Replace BALMLayoutBuilder::Snake class with a stack.
The interface to BALMLayoutBuilder is still pretty much the same, but this simplifies the class a bit.
This commit is contained in:
parent
d10cb215dc
commit
5f4e71ba4c
@ -8,6 +8,8 @@
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#include "ALMLayout.h"
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#include <ObjectList.h>
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class BLayoutItem;
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class BView;
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@ -48,70 +50,49 @@ public:
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BALMLayoutBuilder& SetSpacing(float horizontal, float vertical);
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struct Snake;
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// context setters
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Snake StartingAt(BView* view);
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Snake StartingAt(BLayoutItem* item);
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struct Snake {
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BALMLayoutBuilder::Snake& AddToLeft(BView* view,
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BALMLayoutBuilder& AddToLeft(BView* view,
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XTab* left = NULL, YTab* top = NULL,
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YTab* bottom = NULL);
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BALMLayoutBuilder::Snake& AddToRight(BView* view,
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BALMLayoutBuilder& AddToRight(BView* view,
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XTab* right = NULL, YTab* top = NULL,
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YTab* bottom = NULL);
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BALMLayoutBuilder::Snake& AddAbove(BView* view,
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BALMLayoutBuilder& AddAbove(BView* view,
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YTab* top = NULL, XTab* left = NULL,
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XTab* right = NULL);
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BALMLayoutBuilder::Snake& AddBelow(BView* view, YTab* bottom = NULL,
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BALMLayoutBuilder& AddBelow(BView* view, YTab* bottom = NULL,
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XTab* left = NULL, XTab* right = NULL);
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BALMLayoutBuilder::Snake& AddToLeft(BLayoutItem* item,
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BALMLayoutBuilder& AddToLeft(BLayoutItem* item,
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XTab* left = NULL, YTab* top = NULL,
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YTab* bottom = NULL);
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BALMLayoutBuilder::Snake& AddToRight(BLayoutItem* item,
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BALMLayoutBuilder& AddToRight(BLayoutItem* item,
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XTab* right = NULL, YTab* top = NULL,
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YTab* bottom = NULL);
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BALMLayoutBuilder::Snake& AddAbove(BLayoutItem* item,
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BALMLayoutBuilder& AddAbove(BLayoutItem* item,
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YTab* top = NULL, XTab* left = NULL,
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XTab* right = NULL);
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BALMLayoutBuilder::Snake& AddBelow(BLayoutItem* item,
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BALMLayoutBuilder& AddBelow(BLayoutItem* item,
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YTab* bottom = NULL, XTab* left = NULL,
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XTab* right = NULL);
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BALMLayoutBuilder& Push();
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BALMLayoutBuilder& Pop();
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// these methods throw away the stack
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Snake StartingAt(BView* view);
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Snake StartingAt(BLayoutItem* item);
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Snake Push();
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Snake& Pop();
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BALMLayoutBuilder& End();
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private:
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friend class BALMLayoutBuilder;
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Snake(Area* area, BALMLayoutBuilder* root);
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Snake(Area* area, Snake* previous);
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BALMLayout* _Layout();
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Area* _AddToLayout(BView* view, XTab* left, YTab* top,
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XTab* right, YTab* bottom);
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Area* _AddToLayout(BLayoutItem* item, XTab* left,
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YTab* top, XTab* right, YTab* bottom);
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BALMLayoutBuilder* fRootBuilder;
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Snake* fPreviousSnake;
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Area* fCurrentArea;
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};
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BALMLayoutBuilder& StartingAt(BView* view);
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BALMLayoutBuilder& StartingAt(BLayoutItem* item);
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private:
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friend struct Snake;
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typedef BObjectList<Area> AreaStack;
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BALMLayout* fLayout;
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AreaStack fAreaStack;
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Area* _CurrentArea() const;
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void _SetCurrentArea(Area*);
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};
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@ -61,7 +61,8 @@ BALMLayoutBuilder&
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BALMLayoutBuilder::Add(BView* view, XTab* left, YTab* top,
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XTab* right, YTab* bottom)
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{
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fLayout->AddView(view, left, top, right, bottom);
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Area* a = (fLayout->AddView(view, left, top, right, bottom));
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_SetCurrentArea(a);
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return *this;
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}
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@ -69,7 +70,7 @@ BALMLayoutBuilder::Add(BView* view, XTab* left, YTab* top,
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BALMLayoutBuilder&
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BALMLayoutBuilder::Add(BView* view, Row* row, Column* column)
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{
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fLayout->AddView(view, row, column);
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_SetCurrentArea(fLayout->AddView(view, row, column));
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return *this;
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}
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@ -78,7 +79,7 @@ BALMLayoutBuilder&
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BALMLayoutBuilder::Add(BLayoutItem* item, XTab* left, YTab* top,
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XTab* right, YTab* bottom)
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{
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fLayout->AddItem(item, left, top, right, bottom);
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_SetCurrentArea(fLayout->AddItem(item, left, top, right, bottom));
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return *this;
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}
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@ -125,235 +126,198 @@ BALMLayoutBuilder::SetSpacing(float horizontal, float vertical)
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}
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BALMLayoutBuilder::Snake
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BALMLayoutBuilder&
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BALMLayoutBuilder::StartingAt(BView* view)
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{
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return Snake(fLayout->AreaFor(view), this);
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}
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BALMLayoutBuilder::Snake
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BALMLayoutBuilder::StartingAt(BLayoutItem* item)
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{
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return Snake(fLayout->AreaFor(item), this);
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}
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BALMLayoutBuilder::Snake::Snake(Area* area, BALMLayoutBuilder* root)
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{
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fCurrentArea = area;
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fRootBuilder = root;
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fPreviousSnake = NULL;
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}
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BALMLayoutBuilder::Snake::Snake(Area* area, Snake* previous)
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{
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fCurrentArea = area;
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fRootBuilder = previous->fRootBuilder;
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fPreviousSnake = previous;
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}
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BALMLayoutBuilder::Snake&
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BALMLayoutBuilder::Snake::AddToLeft(BView* view, XTab* _left, YTab* top,
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YTab* bottom)
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{
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BReference<XTab> left = _left;
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if (_left == NULL)
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left = _Layout()->AddXTab();
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XTab* right = fCurrentArea->Left();
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if (!top)
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top = fCurrentArea->Top();
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if (!bottom)
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bottom = fCurrentArea->Bottom();
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fCurrentArea = _AddToLayout(view, left, top, right, bottom);
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fAreaStack.MakeEmpty();
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fAreaStack.AddItem(fLayout->AreaFor(view));
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return *this;
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}
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BALMLayoutBuilder::Snake&
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BALMLayoutBuilder::Snake::AddToRight(BView* view, XTab* _right, YTab* top,
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YTab* bottom)
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{
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XTab* left = fCurrentArea->Right();
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BReference<XTab> right = _right;
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if (_right == NULL)
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right = _Layout()->AddXTab();
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if (!top)
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top = fCurrentArea->Top();
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if (!bottom)
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bottom = fCurrentArea->Bottom();
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fCurrentArea = _AddToLayout(view, left, top, right, bottom);
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return *this;
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}
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BALMLayoutBuilder::Snake&
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BALMLayoutBuilder::Snake::AddAbove(BView* view, YTab* _top, XTab* left,
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XTab* right)
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{
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if (!left)
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left = fCurrentArea->Left();
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if (!right)
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right = fCurrentArea->Right();
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BReference<YTab> top = _top;
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if (_top == NULL)
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top = _Layout()->AddYTab();
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YTab* bottom = fCurrentArea->Top();
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fCurrentArea = _AddToLayout(view, left, top, right, bottom);
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return *this;
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}
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BALMLayoutBuilder::Snake&
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BALMLayoutBuilder::Snake::AddBelow(BView* view, YTab* _bottom, XTab* left,
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XTab* right)
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{
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if (!left)
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left = fCurrentArea->Left();
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if (!right)
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right = fCurrentArea->Right();
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YTab* top = fCurrentArea->Bottom();
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BReference<YTab> bottom = _bottom;
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if (_bottom == NULL)
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bottom = _Layout()->AddYTab();
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fCurrentArea = _AddToLayout(view, left, top, right, bottom);
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return *this;
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}
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BALMLayoutBuilder::Snake&
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BALMLayoutBuilder::Snake::AddToLeft(BLayoutItem* item, XTab* _left, YTab* top,
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YTab* bottom)
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{
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BReference<XTab> left = _left;
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if (_left == NULL)
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left = _Layout()->AddXTab();
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XTab* right = fCurrentArea->Left();
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if (!top)
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top = fCurrentArea->Top();
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if (!bottom)
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bottom = fCurrentArea->Bottom();
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fCurrentArea = _AddToLayout(item, left, top, right, bottom);
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return *this;
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}
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BALMLayoutBuilder::Snake&
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BALMLayoutBuilder::Snake::AddToRight(BLayoutItem* item, XTab* _right, YTab* top,
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YTab* bottom)
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{
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XTab* left = fCurrentArea->Right();
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BReference<XTab> right = _right;
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if (_right == NULL)
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right = _Layout()->AddXTab();
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if (!top)
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top = fCurrentArea->Top();
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if (!bottom)
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bottom = fCurrentArea->Bottom();
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fCurrentArea = _AddToLayout(item, left, top, right, bottom);
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return *this;
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}
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BALMLayoutBuilder::Snake&
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BALMLayoutBuilder::Snake::AddAbove(BLayoutItem* item, YTab* _top, XTab* left,
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XTab* right)
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{
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if (!left)
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left = fCurrentArea->Left();
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if (!right)
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right = fCurrentArea->Right();
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BReference<YTab> top = _top;
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if (_top == NULL)
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top = _Layout()->AddYTab();
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YTab* bottom = fCurrentArea->Top();
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fCurrentArea = _AddToLayout(item, left, top, right, bottom);
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return *this;
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}
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BALMLayoutBuilder::Snake&
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BALMLayoutBuilder::Snake::AddBelow(BLayoutItem* item, YTab* _bottom, XTab* left,
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XTab* right)
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{
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if (!left)
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left = fCurrentArea->Left();
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if (!right)
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right = fCurrentArea->Right();
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YTab* top = fCurrentArea->Bottom();
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BReference<YTab> bottom = _bottom;
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if (_bottom == NULL)
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bottom = _Layout()->AddYTab();
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fCurrentArea = _AddToLayout(item, left, top, right, bottom);
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return *this;
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}
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BALMLayoutBuilder::Snake
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BALMLayoutBuilder::Snake::StartingAt(BView* view)
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{
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return fRootBuilder->StartingAt(view);
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}
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BALMLayoutBuilder::Snake
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BALMLayoutBuilder::Snake::StartingAt(BLayoutItem* item)
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{
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return fRootBuilder->StartingAt(item);
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}
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BALMLayoutBuilder::Snake
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BALMLayoutBuilder::Snake::Push()
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{
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return Snake(fCurrentArea, this);
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}
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BALMLayoutBuilder::Snake&
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BALMLayoutBuilder::Snake::Pop()
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{
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return *fPreviousSnake;
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}
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BALMLayoutBuilder&
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BALMLayoutBuilder::Snake::End()
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BALMLayoutBuilder::StartingAt(BLayoutItem* item)
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{
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return *fRootBuilder;
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fAreaStack.MakeEmpty();
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fAreaStack.AddItem(fLayout->AreaFor(item));
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return *this;
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}
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BALMLayout*
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BALMLayoutBuilder::Snake::_Layout()
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BALMLayoutBuilder&
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BALMLayoutBuilder::AddToLeft(BView* view, XTab* _left, YTab* top, YTab* bottom)
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{
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return fRootBuilder->fLayout;
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Area* currentArea = _CurrentArea();
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BReference<XTab> left = _left;
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if (_left == NULL)
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left = fLayout->AddXTab();
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XTab* right = currentArea->Left();
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if (!top)
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top = currentArea->Top();
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if (!bottom)
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bottom = currentArea->Bottom();
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return Add(view, left, top, right, bottom);
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}
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BALMLayoutBuilder&
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BALMLayoutBuilder::AddToRight(BView* view, XTab* _right, YTab* top,
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YTab* bottom)
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{
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Area* currentArea = _CurrentArea();
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XTab* left = currentArea->Right();
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BReference<XTab> right = _right;
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if (_right == NULL)
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right = fLayout->AddXTab();
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if (!top)
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top = currentArea->Top();
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if (!bottom)
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bottom = currentArea->Bottom();
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return Add(view, left, top, right, bottom);
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}
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BALMLayoutBuilder&
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BALMLayoutBuilder::AddAbove(BView* view, YTab* _top, XTab* left,
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XTab* right)
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{
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Area* currentArea = _CurrentArea();
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if (!left)
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left = currentArea->Left();
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if (!right)
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right = currentArea->Right();
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BReference<YTab> top = _top;
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if (_top == NULL)
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top = fLayout->AddYTab();
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YTab* bottom = currentArea->Top();
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return Add(view, left, top, right, bottom);
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}
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BALMLayoutBuilder&
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BALMLayoutBuilder::AddBelow(BView* view, YTab* _bottom, XTab* left,
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XTab* right)
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{
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Area* currentArea = _CurrentArea();
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if (!left)
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left = currentArea->Left();
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if (!right)
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right = currentArea->Right();
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YTab* top = currentArea->Bottom();
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BReference<YTab> bottom = _bottom;
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if (_bottom == NULL)
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bottom = fLayout->AddYTab();
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return Add(view, left, top, right, bottom);
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}
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BALMLayoutBuilder&
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BALMLayoutBuilder::AddToLeft(BLayoutItem* item, XTab* _left, YTab* top,
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YTab* bottom)
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{
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Area* currentArea = _CurrentArea();
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BReference<XTab> left = _left;
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if (_left == NULL)
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left = fLayout->AddXTab();
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XTab* right = currentArea->Left();
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if (!top)
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top = currentArea->Top();
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if (!bottom)
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bottom = currentArea->Bottom();
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return Add(item, left, top, right, bottom);
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}
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BALMLayoutBuilder&
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BALMLayoutBuilder::AddToRight(BLayoutItem* item, XTab* _right, YTab* top,
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YTab* bottom)
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{
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Area* currentArea = _CurrentArea();
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XTab* left = currentArea->Right();
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BReference<XTab> right = _right;
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if (_right == NULL)
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right = fLayout->AddXTab();
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if (!top)
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top = currentArea->Top();
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if (!bottom)
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bottom = currentArea->Bottom();
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return Add(item, left, top, right, bottom);
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}
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BALMLayoutBuilder&
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BALMLayoutBuilder::AddAbove(BLayoutItem* item, YTab* _top, XTab* left,
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XTab* right)
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{
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Area* currentArea = _CurrentArea();
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if (!left)
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left = currentArea->Left();
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if (!right)
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right = currentArea->Right();
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BReference<YTab> top = _top;
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if (_top == NULL)
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top = fLayout->AddYTab();
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YTab* bottom = currentArea->Top();
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return Add(item, left, top, right, bottom);
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}
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BALMLayoutBuilder&
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BALMLayoutBuilder::AddBelow(BLayoutItem* item, YTab* _bottom, XTab* left,
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XTab* right)
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{
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Area* currentArea = _CurrentArea();
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if (!left)
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left = currentArea->Left();
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if (!right)
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right = currentArea->Right();
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YTab* top = currentArea->Bottom();
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BReference<YTab> bottom = _bottom;
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if (_bottom == NULL)
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bottom = fLayout->AddYTab();
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return Add(item, left, top, right, bottom);
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}
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BALMLayoutBuilder&
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BALMLayoutBuilder::Push()
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{
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fAreaStack.AddItem(_CurrentArea());
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return *this;
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}
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BALMLayoutBuilder&
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BALMLayoutBuilder::Pop()
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{
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if (fAreaStack.CountItems() > 0)
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fAreaStack.RemoveItemAt(fAreaStack.CountItems() - 1);
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return *this;
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}
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void
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BALMLayoutBuilder::_SetCurrentArea(Area* area)
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{
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if (fAreaStack.CountItems() > 0)
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fAreaStack.ReplaceItem(fAreaStack.CountItems() - 1, area);
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else
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fAreaStack.AddItem(area);
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}
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Area*
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BALMLayoutBuilder::Snake::_AddToLayout(BView* view, XTab* left, YTab* top,
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XTab* right, YTab* bottom)
|
||||
BALMLayoutBuilder::_CurrentArea() const
|
||||
{
|
||||
return _Layout()->AddView(view, left, top, right, bottom);
|
||||
}
|
||||
|
||||
|
||||
Area*
|
||||
BALMLayoutBuilder::Snake::_AddToLayout(BLayoutItem* item, XTab* left,
|
||||
YTab* top, XTab* right, YTab* bottom)
|
||||
{
|
||||
return _Layout()->AddItem(item, left, top, right, bottom);
|
||||
return fAreaStack.ItemAt(fAreaStack.CountItems() - 1);
|
||||
}
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user