Removed defaulting B_USE_DEFAULT_SPACING.

As augiedoggie pointed out, B_USE_DEFAULT_SPACING is the default
parameter. Removed where not necessary.
This commit is contained in:
Humdinger 2013-12-29 10:57:59 +01:00
parent 863648843f
commit 5cedc7f5ef

View File

@ -203,20 +203,20 @@ CharacterWindow::CharacterWindow()
BLayoutBuilder::Group<>(this, B_VERTICAL)
.Add(menuBar)
.AddGroup(B_HORIZONTAL, B_USE_DEFAULT_SPACING)
.AddGroup(B_HORIZONTAL)
.SetInsets(B_USE_DEFAULT_SPACING, 0, B_USE_DEFAULT_SPACING,
B_USE_DEFAULT_SPACING)
.AddGroup(B_VERTICAL, B_USE_DEFAULT_SPACING)
.AddGroup(B_HORIZONTAL, B_USE_DEFAULT_SPACING)
.AddGroup(B_VERTICAL)
.AddGroup(B_HORIZONTAL)
.Add(fFilterControl)
.Add(clearButton)
.End()
.Add(unicodeScroller)
.End()
.AddGroup(B_VERTICAL, B_USE_DEFAULT_SPACING)
.AddGroup(B_VERTICAL)
.Add(characterScroller)
.Add(fFontSizeSlider)
.AddGroup(B_HORIZONTAL, B_USE_DEFAULT_SPACING)
.AddGroup(B_HORIZONTAL)
.Add(fGlyphView)
.Add(fCodeView);