I don't think kill_thread() is actually supposed to wait for the thread
to be killed. Reverted ShutdownProcess.cpp to continue to use kill_team() instead of sending a signal. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16780 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -1608,7 +1608,7 @@ ShutdownProcess::_QuitNonApps()
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PRINT((" killing team %ld\n", teamInfo.team));
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PRINT((" killing team %ld\n", teamInfo.team));
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#ifdef __HAIKU__
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#ifdef __HAIKU__
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send_signal(teamInfo.team, SIGKILL);
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kill_team(teamInfo.team);
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#else
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#else
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// We don't want to do this when testing under R5, since it
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// We don't want to do this when testing under R5, since it
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// would kill all teams besides our app server and registrar.
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// would kill all teams besides our app server and registrar.
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@ -1676,7 +1676,7 @@ ShutdownProcess::_QuitBlockingApp(AppInfoList &list, team_id team,
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// kill the app
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// kill the app
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PRINT((" killing team %ld\n", team));
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PRINT((" killing team %ld\n", team));
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send_signal(team, SIGKILL);
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kill_team(team);
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// remove the app (the roster will note eventually and send us
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// remove the app (the roster will note eventually and send us
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// a notification, but we want to be sure)
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// a notification, but we want to be sure)
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@ -1498,14 +1498,7 @@ exit_thread(status_t returnValue)
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status_t
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status_t
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kill_thread(thread_id id)
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kill_thread(thread_id id)
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{
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{
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status_t status = send_signal_etc(id, SIGKILLTHR, B_DO_NOT_RESCHEDULE);
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return send_signal(id, SIGKILLTHR);
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if (status < B_OK)
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return status;
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if (id != thread_get_current_thread()->id)
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wait_for_thread(id, NULL);
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return status;
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}
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}
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