swrast: Remove fNewWidth/fNewHeight
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98c974a2c4
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608826f578
@ -179,8 +179,8 @@ MesaSoftwareRenderer::MesaSoftwareRenderer(BGLView* view, ulong options,
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fVisual->haveAccumBuffer, alphaFlag, GL_FALSE);
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BRect bounds = view->Bounds();
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fWidth = fNewWidth = (GLint)bounds.Width();
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fHeight = fNewHeight = (GLint)bounds.Height();
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fWidth = (GLint)bounds.Width();
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fHeight = (GLint)bounds.Height();
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// some stupid applications (Quake2) don't even think about calling LockGL()
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// before using glGetString and its glGet*() friends...
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@ -221,11 +221,14 @@ MesaSoftwareRenderer::LockGL()
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color_space colorSpace = BScreen(GLView()->Window()).ColorSpace();
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GLuint width = fWidth;
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GLuint height = fHeight;
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BAutolock lock(fInfoLocker);
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if (fDirectModeEnabled && fInfo != NULL) {
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fNewWidth = fInfo->window_bounds.right
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width = fInfo->window_bounds.right
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- fInfo->window_bounds.left + 1;
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fNewHeight = fInfo->window_bounds.bottom
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height = fInfo->window_bounds.bottom
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- fInfo->window_bounds.top + 1;
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}
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@ -236,7 +239,7 @@ MesaSoftwareRenderer::LockGL()
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_SetupRenderBuffer(&fBackRenderBuffer->Base, fColorSpace);
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}
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_CheckResize();
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_CheckResize(width, height);
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}
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@ -396,25 +399,23 @@ void
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MesaSoftwareRenderer::FrameResized(float width, float height)
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{
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BAutolock lock(fInfoLocker);
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fNewWidth = (GLuint)width;
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fNewHeight = (GLuint)height;
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_CheckResize();
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_CheckResize((GLuint)width, (GLuint)height);
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}
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void
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MesaSoftwareRenderer::_CheckResize()
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MesaSoftwareRenderer::_CheckResize(GLuint newWidth, GLuint newHeight)
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{
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CALLED();
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if (fBitmap && fNewWidth == fWidth
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&& fNewHeight == fHeight) {
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if (fBitmap && newWidth == fWidth
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&& newHeight == fHeight) {
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return;
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}
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fHeight = fNewHeight;
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fWidth = fNewWidth;
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_mesa_resize_framebuffer(fContext, fFrameBuffer, fWidth, fHeight);
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_mesa_resize_framebuffer(fContext, fFrameBuffer, newWidth, newHeight);
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fHeight = newHeight;
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fWidth = newWidth;
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_AllocateBitmap();
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}
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@ -46,7 +46,7 @@ public:
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private:
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static void _Error(gl_context* ctx);
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static const GLubyte* _GetString(gl_context* ctx, GLenum name);
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void _CheckResize();
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void _CheckResize(GLuint newWidth, GLuint newHeight);
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static void _UpdateState(gl_context* ctx, GLuint newState);
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static void _Flush(gl_context *ctx);
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@ -88,8 +88,6 @@ private:
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GLuint fWidth;
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GLuint fHeight;
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GLuint fNewWidth;
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GLuint fNewHeight;
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color_space fColorSpace;
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void* fRowAddr[SWRAST_MAX_HEIGHT];
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