Add model class for representing system information.
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src/apps/debugger/model/SystemInfo.cpp
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38
src/apps/debugger/model/SystemInfo.cpp
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/*
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* Copyright 2013, Rene Gollent, rene@gollent.com.
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* Distributed under the terms of the MIT License.
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*/
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#include "SystemInfo.h"
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SystemInfo::SystemInfo()
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:
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fTeam(-1)
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{
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memset(&fSystemInfo, 0, sizeof(system_info));
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memset(&fSystemName, 0, sizeof(utsname));
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}
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SystemInfo::SystemInfo(const SystemInfo &other)
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{
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SetTo(other.fTeam, other.fSystemInfo, other.fSystemName);
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}
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SystemInfo::SystemInfo(team_id team, const system_info& info,
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const utsname& name)
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{
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SetTo(team, info, name);
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}
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void
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SystemInfo::SetTo(team_id team, const system_info& info, const utsname& name)
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{
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fTeam = team;
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memcpy(&fSystemInfo, &info, sizeof(system_info));
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memcpy(&fSystemName, &name, sizeof(utsname));
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}
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src/apps/debugger/model/SystemInfo.h
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src/apps/debugger/model/SystemInfo.h
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/*
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* Copyright 2013, Rene Gollent, rene@gollent.com.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef SYSTEM_INFO_H
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#define SYSTEM_INFO_H
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#include <sys/utsname.h>
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#include <OS.h>
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#include <String.h>
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#include "Types.h"
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class SystemInfo {
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public:
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SystemInfo();
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SystemInfo(const SystemInfo& other);
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SystemInfo(team_id team,
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const system_info& info,
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const utsname& name);
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void SetTo(team_id team, const system_info& info,
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const utsname& name);
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team_id TeamID() const { return fTeam; }
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const system_info& GetSystemInfo() const { return fSystemInfo; }
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const utsname& GetSystemName() const { return fSystemName; }
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private:
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team_id fTeam;
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system_info fSystemInfo;
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utsname fSystemName;
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};
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#endif // SYSTEM_INFO_H
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