Tracker: Line TitleView up with scroll bar arrow
Make TitleView a few pixels shorter at the default font size so that it lines up with the scroll bar arrow to its immediate right. Note the font size used in the title view before and still is 9px (12px * 3/4) Make this the minimum TitleView height even for smaller font sizes so that the title view never is shorter than the height of a scrollbar button. Make the minimum font size for TitleView 8px because 6px (8px * 3/4) was just too small to read. As font size is made larger it will increase the height of the titlebar to accomodate the increased font size and consequently no longer line up with the scrollbar arrow. The code to scale the bar height via the font height was taken from BColumnListView. The code to position the title in the middle of the title bar was also taken from BColumnListView. Some included style fixes: * Rename height to fontHeight * Rename loc to titleLocation * 80 column limit
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@ -45,6 +45,8 @@ All rights reserved.
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#include <PopUpMenu.h>
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#include <PopUpMenu.h>
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#include <Window.h>
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#include <Window.h>
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#include <algorithm>
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#include <stdio.h>
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#include <stdio.h>
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#include <string.h>
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#include <string.h>
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@ -56,6 +58,12 @@ All rights reserved.
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#define APP_SERVER_CLEARS_BACKGROUND 1
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#define APP_SERVER_CLEARS_BACKGROUND 1
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static const float kMinFontSize = 8.0f;
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static const float kMinTitleHeight = 13.0f;
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static const float kTitleSpacing = 1.4f;
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static void
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static void
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_DrawLine(BPoseView* view, BPoint from, BPoint to)
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_DrawLine(BPoseView* view, BPoint from, BPoint to)
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{
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{
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@ -108,13 +116,15 @@ BTitleView::BTitleView(BPoseView* view)
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SetViewColor(B_TRANSPARENT_COLOR);
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SetViewColor(B_TRANSPARENT_COLOR);
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#endif
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#endif
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float fontSize = std::max(kMinFontSize,
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floorf(be_plain_font->Size() * 0.75f));
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BFont font(be_plain_font);
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BFont font(be_plain_font);
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font.SetSize(floorf(be_plain_font->Size() * 0.75f));
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font.SetSize(fontSize);
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SetFont(&font);
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SetFont(&font);
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font_height height;
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fPreferredHeight = std::max(kMinTitleHeight,
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GetFontHeight(&height);
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ceilf(fontSize * kTitleSpacing));
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fPreferredHeight = ceilf(height.ascent + height.descent) + 2;
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Reset();
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Reset();
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}
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}
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@ -467,9 +477,13 @@ BColumnTitle::Draw(BView* view, bool pressed)
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{
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{
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BRect bounds(Bounds());
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BRect bounds(Bounds());
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font_height height;
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font_height fontHeight;
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view->GetFontHeight(&height);
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view->GetFontHeight(&fontHeight);
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BPoint loc(0, bounds.top + ceilf(height.ascent) + 2);
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float baseline = floor(bounds.top + fontHeight.ascent
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+ (bounds.Height() + 1 - (fontHeight.ascent + fontHeight.descent)) / 2);
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BPoint titleLocation(0, baseline);
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rgb_color baseColor = ui_color(B_PANEL_BACKGROUND_COLOR);
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rgb_color baseColor = ui_color(B_PANEL_BACKGROUND_COLOR);
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if (pressed) {
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if (pressed) {
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@ -490,22 +504,23 @@ BColumnTitle::Draw(BView* view, bool pressed)
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switch (fColumn->Alignment()) {
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switch (fColumn->Alignment()) {
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case B_ALIGN_LEFT:
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case B_ALIGN_LEFT:
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default:
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default:
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loc.x = bounds.left + 1 + kTitleColumnLeftExtraMargin;
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titleLocation.x = bounds.left + 1 + kTitleColumnLeftExtraMargin;
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break;
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break;
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case B_ALIGN_CENTER:
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case B_ALIGN_CENTER:
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loc.x = bounds.left + (bounds.Width() / 2) - (resultingWidth / 2);
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titleLocation.x = bounds.left + (bounds.Width() / 2)
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- (resultingWidth / 2);
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break;
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break;
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case B_ALIGN_RIGHT:
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case B_ALIGN_RIGHT:
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loc.x = bounds.right - resultingWidth
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titleLocation.x = bounds.right - resultingWidth
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- kTitleColumnRightExtraMargin;
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- kTitleColumnRightExtraMargin;
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break;
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break;
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}
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}
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view->SetHighUIColor(B_PANEL_TEXT_COLOR, pressed ? B_DARKEN_1_TINT : 1.0f);
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view->SetHighUIColor(B_PANEL_TEXT_COLOR, pressed ? B_DARKEN_1_TINT : 1.0f);
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view->SetLowColor(baseColor);
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view->SetLowColor(baseColor);
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view->DrawString(titleString.String(), loc);
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view->DrawString(titleString.String(), titleLocation);
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// show sort columns
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// show sort columns
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bool secondary
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bool secondary
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@ -513,7 +528,8 @@ BColumnTitle::Draw(BView* view, bool pressed)
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if (secondary
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if (secondary
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|| (fColumn->AttrHash() == fParent->PoseView()->PrimarySort())) {
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|| (fColumn->AttrHash() == fParent->PoseView()->PrimarySort())) {
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BPoint center(loc.x - 6, roundf((bounds.top + bounds.bottom) / 2.0));
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BPoint center(titleLocation.x - 6,
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roundf((bounds.top + bounds.bottom) / 2.0));
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BPoint triangle[3];
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BPoint triangle[3];
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if (fParent->PoseView()->ReverseSort()) {
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if (fParent->PoseView()->ReverseSort()) {
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triangle[0] = center + BPoint(-3.5, 1.5);
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triangle[0] = center + BPoint(-3.5, 1.5);
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