tracker: We now target only Haiku since the layout merge, so use B_REDO.
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@ -100,10 +100,6 @@ All rights reserved.
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#define B_TRANSLATION_CONTEXT "ContainerWindow"
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#define B_TRANSLATION_CONTEXT "ContainerWindow"
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const uint32 kRedo = 'REDO';
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// this is the same as B_REDO in Dano/Zeta/Haiku
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#ifdef _IMPEXP_BE
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#ifdef _IMPEXP_BE
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_IMPEXP_BE
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_IMPEXP_BE
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#endif
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#endif
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@ -555,7 +551,7 @@ BContainerWindow::BContainerWindow(LockingList<BWindow>* list,
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// ToDo: remove me once we have undo/redo menu items
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// ToDo: remove me once we have undo/redo menu items
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// (that is, move them to AddShortcuts())
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// (that is, move them to AddShortcuts())
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AddShortcut('Z', B_COMMAND_KEY, new BMessage(B_UNDO), this);
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AddShortcut('Z', B_COMMAND_KEY, new BMessage(B_UNDO), this);
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AddShortcut('Z', B_COMMAND_KEY | B_SHIFT_KEY, new BMessage(kRedo), this);
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AddShortcut('Z', B_COMMAND_KEY | B_SHIFT_KEY, new BMessage(B_REDO), this);
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}
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}
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@ -1684,9 +1680,7 @@ BContainerWindow::MessageReceived(BMessage* message)
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FSUndo();
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FSUndo();
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break;
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break;
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//case B_REDO:
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case B_REDO:
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// only defined in Dano/Zeta/OpenBeOS
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case kRedo:
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FSRedo();
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FSRedo();
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break;
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break;
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