wrapping cascading! okay, i am really wasting my time now... I will go back to terminal I promise.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@4268 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -1,18 +1,50 @@
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#include <Alert.h>
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#include <Autolock.h>
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#include <Path.h>
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#include <MenuItem.h>
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#include <CharacterSet.h>
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#include <CharacterSetRoster.h>
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#include <Alert.h>
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#include <Screen.h>
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#include <stdio.h>
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#include "Constants.h"
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#include "StyledEditApp.h"
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#include "StyledEditWindow.h"
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#include <Constants.h>
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#include <StyledEditApp.h>
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#include <StyledEditWindow.h>
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using namespace BPrivate;
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BRect windowRect(7,26,507,426);
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BRect windowRect(7-15,26-15,507,426);
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void cascade() {
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BScreen screen(NULL);
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BRect screenBorder = screen.Frame();
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float left = windowRect.left + 15;
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if (left + windowRect.Width() > screenBorder.right) {
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left = 7;
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}
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float top = windowRect.top + 15;
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if (top + windowRect.Height() > screenBorder.bottom) {
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top = 26;
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}
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windowRect.OffsetTo(BPoint(left,top));
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}
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void uncascade() {
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BScreen screen(NULL);
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BRect screenBorder = screen.Frame();
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float left = windowRect.left - 15;
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if (left < 7) {
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left = screenBorder.right - windowRect.Width() - 7;
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left = left - ((int)left % 15) + 7;
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}
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float top = windowRect.top - 15;
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if (top < 26) {
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top = screenBorder.bottom - windowRect.Height() - 26;
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top = top - ((int)left % 15) + 26;
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}
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windowRect.OffsetTo(BPoint(left,top));
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}
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StyledEditApp * styled_edit_app;
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@ -106,24 +138,24 @@ StyledEditApp::MessageReceived(BMessage *message)
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void
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StyledEditApp::OpenDocument()
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{
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cascade();
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new StyledEditWindow(windowRect,fNext_Untitled_Window++,fOpenAsEncoding);
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windowRect.OffsetBy(15,15); // TODO: wrap around screen
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fWindowCount++;
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}
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void
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StyledEditApp::OpenDocument(entry_ref * ref)
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{
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cascade();
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new StyledEditWindow(windowRect,ref,fOpenAsEncoding);
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windowRect.OffsetBy(15,15); // TODO: wrap around screen
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fWindowCount++;
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}
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void
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StyledEditApp::CloseDocument()
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{
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uncascade();
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fWindowCount--;
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windowRect.OffsetBy(-15,-15);
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if (fWindowCount == 0) {
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BAutolock lock(this);
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Quit();
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