Decorator in the style of BeOS R5
// Description: Fallback decorator for the app_server
//
//------------------------------------------------------------------------------
#ifndef _BE_DECORATOR_H_
#define _BE_DECORATOR_H_
#ifndef _DEFAULT_DECORATOR_H_
#define _DEFAULT_DECORATOR_H_
#include "Decorator.h"
#include <Region.h>
@ -59,7 +59,14 @@ protected:
RGBColor frame_highcol, frame_midcol, frame_lowcol, frame_highercol,
frame_lowercol;
RGBColor textcol;
RGBColor *framecolors;
// Individual rects for handling window frame rendering the proper way
BRect rightborder,leftborder,topborder,bottomborder;
uint64 solidhigh, solidlow;
int32 borderwidth;
bool slidetab;
int textoffset;

View File

@ -4,6 +4,7 @@
#include "ColorUtils.h"
#include "MacDecorator.h"
#include "RGBColor.h"
#include "PatternHandler.h"
//#define DEBUG_DECOR
@ -33,8 +34,6 @@ printf("MacDecorator()\n");
_DoLayout();
textoffset=5;
solidhigh=0xFFFFFFFFFFFFFFFFLL;
solidlow=0;
}
MacDecorator::~MacDecorator(void)
@ -183,10 +182,10 @@ printf("MacDecorator::Draw(): "); update.PrintToStream();
#endif
// Draw the top view's client area - just a hack :)
_layerdata.highcolor=_colors->document_background;
_driver->FillRect(_borderrect,&_layerdata,(int8*)&solidhigh);
_driver->FillRect(_borderrect,&_layerdata,pat_solidhigh);
if(_borderrect.Intersects(update))
_driver->FillRect(_borderrect,&_layerdata,(int8*)&solidhigh);
_driver->FillRect(_borderrect,&_layerdata,pat_solidhigh);
_DrawFrame(update);
_DrawTab(update);
@ -203,9 +202,9 @@ printf("MacDecorator::Draw()\n");
// _layerdata.highcolor=blue;
_layerdata.highcolor=_colors->document_background;
_driver->FillRect(_borderrect,&_layerdata,(int8*)&solidhigh);
_driver->FillRect(_borderrect,&_layerdata,pat_solidhigh);
_driver->FillRect(_borderrect,&_layerdata,(int8*)&solidhigh);
_driver->FillRect(_borderrect,&_layerdata,pat_solidhigh);
DrawFrame();
DrawTab();
@ -222,25 +221,25 @@ void MacDecorator::_DrawZoom(BRect r)
pt2.x--;
_layerdata.highcolor.SetColor(136,136,136);
_driver->StrokeLine(pt,pt2,&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(pt,pt2,&_layerdata,pat_solidhigh);
pt2=r.LeftBottom();
pt2.y--;
_driver->StrokeLine(pt,pt2,&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(pt,pt2,&_layerdata,pat_solidhigh);
pt=r.RightBottom();
pt2=r.RightTop();
pt2.y++;
_layerdata.highcolor.SetColor(255,255,255);
_driver->StrokeLine(pt,pt2,&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(pt,pt2,&_layerdata,pat_solidhigh);
pt2=r.LeftBottom();
pt2.x++;
_driver->StrokeLine(pt,pt2,&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(pt,pt2,&_layerdata,pat_solidhigh);
rect.InsetBy(1,1);
_layerdata.highcolor.SetColor(0,0,0);
_driver->StrokeRect(rect,&_layerdata,(int8*)&solidhigh);
_driver->StrokeRect(rect,&_layerdata,pat_solidhigh);
rect.InsetBy(1,1);
DrawBlendedRect(rect,down);
@ -252,7 +251,7 @@ void MacDecorator::_DrawZoom(BRect r)
rect.right++;
_layerdata.highcolor.SetColor(0,0,0);
_driver->StrokeLine(rect.LeftTop(),rect.RightTop(),&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(rect.LeftTop(),rect.RightTop(),&_layerdata,pat_solidhigh);
}
void MacDecorator::_DrawClose(BRect r)
@ -266,25 +265,25 @@ void MacDecorator::_DrawClose(BRect r)
pt2.x--;
_layerdata.highcolor.SetColor(136,136,136);
_driver->StrokeLine(pt,pt2,&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(pt,pt2,&_layerdata,pat_solidhigh);
pt2=r.LeftBottom();
pt2.y--;
_driver->StrokeLine(pt,pt2,&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(pt,pt2,&_layerdata,pat_solidhigh);
pt=r.RightBottom();
pt2=r.RightTop();
pt2.y++;
_layerdata.highcolor.SetColor(255,255,255);
_driver->StrokeLine(pt,pt2,&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(pt,pt2,&_layerdata,pat_solidhigh);
pt2=r.LeftBottom();
pt2.x++;
_driver->StrokeLine(pt,pt2,&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(pt,pt2,&_layerdata,pat_solidhigh);
rect.InsetBy(1,1);
_layerdata.highcolor.SetColor(0,0,0);
_driver->StrokeRect(rect,&_layerdata,(int8*)&solidhigh);
_driver->StrokeRect(rect,&_layerdata,pat_solidhigh);
rect.InsetBy(1,1);
DrawBlendedRect(rect,down);
@ -296,7 +295,7 @@ void MacDecorator::_DrawClose(BRect r)
// rect.right--;
// _layerdata.highcolor.SetColor(0,0,0);
// _driver->StrokeLine(rect.LeftTop(),rect.RightTop(),&_layerdata,(int8*)&solidhigh);
// _driver->StrokeLine(rect.LeftTop(),rect.RightTop(),&_layerdata,pat_solidhigh);
}
void MacDecorator::_DrawMinimize(BRect r)
@ -310,25 +309,25 @@ void MacDecorator::_DrawMinimize(BRect r)
pt2.x--;
_layerdata.highcolor.SetColor(136,136,136);
_driver->StrokeLine(pt,pt2,&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(pt,pt2,&_layerdata,pat_solidhigh);
pt2=r.LeftBottom();
pt2.y--;
_driver->StrokeLine(pt,pt2,&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(pt,pt2,&_layerdata,pat_solidhigh);
pt=r.RightBottom();
pt2=r.RightTop();
pt2.y++;
_layerdata.highcolor.SetColor(255,255,255);
_driver->StrokeLine(pt,pt2,&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(pt,pt2,&_layerdata,pat_solidhigh);
pt2=r.LeftBottom();
pt2.x++;
_driver->StrokeLine(pt,pt2,&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(pt,pt2,&_layerdata,pat_solidhigh);
rect.InsetBy(1,1);
_layerdata.highcolor.SetColor(0,0,0);
_driver->StrokeRect(rect,&_layerdata,(int8*)&solidhigh);
_driver->StrokeRect(rect,&_layerdata,pat_solidhigh);
rect.InsetBy(1,1);
DrawBlendedRect(rect,down);
@ -340,7 +339,7 @@ void MacDecorator::_DrawMinimize(BRect r)
rect.InsetBy(-2,0);
_layerdata.highcolor.SetColor(0,0,0);
_driver->StrokeRect(rect,&_layerdata,(int8*)&solidhigh);
_driver->StrokeRect(rect,&_layerdata,pat_solidhigh);
}
void MacDecorator::_DrawTab(BRect r)
@ -351,29 +350,29 @@ void MacDecorator::_DrawTab(BRect r)
return;
// _layerdata.highcolor=frame_lowcol;
// _driver->StrokeRect(_tabrect,&_layerdata,(int8*)&solidhigh);
// _driver->StrokeRect(_tabrect,&_layerdata,pat_solidhigh);
// UpdateTitle(layer->name->String());
BRect rect(_tabrect);
_layerdata.highcolor.SetColor(frame_midcol);
_driver->FillRect(rect,&_layerdata,(int8*)&solidhigh);
_driver->FillRect(rect,&_layerdata,pat_solidhigh);
if(GetFocus())
{
_layerdata.highcolor.SetColor(frame_lowercol);
_driver->StrokeLine(rect.LeftTop(),rect.RightTop(),&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(rect.LeftTop(),rect.LeftBottom(),&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(rect.RightBottom(),rect.RightTop(),&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(rect.LeftTop(),rect.RightTop(),&_layerdata,pat_solidhigh);
_driver->StrokeLine(rect.LeftTop(),rect.LeftBottom(),&_layerdata,pat_solidhigh);
_driver->StrokeLine(rect.RightBottom(),rect.RightTop(),&_layerdata,pat_solidhigh);
rect.InsetBy(1,1);
rect.bottom++;
_layerdata.highcolor.SetColor(frame_highcol);
_driver->StrokeLine(rect.LeftTop(),rect.RightTop(),&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(rect.LeftTop(),rect.LeftBottom(),&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(rect.LeftTop(),rect.RightTop(),&_layerdata,pat_solidhigh);
_driver->StrokeLine(rect.LeftTop(),rect.LeftBottom(),&_layerdata,pat_solidhigh);
_layerdata.highcolor.SetColor(frame_lowcol);
_driver->StrokeLine(rect.RightBottom(),rect.RightTop(),&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(rect.RightBottom(),rect.RightTop(),&_layerdata,pat_solidhigh);
// Draw the neat little lines on either side of the title if there's room
if((_tabrect.left+textoffset)>(_closerect.right+5))
@ -385,7 +384,7 @@ void MacDecorator::_DrawTab(BRect r)
_layerdata.highcolor.SetColor(frame_highcol);
for(int32 i=0;i<6;i++)
{
_driver->StrokeLine(pt,pt2,&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(pt,pt2,&_layerdata,pat_solidhigh);
pt.y+=2;
pt2.y+=2;
}
@ -395,7 +394,7 @@ void MacDecorator::_DrawTab(BRect r)
_layerdata.highcolor.SetColor(frame_lowcol);
for(int32 i=0;i<6;i++)
{
_driver->StrokeLine(pt,pt2,&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(pt,pt2,&_layerdata,pat_solidhigh);
pt.y+=2;
pt2.y+=2;
}
@ -409,7 +408,7 @@ void MacDecorator::_DrawTab(BRect r)
_layerdata.highcolor.SetColor(frame_highcol);
for(int32 i=0;i<6;i++)
{
_driver->StrokeLine(pt,pt2,&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(pt,pt2,&_layerdata,pat_solidhigh);
pt.y+=2;
pt2.y+=2;
}
@ -418,7 +417,7 @@ void MacDecorator::_DrawTab(BRect r)
_layerdata.highcolor.SetColor(frame_lowcol);
for(int32 i=0;i<6;i++)
{
_driver->StrokeLine(pt,pt2,&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(pt,pt2,&_layerdata,pat_solidhigh);
pt.y+=2;
pt2.y+=2;
}
@ -474,7 +473,7 @@ void MacDecorator::DrawBlendedRect(BRect r, bool down)
uint8(startcol.blue-(i*bstep)));
_layerdata.highcolor=tmpcol;
_driver->StrokeLine(BPoint(rect.left,rect.top+i),
BPoint(rect.left+i,rect.top),&_layerdata,(int8*)&solidhigh);
BPoint(rect.left+i,rect.top),&_layerdata,pat_solidhigh);
SetRGBColor(&tmpcol, uint8(halfcol.red-(i*rstep)),
uint8(halfcol.green-(i*gstep)),
@ -482,17 +481,17 @@ void MacDecorator::DrawBlendedRect(BRect r, bool down)
_layerdata.highcolor=tmpcol;
_driver->StrokeLine(BPoint(rect.left+steps,rect.top+i),
BPoint(rect.left+i,rect.top+steps),&_layerdata,(int8*)&solidhigh);
BPoint(rect.left+i,rect.top+steps),&_layerdata,pat_solidhigh);
}
}
/*
void MacDecorator::_SetColors(void)
{
_SetFocus();
}
*/
void MacDecorator::_DrawFrame(BRect rect)
{
if(_look==B_NO_BORDER_WINDOW_LOOK)
@ -506,28 +505,28 @@ void MacDecorator::_DrawFrame(BRect rect)
// Draw the left side of the frame
_layerdata.highcolor.SetColor(frame_lowercol);
_driver->StrokeLine(pt,pt2,&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(pt,pt2,&_layerdata,pat_solidhigh);
pt.x++;
pt2.x++;
pt2.y--;
_layerdata.highcolor.SetColor(frame_highcol);
_driver->StrokeLine(pt,pt2,&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(pt,pt2,&_layerdata,pat_solidhigh);
pt.x++;
pt2.x++;
pt2.y--;
_layerdata.highcolor.SetColor(frame_midcol);
_driver->StrokeLine(pt,pt2,&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(pt,pt2,&_layerdata,pat_solidhigh);
pt.x++;
pt2.x++;
_driver->StrokeLine(pt,pt2,&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(pt,pt2,&_layerdata,pat_solidhigh);
pt.x++;
pt2.x++;
pt2.y--;
_layerdata.highcolor.SetColor(frame_lowcol);
_driver->StrokeLine(pt,pt2,&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(pt,pt2,&_layerdata,pat_solidhigh);
pt.x++;
pt.y+=2;
topleftpt=pt;
@ -535,7 +534,7 @@ void MacDecorator::_DrawFrame(BRect rect)
pt2.y--;
_layerdata.highcolor.SetColor(frame_lowercol);
_driver->StrokeLine(pt,pt2,&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(pt,pt2,&_layerdata,pat_solidhigh);
pt=r.RightTop();
@ -543,42 +542,42 @@ void MacDecorator::_DrawFrame(BRect rect)
// Draw the right side of the frame
_layerdata.highcolor.SetColor(frame_lowercol);
_driver->StrokeLine(pt,pt2,&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(pt,pt2,&_layerdata,pat_solidhigh);
pt.x--;
pt2.x--;
_layerdata.highcolor.SetColor(frame_lowcol);
_driver->StrokeLine(pt,pt2,&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(pt,pt2,&_layerdata,pat_solidhigh);
pt.x--;
pt2.x--;
_layerdata.highcolor.SetColor(frame_midcol);
_driver->StrokeLine(pt,pt2,&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(pt,pt2,&_layerdata,pat_solidhigh);
pt.x--;
pt2.x--;
_driver->StrokeLine(pt,pt2,&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(pt,pt2,&_layerdata,pat_solidhigh);
pt.x--;
pt2.x--;
_layerdata.highcolor.SetColor(frame_highcol);
_driver->StrokeLine(pt,pt2,&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(pt,pt2,&_layerdata,pat_solidhigh);
pt.x--;
pt.y+=2;
toprightpt=pt;
pt2.x--;
_layerdata.highcolor.SetColor(frame_lowercol);
_driver->StrokeLine(pt,pt2,&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(pt,pt2,&_layerdata,pat_solidhigh);
// Draw the top side of the frame that is not in the tab
_layerdata.highcolor.SetColor(frame_lowercol);
_driver->StrokeLine(topleftpt,toprightpt,&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(topleftpt,toprightpt,&_layerdata,pat_solidhigh);
topleftpt.y--;
toprightpt.x++;
toprightpt.y--;
_layerdata.highcolor.SetColor(frame_lowcol);
_driver->StrokeLine(topleftpt,toprightpt,&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(topleftpt,toprightpt,&_layerdata,pat_solidhigh);
pt=r.RightTop();
pt2=r.RightBottom();
@ -589,41 +588,41 @@ void MacDecorator::_DrawFrame(BRect rect)
// Draw the bottom side of the frame
_layerdata.highcolor.SetColor(frame_lowercol);
_driver->StrokeLine(pt,pt2,&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(pt,pt2,&_layerdata,pat_solidhigh);
pt.x++;
pt.y--;
pt2.x--;
pt2.y--;
_layerdata.highcolor.SetColor(frame_lowcol);
_driver->StrokeLine(pt,pt2,&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(pt,pt2,&_layerdata,pat_solidhigh);
pt.x++;
pt.y--;
pt2.x--;
pt2.y--;
_layerdata.highcolor.SetColor(frame_midcol);
_driver->StrokeLine(pt,pt2,&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(pt,pt2,&_layerdata,pat_solidhigh);
pt.x++;
pt.y--;
pt2.x--;
pt2.y--;
_driver->StrokeLine(pt,pt2,&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(pt,pt2,&_layerdata,pat_solidhigh);
pt.x++;
pt.y--;
pt2.x--;
pt2.y--;
_layerdata.highcolor.SetColor(frame_highcol);
_driver->StrokeLine(pt,pt2,&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(pt,pt2,&_layerdata,pat_solidhigh);
pt.x+=2;
pt.y--;
pt2.x--;
pt2.y--;
_layerdata.highcolor.SetColor(frame_lowercol);
_driver->StrokeLine(pt,pt2,&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(pt,pt2,&_layerdata,pat_solidhigh);
pt.y--;
pt2.x--;
pt2.y--;
@ -636,5 +635,5 @@ extern "C" float get_decorator_version(void)
extern "C" Decorator *instantiate_decorator(BRect rect, int32 wlook, int32 wfeel, int32 wflags)
{
return new MacDecorator(rect,wlook,wfeel,wflags);
}
return (new MacDecorator(rect,wlook,wfeel,wflags));
}

View File

@ -26,7 +26,7 @@ protected:
void _DrawZoom(BRect r);
void _DrawMinimize(BRect r);
void _DoLayout(void);
void _SetColors(void);
// void _SetColors(void);
void DrawBlendedRect(BRect r, bool down);
uint32 taboffset;

View File

@ -4,6 +4,7 @@
#include "ColorUtils.h"
#include "WinDecorator.h"
#include "RGBColor.h"
#include "PatternHandler.h"
//#define DEBUG_DECOR
@ -27,8 +28,6 @@ printf("WinDecorator()\n");
_DoLayout();
textoffset=5;
solidhigh=0xFFFFFFFFFFFFFFFFLL;
solidlow=0;
}
WinDecorator::~WinDecorator(void)
@ -188,10 +187,10 @@ printf("WinDecorator::Draw(): "); update.PrintToStream();
// _layerdata.highcolor=blue;
_layerdata.highcolor=_colors->document_background;
_driver->FillRect(_borderrect,&_layerdata,(int8*)&solidhigh);
_driver->FillRect(_borderrect,&_layerdata,pat_solidhigh);
if(_borderrect.Intersects(update))
_driver->FillRect(_borderrect,&_layerdata,(int8*)&solidhigh);
_driver->FillRect(_borderrect,&_layerdata,pat_solidhigh);
_DrawFrame(update);
_DrawTab(update);
@ -208,9 +207,9 @@ printf("WinDecorator::Draw()\n");
// _layerdata.highcolor=blue;
_layerdata.highcolor=_colors->document_background;
_driver->FillRect(_borderrect,&_layerdata,(int8*)&solidhigh);
_driver->FillRect(_borderrect,&_layerdata,pat_solidhigh);
_driver->FillRect(_borderrect,&_layerdata,(int8*)&solidhigh);
_driver->FillRect(_borderrect,&_layerdata,pat_solidhigh);
DrawFrame();
DrawTab();
@ -232,9 +231,9 @@ void WinDecorator::_DrawZoom(BRect r)
rect.OffsetBy(1,1);
_layerdata.highcolor.SetColor(0,0,0);
_driver->StrokeRect(rect,&_layerdata,(int8*)&solidhigh);
_driver->StrokeRect(rect,&_layerdata,pat_solidhigh);
rect.InsetBy(1,1);
_driver->StrokeLine(rect.LeftTop(),rect.RightTop(),&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(rect.LeftTop(),rect.RightTop(),&_layerdata,pat_solidhigh);
}
@ -254,11 +253,11 @@ void WinDecorator::_DrawClose(BRect r)
rect.OffsetBy(1,1);
_layerdata.highcolor.SetColor(0,0,0);
_driver->StrokeLine(rect.LeftTop(),rect.RightBottom(),&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(rect.RightTop(),rect.LeftBottom(),&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(rect.LeftTop(),rect.RightBottom(),&_layerdata,pat_solidhigh);
_driver->StrokeLine(rect.RightTop(),rect.LeftBottom(),&_layerdata,pat_solidhigh);
rect.OffsetBy(1,0);
_driver->StrokeLine(rect.LeftTop(),rect.RightBottom(),&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(rect.RightTop(),rect.LeftBottom(),&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(rect.LeftTop(),rect.RightBottom(),&_layerdata,pat_solidhigh);
_driver->StrokeLine(rect.RightTop(),rect.LeftBottom(),&_layerdata,pat_solidhigh);
}
void WinDecorator::_DrawMinimize(BRect r)
@ -272,7 +271,7 @@ void WinDecorator::_DrawMinimize(BRect r)
rect.OffsetBy(1,1);
_layerdata.highcolor.SetColor(0,0,0);
_driver->StrokeRect(rect,&_layerdata,(int8*)&solidhigh);
_driver->StrokeRect(rect,&_layerdata,pat_solidhigh);
}
void WinDecorator::_DrawTab(BRect r)
@ -283,12 +282,12 @@ void WinDecorator::_DrawTab(BRect r)
return;
// _layerdata.highcolor=frame_lowcol;
// _driver->StrokeRect(_tabrect,&_layerdata,(int8*)&solidhigh);
// _driver->StrokeRect(_tabrect,&_layerdata,pat_solidhigh);
// UpdateTitle(layer->name->String());
_layerdata.highcolor=tab_highcol;
_driver->FillRect(_tabrect,&_layerdata,(int8*)&solidhigh);
_driver->FillRect(_tabrect,&_layerdata,pat_solidhigh);
// Draw the buttons if we're supposed to
if(!(_flags & B_NOT_CLOSABLE))
@ -323,47 +322,47 @@ void WinDecorator::DrawBeveledRect(BRect r, bool down)
// Top highlight
_layerdata.highcolor=higher;
_driver->StrokeLine(rect.LeftTop(),rect.RightTop(),&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(rect.LeftTop(),rect.RightTop(),&_layerdata,pat_solidhigh);
// Left highlight
_driver->StrokeLine(rect.LeftTop(),rect.LeftBottom(),&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(rect.LeftTop(),rect.LeftBottom(),&_layerdata,pat_solidhigh);
// Right shading
_layerdata.highcolor=lower;
pt=rect.RightTop();
pt.y++;
_driver->StrokeLine(pt,rect.RightBottom(),&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(pt,rect.RightBottom(),&_layerdata,pat_solidhigh);
// Bottom shading
pt=rect.LeftBottom();
pt.x++;
_driver->StrokeLine(pt,rect.RightBottom(),&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(pt,rect.RightBottom(),&_layerdata,pat_solidhigh);
rect.InsetBy(1,1);
// Top inside highlight
_layerdata.highcolor=higher;
_driver->StrokeLine(rect.LeftTop(),rect.RightTop(),&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(rect.LeftTop(),rect.RightTop(),&_layerdata,pat_solidhigh);
// Left inside highlight
_driver->StrokeLine(rect.LeftTop(),rect.LeftBottom(),&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(rect.LeftTop(),rect.LeftBottom(),&_layerdata,pat_solidhigh);
// Right inside shading
_layerdata.highcolor=lower;
pt=rect.RightTop();
pt.y++;
_driver->StrokeLine(pt,rect.RightBottom(),&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(pt,rect.RightBottom(),&_layerdata,pat_solidhigh);
// Bottom inside shading
pt=rect.LeftBottom();
pt.x++;
_driver->StrokeLine(pt,rect.RightBottom(),&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(pt,rect.RightBottom(),&_layerdata,pat_solidhigh);
rect.InsetBy(1,1);
_layerdata.highcolor=mid;
_driver->FillRect(rect,&_layerdata,(int8*)&solidhigh);
_driver->FillRect(rect,&_layerdata,pat_solidhigh);
}
void WinDecorator::_SetColors(void)
@ -379,40 +378,40 @@ void WinDecorator::_DrawFrame(BRect rect)
BRect r=_borderrect;
_layerdata.highcolor.SetColor(255,0,0);
_driver->StrokeRect(r,&_layerdata,(int8*)&solidhigh);
_driver->StrokeRect(r,&_layerdata,pat_solidhigh);
BPoint pt;
_layerdata.highcolor=frame_midcol;
pt=r.RightTop();
pt.x--;
_driver->StrokeLine(r.LeftTop(),pt,&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(r.LeftTop(),pt,&_layerdata,pat_solidhigh);
pt=r.LeftBottom();
pt.y--;
_driver->StrokeLine(r.LeftTop(),pt,&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(r.LeftTop(),pt,&_layerdata,pat_solidhigh);
_layerdata.highcolor=frame_lowercol;
_driver->StrokeLine(r.RightTop(),r.RightBottom(),&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(r.LeftBottom(),r.RightBottom(),&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(r.RightTop(),r.RightBottom(),&_layerdata,pat_solidhigh);
_driver->StrokeLine(r.LeftBottom(),r.RightBottom(),&_layerdata,pat_solidhigh);
r.InsetBy(1,1);
_layerdata.highcolor=frame_highcol;
pt=r.RightTop();
pt.x--;
_driver->StrokeLine(r.LeftTop(),pt,&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(r.LeftTop(),pt,&_layerdata,pat_solidhigh);
pt=r.LeftBottom();
pt.y--;
_driver->StrokeLine(r.LeftTop(),pt,&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(r.LeftTop(),pt,&_layerdata,pat_solidhigh);
_layerdata.highcolor=frame_lowcol;
_driver->StrokeLine(r.RightTop(),r.RightBottom(),&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(r.LeftBottom(),r.RightBottom(),&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(r.RightTop(),r.RightBottom(),&_layerdata,pat_solidhigh);
_driver->StrokeLine(r.LeftBottom(),r.RightBottom(),&_layerdata,pat_solidhigh);
r.InsetBy(1,1);
_layerdata.highcolor=frame_midcol;
_driver->StrokeRect(r,&_layerdata,(int8*)&solidhigh);
_driver->StrokeRect(r,&_layerdata,pat_solidhigh);
r.InsetBy(1,1);
_driver->StrokeRect(r,&_layerdata,(int8*)&solidhigh);
_driver->StrokeRect(r,&_layerdata,pat_solidhigh);
}
extern "C" float get_decorator_version(void)