Another patch by Vasilis Kaoutsis:

Use find_directory() to find the runtime_loader when starting teams.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25506 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus 2008-05-15 11:55:09 +00:00
parent 8f65f279f2
commit 5dc81824d6

View File

@ -17,9 +17,12 @@
#include <OS.h> #include <OS.h>
#include <AutoDeleter.h> #include <AutoDeleter.h>
#include <FindDirectory.h>
#include <boot_device.h>
#include <elf.h> #include <elf.h>
#include <file_cache.h> #include <file_cache.h>
#include <fs/KPath.h>
#include <heap.h> #include <heap.h>
#include <int.h> #include <int.h>
#include <kernel.h> #include <kernel.h>
@ -1168,14 +1171,28 @@ team_create_thread_start(void *args)
} }
free_team_arg(teamArgs); free_team_arg(teamArgs);
// the arguments are already on the user stack, we no longer need them in this form // the arguments are already on the user stack, we no longer need
// them in this form
// ToDo: don't use fixed paths! // find runtime_loader path
err = elf_load_user_image("/boot/beos/system/runtime_loader", team, 0, &entry); KPath runtimeLoaderPath;
err = find_directory(B_BEOS_SYSTEM_DIRECTORY, gBootDevice, false,
runtimeLoaderPath.LockBuffer(), runtimeLoaderPath.BufferSize());
if (err < B_OK) {
TRACE(("team_create_thread_start: find_directory() failed: %s\n",
strerror(err)));
return err;
}
runtimeLoaderPath.UnlockBuffer();
err = runtimeLoaderPath.Append("runtime_loader");
if (err == B_OK)
err = elf_load_user_image(runtimeLoaderPath.Path(), team, 0, &entry);
if (err < B_OK) { if (err < B_OK) {
// Luckily, we don't have to clean up the mess we created - that's // Luckily, we don't have to clean up the mess we created - that's
// done for us by the normal team deletion process // done for us by the normal team deletion process
TRACE(("team_create_thread_start: error when elf_load_user_image() %s\n", strerror(err))); TRACE(("team_create_thread_start: elf_load_user_image() failed: "
"%s\n", strerror(err)));
return err; return err;
} }