PSDTranslator: Add RLE compression method for export

This commit is contained in:
Gerasim Troeglazov 2013-12-19 12:20:14 +00:00
parent 7983058de3
commit 5a65c29781
3 changed files with 133 additions and 22 deletions

View File

@ -142,6 +142,7 @@ PSDTranslator::DerivedTranslate(BPositionIO *source,
{
if (outType == PSD_IMAGE_FORMAT) {
PSDWriter psdFile(source);
psdFile.SetCompression(PSD_COMPRESSED_RLE);
return psdFile.Encode(target);
}
return B_NO_TRANSLATOR;

View File

@ -74,16 +74,45 @@ PSDWriter::Encode(BPositionIO *target)
fStream->Seek(fBitmapDataPos, SEEK_SET);
BDataArray psdChannel[4];
for (int i = 0; i < channelSize; i++) {
uint8 rgba[4];
fStream->Read(rgba, sizeof(uint32));
psdChannel[0].Append((uint8)rgba[2]); // Red channel
psdChannel[1].Append((uint8)rgba[1]); // Green channel
psdChannel[2].Append((uint8)rgba[0]); // Blue channel
if (fChannels == 4)
psdChannel[3].Append((uint8)rgba[3]); // Alpha channel
}
BDataArray psdByteCounts[4];
if (fCompression == PSD_COMPRESSED_RAW) {
for (int i = 0; i < channelSize; i++) {
uint8 rgba[4];
fStream->Read(rgba, sizeof(uint32));
psdChannel[0].Append((uint8)rgba[2]); // Red channel
psdChannel[1].Append((uint8)rgba[1]); // Green channel
psdChannel[2].Append((uint8)rgba[0]); // Blue channel
if (fChannels == 4)
psdChannel[3].Append((uint8)rgba[3]); // Alpha channel
}
} else if (fCompression == PSD_COMPRESSED_RLE) {
for (int32 h = 0; h < fHeight; h++) {
BDataArray lineData[4];
for (int32 w = 0; w < fWidth; w++) {
uint8 rgba[4];
fStream->Read(rgba, sizeof(uint32));
lineData[0].Append((uint8)rgba[2]); // Red channel
lineData[1].Append((uint8)rgba[1]); // Green channel
lineData[2].Append((uint8)rgba[0]); // Blue channel
if (fChannels == 4)
lineData[3].Append((uint8)rgba[3]); // Alpha channel
else
lineData[3].Append((uint8)255);
}
for (int channelIdx = 0; channelIdx < fChannels; channelIdx++) {
BDataArray *packedLine = PackBits(lineData[channelIdx].Buffer(),
lineData[channelIdx].Length());
psdByteCounts[channelIdx].Append((uint16)packedLine->Length());
psdChannel[channelIdx].Append(packedLine->Buffer(),
packedLine->Length());
delete packedLine;
}
}
} else
return B_NO_TRANSLATOR;
// PSD header
BDataArray psdHeader(64);
@ -126,13 +155,25 @@ PSDWriter::Encode(BPositionIO *target)
psdLayersSection << (uint32)fWidth;
psdLayersSection << (uint16)fChannels;
for (int dataChannel = 0; dataChannel < 3; dataChannel++) {
psdLayersSection << (int16)dataChannel; // Channel num
psdLayersSection << (uint32)(psdChannel[dataChannel].Length() + 2);
for (int channelIdx = 0; channelIdx < 3; channelIdx++) {
psdLayersSection << (int16)channelIdx; // Channel num
if (fCompression == PSD_COMPRESSED_RAW) {
psdLayersSection << (uint32)(psdChannel[channelIdx].Length()
+ sizeof(int16));
} else {
psdLayersSection << (uint32)(psdChannel[channelIdx].Length()
+ psdByteCounts[channelIdx].Length() + sizeof(int16));
}
}
if (fChannels == 4) {
psdLayersSection << (int16)-1; // Alpha channel id (-1)
psdLayersSection << (uint32)(psdChannel[4].Length() + 2);
if (fCompression == PSD_COMPRESSED_RAW) {
psdLayersSection << (uint32)(psdChannel[4].Length()
+ sizeof(int16));
} else {
psdLayersSection << (uint32)(psdChannel[4].Length()
+ psdByteCounts[4].Length() + sizeof(int16));
}
}
psdLayersSection << "8BIM";
psdLayersSection << "norm"; // Blend mode = norm
@ -148,12 +189,27 @@ PSDWriter::Encode(BPositionIO *target)
uint8 layerName[16] = {"Layer #1 "};
psdLayersSection.Append(layerName, 15); // Layer name
for (int dataChannel = 0; dataChannel < fChannels; dataChannel++) {
psdLayersSection << fCompression; // Compression mode
psdLayersSection.Append(psdChannel[dataChannel].Buffer(),
psdChannel[dataChannel].Length()); // Layer image data
if (fCompression == PSD_COMPRESSED_RAW) {
for (int channelIdx = 0; channelIdx < fChannels; channelIdx++) {
psdLayersSection << fCompression; // Compression mode
psdLayersSection.Append(psdChannel[channelIdx].Buffer(),
psdChannel[channelIdx].Length()); // Layer image data
}
} else {
for (int channelIdx = 0; channelIdx < fChannels; channelIdx++) {
psdLayersSection << fCompression; // Compression mode
psdLayersSection.Append(psdByteCounts[channelIdx].Buffer(),
psdByteCounts[channelIdx].Length()); // Bytes count
psdLayersSection.Append(psdChannel[channelIdx].Buffer(),
psdChannel[channelIdx].Length()); // Layer image data
}
}
if (fCompression == PSD_COMPRESSED_RLE
&& psdLayersSection.Length() % 2 != 0) {
psdLayersSection << (uint8)0;
}
psdHeader.WriteToStream(target);
psdColorModeSection.WriteToStream(target);
@ -161,19 +217,70 @@ PSDWriter::Encode(BPositionIO *target)
_WriteUInt32ToStream(target, psdImageResourceSection.Length());
psdImageResourceSection.WriteToStream(target);
_WriteUInt32ToStream(target, psdLayersSection.Length() + 4);
_WriteUInt32ToStream(target, psdLayersSection.Length() + sizeof(int32));
_WriteUInt32ToStream(target, psdLayersSection.Length());
psdLayersSection.WriteToStream(target);
// Merged layer
_WriteUInt16ToStream(target, fCompression); // Compression mode
for (int dataChannel = 0; dataChannel < fChannels; dataChannel++)
psdChannel[dataChannel].WriteToStream(target);
if (fCompression == PSD_COMPRESSED_RLE) {
for (int channelIdx = 0; channelIdx < fChannels; channelIdx++)
psdByteCounts[channelIdx].WriteToStream(target);
}
for (int channelIdx = 0; channelIdx < fChannels; channelIdx++)
psdChannel[channelIdx].WriteToStream(target);
return B_OK;
}
BDataArray*
PSDWriter::PackBits(uint8 *buff, int32 len)
{
BDataArray *packedBits = new BDataArray();
int32 count = len;
len = 0;
while (count > 0) {
int i;
for (i = 0; (i < 128) && (buff[0] == buff[i]) && (count - i > 0); i++);
if (i < 2) {
for (i = 0; i < 128; i++) {
bool b1 = buff[i] != buff[i + 1];
bool b3 = buff[i] != buff[i + 2];
bool b2 = count - (i + 2) < 1;
if (count - (i + 1) <= 0)
break;
if (!(b1 || b2 || b3))
break;
}
if (count == 1)
i = 1;
if (i > 0) {
packedBits->Append((uint8)(i - 1));
for (int j = 0; j < i; j++)
packedBits->Append((uint8)buff[j]);
buff += i;
count -= i;
len += (i + 1);
}
} else {
packedBits->Append((uint8)(-(i - 1)));
packedBits->Append((uint8)(*buff));
buff += i;
count -= i;
len += 2;
}
}
return packedBits;
}
void
PSDWriter::_WriteInt32ToStream(BPositionIO *stream, int32 val)
{

View File

@ -23,6 +23,7 @@
#include <List.h>
#include "PSDLoader.h"
#include "DataArray.h"
class PSDWriter {
public:
@ -44,6 +45,8 @@ private:
uint8 val, size_t count);
void _WriteBlockToStream(BPositionIO *stream,
uint8 *block, size_t count);
BDataArray* PackBits(uint8 *buff, int32 len);
BPositionIO *fStream;
size_t fBitmapDataPos;