Nebula: whitespace style fixes only, no functional changes
This commit is contained in:
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ab2bb7fe61
commit
5a17435fc3
@ -22,7 +22,7 @@
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typedef struct
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{
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int x,y,z,r;
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int x, y, z, r;
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} p3;
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typedef float matrix[3][3];
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@ -52,33 +52,34 @@ int32 gSettingsWidth;
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int32 gWidth;
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int32 gHeight;
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float gMaxFramesPerSecond;
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BBitmap *gBitmap;
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BScreenSaver *gScreenSaver;
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BBitmap* gBitmap;
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BScreenSaver* gScreenSaver;
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uint32 gPalette[256];
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int8 gPaletteScheme,gBlankBorders;
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char *gBuffer8; /* working 8bit buffer */
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int8 gPaletteScheme;
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int8 gBlankBorders;
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char* gBuffer8; /* working 8bit buffer */
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inline float
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ocos(float a)
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{
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return (precos[(int)(a*256/M_PI) & 511]);
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return (precos[(int)(a * 256 / M_PI) & 511]);
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}
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inline float
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osin(float a)
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{
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return (presin[(int)(a*256/M_PI) & 511]);
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return (presin[(int)(a * 256 / M_PI) & 511]);
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}
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void
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mulmat(matrix *a, matrix *b, matrix *c)
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mulmat(matrix* a, matrix* b, matrix* c)
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{
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int i,j;
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int i, j;
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for (i = 0;i < 3;i++) {
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for (j = 0;j < 3;j++) {
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for (i = 0; i < 3; i++) {
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for (j = 0; j < 3; j++) {
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(*c)[i][j] = (*a)[i][0] * (*b)[0][j] +
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(*a)[i][1] * (*b)[1][j] +
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(*a)[i][2] * (*b)[2][j];
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@ -88,22 +89,22 @@ mulmat(matrix *a, matrix *b, matrix *c)
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inline void
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mulvec(matrix *a, float *x, float *y, float *z)
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mulvec(matrix* a, float* x, float* y, float* z)
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{
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float nx = *x,ny = *y,nz = *z;
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float nx = *x, ny = *y, nz = *z;
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*x = nx*(*a)[0][0] + ny*(*a)[0][1] + nz*(*a)[0][2];
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*y = nx*(*a)[1][0] + ny*(*a)[1][1] + nz*(*a)[1][2];
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*z = nx*(*a)[2][0] + ny*(*a)[2][1] + nz*(*a)[2][2];
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*x = nx * (*a)[0][0] + ny * (*a)[0][1] + nz * (*a)[0][2];
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*y = nx * (*a)[1][0] + ny * (*a)[1][1] + nz * (*a)[1][2];
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*z = nx * (*a)[2][0] + ny * (*a)[2][1] + nz * (*a)[2][2];
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}
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void
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setrmat(float a, float b, float c, matrix *m)
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setrmat(float a, float b, float c, matrix* m)
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{
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int i,j;
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for (i = 0;i < 3;i++)
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for (j = 0;j < 3;j++)
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int i, j;
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for (i = 0; i < 3; i++)
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for (j = 0; j < 3; j++)
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(*m)[i][j] = (float)(i == j);
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if (a != 0) {
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@ -122,23 +123,23 @@ setrmat(float a, float b, float c, matrix *m)
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void
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rotate3d(float *xr, float *yr, float *zr, /* point to rotate */
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rotate3d(float* xr, float* yr, float* zr, /* point to rotate */
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float ax, float ay, float az) /* the 3 angles (order ?..) */
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{
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float xr2, yr2, zr2;
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xr2 = (*xr*ocos(az) + *yr*osin(az));
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yr2 = (*xr*osin(az) - *yr*ocos(az));
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xr2 = (*xr * ocos(az) + *yr * osin(az));
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yr2 = (*xr * osin(az) - *yr * ocos(az));
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*xr = xr2;
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*yr = yr2;
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xr2 = (*xr*ocos(ay) + *zr*osin(ay));
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zr2 = (*xr*osin(ay) - *zr*ocos(ay));
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xr2 = (*xr * ocos(ay) + *zr * osin(ay));
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zr2 = (*xr * osin(ay) - *zr * ocos(ay));
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*xr = xr2;
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*zr = zr2;
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zr2 = (*zr*ocos(ax) + *yr*osin(ax));
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yr2 = (*zr*osin(ax) - *yr*ocos(ax));
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zr2 = (*zr * ocos(ax) + *yr * osin(ax));
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yr2 = (*zr * osin(ax) - *yr * ocos(ax));
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*zr = zr2;
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*yr = yr2;
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}
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@ -159,24 +160,24 @@ drawshdisk(int x0, int y0, int r)
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if (r <= SLIMIT) {
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/* range checking is already (more or less) done... */
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draw_stars(gWidth, &gBuffer8[x0 + gWidth*y0], 10+r*5);
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//gBuffer8[x0+W*y0] = 10+r*5;
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draw_stars(gWidth, &gBuffer8[x0 + gWidth * y0], 10 + r * 5);
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//gBuffer8[x0 + W * y0] = 10 + r * 5;
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return;
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}
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if (r < SLIMIT+SRANGE)
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r = ((r-SLIMIT)*SLIMIT)/SRANGE+1;
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if (r < SLIMIT + SRANGE)
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r = ((r - SLIMIT) * SLIMIT) / SRANGE + 1;
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y = ly = r; /* AAaargh */
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delta = 3-2*r;
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delta = 3 - 2 * r;
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do {
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if (y != ly) {
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/* dont overlap these lines */
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c = ((r-y+1)<<13)/r;
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d = -c/(x+1);
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c = ((r - y + 1) << 13) / r;
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d = -c / (x + 1);
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if (y == x+1) /* this would overlap with the next x lines */
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if (y == x + 1) /* this would overlap with the next x lines */
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goto TOTO; /* WHY NOT */
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/* note : for "normal" numbers (not too big) :
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@ -187,25 +188,26 @@ drawshdisk(int x0, int y0, int r)
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This is clearly a stupid, unmaintanable, unreadable "optimization".
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But i like it :)
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*/
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if ((uint32)(y0-y-1) < gHeight-3)
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memshset(&gBuffer8[x0 + gWidth*(y0-y+1)] ,c,d, x);
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if ((uint32)(y0+y-1) < gHeight-3)
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memshset(&gBuffer8[x0 + gWidth*(y0+y)] ,c,d, x);
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if ((uint32)(y0 - y - 1) < gHeight - 3)
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memshset(&gBuffer8[x0 + gWidth * (y0 - y + 1)], c, d, x);
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if ((uint32)(y0 + y - 1) < gHeight - 3)
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memshset(&gBuffer8[x0 + gWidth*(y0 + y)], c, d, x);
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}
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TOTO:
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c = ((r-x+1)<<13)/r;
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d = -c/(y);
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c = ((r - x + 1) << 13) / r;
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d = -c / (y);
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if ((uint32)(y0-x-1) < gHeight-3)
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memshset(&gBuffer8[x0 + gWidth*(y0-x)] ,c,d, y);
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if ((uint32)(y0+x-1) < gHeight-3)
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memshset(&gBuffer8[x0 + gWidth*(y0+x+1)] ,c,d, y);
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if ((uint32)(y0 - x - 1) < gHeight - 3)
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memshset(&gBuffer8[x0 + gWidth*(y0 - x)], c, d, y);
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if ((uint32)(y0 + x - 1) < gHeight - 3)
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memshset(&gBuffer8[x0 + gWidth * (y0 + x + 1)], c, d, y);
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ly = y;
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if (delta < 0)
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delta += 4*x+6;
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delta += 4 * x + 6;
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else {
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delta += 4*(x-y)+10;
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delta += 4 * (x - y) + 10;
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y--;
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}
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x++;
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@ -217,30 +219,31 @@ void
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drawGalaxy()
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{
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int r;
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int x,y;
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float rx,ry,rz;
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int x, y;
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float rx, ry, rz;
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int i;
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float oa,ob,oc;
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float oa, ob, oc;
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float t;
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float a, b, c;
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matrix ma,mb,mc,mr;
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matrix ma, mb, mc, mr;
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/* t is the parametric coordinate for the animation;
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change the scale value to change the speed of anim
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(independant of processor speed)
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*/
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static bigtime_t firstTime = system_time();
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t = ((double)gSpeed * system_time()-firstTime)/1000000.0; //opti_scale_time(0.418, &demo_elapsed_time);
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t = ((double)gSpeed * system_time() - firstTime) / 1000000.0;
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//opti_scale_time(0.418, &demo_elapsed_time);
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a = 0.9*t;
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a = 0.9 * t;
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b = t;
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c = 1.1*t;
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c = 1.1 * t;
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setrmat(a,0,0,&ma);
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setrmat(0,b,0,&mb);
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mulmat(&ma,&mb,&mc);
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setrmat(0,0,c,&ma);
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mulmat(&ma,&mc,&mr);
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setrmat(a, 0, 0, &ma);
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setrmat(0, b, 0, &mb);
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mulmat(&ma, &mb, &mc);
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setrmat(0, 0, c, &ma);
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mulmat(&ma, &mc, &mr);
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oa = 140 * osin(a);
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ob = 140 * ocos(b);
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@ -250,12 +253,12 @@ drawGalaxy()
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/* mblur does something like that:
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* (or did, perhaps it's another version!..)
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for (i=0; i<W*H; i++)
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gBuffer8[i]= (gBuffer8[i]>>3) + (gBuffer8[i]>>1);
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for (i = 0; i < W * H; i++)
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gBuffer8[i]= (gBuffer8[i] >> 3) + (gBuffer8[i] >> 1);
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*/
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mblur (gBuffer8, gWidth*gHeight);
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mblur (gBuffer8, gWidth * gHeight);
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} else
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memset(gBuffer8,0,gWidth*gHeight);
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memset(gBuffer8, 0, gWidth * gHeight);
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for (i = 0; i < GMAX; i++) {
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rx = gal[i].x;
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@ -270,13 +273,15 @@ drawGalaxy()
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rz += 300;
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if (rz > 5) {
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x = (int)(15*rx/(rz/5+1)) + gWidth/2; /* tain jcomprend plus rien */
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y = (int)(15*ry/(rz/5+1)) + gHeight/2; /* a ces formules de daube !! */
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r = (int)(3*gal[i].r / (rz/4+3))+2;
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x = (int)(15 * rx / (rz / 5 + 1)) + gWidth / 2;
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/* tain jcomprend plus rien */
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y = (int)(15 * ry/ (rz / 5 + 1)) + gHeight / 2;
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/* a ces formules de daube !! */
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r = (int)(3 * gal[i].r / (rz / 4 + 3)) + 2;
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if (x > 5 && x < gWidth-6 && y > 5 && y < gHeight-6)
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// if ((uint32)x < gWidth-1 && (uint32)y < gHeight-1)
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drawshdisk(x,y,r);
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if (x > 5 && x < gWidth - 6 && y > 5 && y < gHeight - 6)
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// if ((uint32)x < gWidth - 1 && (uint32)y < gHeight - 1)
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drawshdisk(x, y, r);
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}
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}
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}
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@ -291,80 +296,94 @@ setPalette()
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case 0: // yellow
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default:
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for (i = 0; i < 30; i++)
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gPalette[i] = (uint8)(i*8/10) << 16 | (uint8)(i*6/10) << 8; // | (uint8)(i*3/10);
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gPalette[i] = (uint8)(i * 8 / 10) << 16 | (uint8)(i * 6 / 10) << 8;
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// | (uint8)(i*3/10);
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for (i = 30; i < 256; i++) {
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uint8 r = (i);
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uint8 g = (i*i >> 8); //(i*8/10);
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uint8 b = i >= 240 ? (i-240) << 3 : 0; //(i*2/10);
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uint8 g = (i * i >> 8); //(i*8/10);
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uint8 b = i >= 240 ? (i - 240) << 3 : 0; //(i * 2 / 10);
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gPalette[i] = ((r << 16) | (g << 8) | (b));
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}
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break;
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case 1: // blue
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for (i = 0; i < 30; i++)
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gPalette[i] = (uint8)(i*8/10); // << 16 | (uint8)(i*6/10) << 8; // | (uint8)(i*3/10);
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gPalette[i] = (uint8)(i * 8 / 10);
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// << 16 | (uint8)(i * 6 / 10) << 8;
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// | (uint8)(i * 3 / 10);
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for (i = 30; i < 256; i++) {
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uint8 b = (i);
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uint8 g = (i*i >> 8); //(i*8/10);
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uint8 r = i >= 240 ? (i-240) << 3 : 0; //(i*2/10);
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uint8 g = (i * i >> 8); //(i * 8 / 10);
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uint8 r = i >= 240 ? (i - 240) << 3 : 0; //(i * 2 / 10);
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gPalette[i] = ((r << 16) | (g << 8) | (b));
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}
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break;
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case 2: // red
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for (i = 0;i < 128;i++)
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gPalette[i] = (uint8)i << 16; // << 16 | (uint8)(i*6/10) << 8; // | (uint8)(i*3/10);
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for (i = 0; i < 128; i++)
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gPalette[i] = (uint8)i << 16;
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// << 16 | (uint8)(i * 6/10) << 8;
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// | (uint8)(i * 3 / 10);
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for (i = 128;i < 256;i++)
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{
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uint8 r = i;
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uint8 c = (uint8)((cos((i-256) / 42.0)*0.5 + 0.5)*225);
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uint8 c = (uint8)((cos((i - 256) / 42.0) * 0.5 + 0.5) * 225);
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gPalette[i] = ((r << 16) | (c << 8) | c);
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}
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/* for (i = 192;i < 224;i++)
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/* for (i = 192; i < 224; i++)
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{
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uint8 c = (i-192);
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uint8 c = (i - 192);
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gPalette[i] = gPalette[i] & 0xff0000 | c << 8 | c;
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}
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for (i = 224;i < 256;i++)
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for (i = 224; i < 256; i++)
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{
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uint8 c = (i-224)/2;
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c = 32 + c*c*6/10;
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uint8 c = (i-224) / 2;
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c = 32 + c * c * 6 / 10;
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gPalette[i] = gPalette[i] & 0xff0000 | c << 8 | c;
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}
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*/ break;
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case 3: // green
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for (i = 0; i < 30; i++)
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gPalette[i] = (uint8)(i*8/10) << 8; // << 16 | (uint8)(i*6/10) << 8; // | (uint8)(i*3/10);
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gPalette[i] = (uint8)(i * 8 / 10) << 8;
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// << 16 | (uint8)(i * 6 / 10) << 8;
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// | (uint8)(i * 3 / 10);
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for (i = 30; i < 256; i++) {
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uint8 g = (i);
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uint8 r = (i*i >> 8); //(i*8/10);
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uint8 b = i >= 240 ? (i-240) << 3 : 0; //(i*2/10);
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uint8 r = (i * i >> 8); //(i * 8 / 10);
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uint8 b = i >= 240 ? (i-240) << 3 : 0; //(i * 2 / 10);
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gPalette[i] = ((r << 16) | (g << 8) | (b));
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}
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break;
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case 4: // grey
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for (i = 0; i < 256; i++) {
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uint8 c = i*15/16 + 10;
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uint8 c = i * 15 / 16 + 10;
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gPalette[i] = c << 16 | c << 8 | c;
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}
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break;
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case 5: // cold
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for (i = 0; i < 30; i++)
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gPalette[i] = (uint8)(i*8/10) << 16; // << 16 | (uint8)(i*6/10) << 8; // | (uint8)(i*3/10);
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gPalette[i] = (uint8)(i * 8 / 10) << 16;
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// << 16 | (uint8)(i * 6 / 10) << 8;
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// | (uint8)(i * 3 / 10);
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for (i = 30; i < 256; i++) {
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uint8 r = i;
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uint8 c = (uint8)((cos((i-255) / 82.0)*0.5 + 0.5)*255);
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uint8 c = (uint8)((cos((i - 255) / 82.0) * 0.5 + 0.5) * 255);
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gPalette[i] = ((r << 16) | (c << 8) | c);
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}
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break;
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case 6: // original
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for (i = 0; i < 256; i++) {
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uint32 c = *(char *)&i;
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@ -375,14 +394,14 @@ setPalette()
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/* for (i = 0;i < 256;i++)
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{
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uint8 r = (i);
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uint8 g = (i*i >> 8); //(i*8/10);
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uint8 b = 0; //(i*2/10);
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uint8 g = (i * i >> 8); //(i * 8 / 10);
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uint8 b = 0; //(i * 2 / 10);
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gPalette[i] = ((r << 16) | (g << 8) | (b));
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}
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*/
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/* for (i = 240;i < 256;i++)
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gPalette[i] = (uint8)i << 16 | (uint8)i << 8 | (uint8)(i*6/10);
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/* for (i = 240; i < 256; i++)
|
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gPalette[i] = (uint8)i << 16 | (uint8)i << 8 | (uint8)(i * 6 / 10);
|
||||
*/
|
||||
}
|
||||
|
||||
@ -392,25 +411,26 @@ setPalette()
|
||||
// #pragma mark SimpleSlider
|
||||
|
||||
class SimpleSlider : public BSlider {
|
||||
public:
|
||||
SimpleSlider(const char *label, BMessage *message)
|
||||
: BSlider(B_EMPTY_STRING, B_EMPTY_STRING, message, 1, 100, B_HORIZONTAL)
|
||||
{
|
||||
SetLimitLabels("1", "100");
|
||||
SetHashMarks(B_HASH_MARKS_BOTTOM);
|
||||
SetHashMarkCount(11);
|
||||
fLabel = label;
|
||||
};
|
||||
public:
|
||||
SimpleSlider(const char* label, BMessage* message)
|
||||
:
|
||||
BSlider(B_EMPTY_STRING, B_EMPTY_STRING, message, 1, 100, B_HORIZONTAL)
|
||||
{
|
||||
SetLimitLabels("1", "100");
|
||||
SetHashMarks(B_HASH_MARKS_BOTTOM);
|
||||
SetHashMarkCount(11);
|
||||
fLabel = label;
|
||||
};
|
||||
|
||||
const char* UpdateText() const
|
||||
{
|
||||
sprintf(fText, "%s: %d", fLabel, Value());
|
||||
return fText;
|
||||
};
|
||||
const char* UpdateText() const
|
||||
{
|
||||
sprintf(fText, "%s: %d", fLabel, Value());
|
||||
return fText;
|
||||
};
|
||||
|
||||
private:
|
||||
mutable char fText[32];
|
||||
const char *fLabel;
|
||||
private:
|
||||
mutable char fText[32];
|
||||
const char* fLabel;
|
||||
};
|
||||
|
||||
|
||||
@ -496,7 +516,7 @@ SettingsView::SettingsView(BRect frame)
|
||||
popMenu = new BPopUpMenu("");
|
||||
for (int i = 0; i < 7; i++) {
|
||||
BMessage* message = new BMessage(kMsgColorScheme);
|
||||
message->AddInt8("scheme",(int8)i);
|
||||
message->AddInt8("scheme", (int8)i);
|
||||
popMenu->AddItem(item = new BMenuItem(colorSchemes[i], message));
|
||||
if (gPaletteScheme == i)
|
||||
item->SetMarked(true);
|
||||
@ -512,7 +532,7 @@ SettingsView::SettingsView(BRect frame)
|
||||
};
|
||||
|
||||
popMenu = new BPopUpMenu("");
|
||||
for (int8 i = 0;i < 4;i++) {
|
||||
for (int8 i = 0; i < 4; i++) {
|
||||
BMessage* message = new BMessage(kMsgBlankBorders);
|
||||
message->AddInt8("border", i);
|
||||
popMenu->AddItem(item = new BMenuItem(blankBorderFormats[i], message));
|
||||
@ -589,16 +609,16 @@ SettingsView::MessageReceived(BMessage* message)
|
||||
{
|
||||
switch(message->what) {
|
||||
case kMsgWidth:
|
||||
message->FindInt32("width",&gSettingsWidth);
|
||||
message->FindInt32("width", &gSettingsWidth);
|
||||
break;
|
||||
|
||||
case kMsgColorScheme:
|
||||
if (message->FindInt8("scheme",&gPaletteScheme) == B_OK)
|
||||
if (message->FindInt8("scheme", &gPaletteScheme) == B_OK)
|
||||
setPalette();
|
||||
break;
|
||||
|
||||
case kMsgBlankBorders:
|
||||
message->FindInt8("border",&gBlankBorders);
|
||||
message->FindInt8("border", &gBlankBorders);
|
||||
break;
|
||||
|
||||
case kMsgMotionBlur:
|
||||
@ -607,7 +627,6 @@ SettingsView::MessageReceived(BMessage* message)
|
||||
|
||||
case kMsgSpeed:
|
||||
gSpeed = 0.002 + 0.05 * fSpeedSlider->Value();
|
||||
//printf("value = %d, gSpeed = %f\n",fSpeedSlider->Value(),gSpeed);
|
||||
break;
|
||||
|
||||
case kMsgFrames:
|
||||
@ -670,7 +689,7 @@ Nebula::StartConfig(BView* view)
|
||||
|
||||
|
||||
status_t
|
||||
Nebula::SaveState(BMessage *state) const
|
||||
Nebula::SaveState(BMessage* state) const
|
||||
{
|
||||
state->AddFloat("speed", gSpeed);
|
||||
state->AddInt32("width", gSettingsWidth);
|
||||
@ -684,47 +703,47 @@ Nebula::SaveState(BMessage *state) const
|
||||
|
||||
|
||||
status_t
|
||||
Nebula::StartSaver(BView *view, bool preview)
|
||||
Nebula::StartSaver(BView* view, bool preview)
|
||||
{
|
||||
// initialize palette
|
||||
setPalette();
|
||||
|
||||
int i;
|
||||
for (i = 0; i < 512; i++) {
|
||||
precos[i]=cos(i*M_PI/256);
|
||||
presin[i]=sin(i*M_PI/256);
|
||||
precos[i]=cos(i * M_PI / 256);
|
||||
presin[i]=sin(i * M_PI / 256);
|
||||
}
|
||||
|
||||
// uniforme cubique
|
||||
/* for (i = 0;i < GMAX;i++)
|
||||
{
|
||||
gal[i].x = 1*((rand()&1023) - 512);
|
||||
gal[i].y = 1*((rand()&1023) - 512);
|
||||
gal[i].z = 1*((rand()&1023) - 512);
|
||||
gal[i].r = rand()&63;
|
||||
gal[i].x = 1 * ((rand()&1023) - 512);
|
||||
gal[i].y = 1 * ((rand()&1023) - 512);
|
||||
gal[i].z = 1 * ((rand()&1023) - 512);
|
||||
gal[i].r = rand() & 63;
|
||||
}
|
||||
*/
|
||||
|
||||
for (i = 0; i < GMAX; i++) {
|
||||
float r, th, h, dth;
|
||||
|
||||
r = rand()*1.0 / RAND_MAX;
|
||||
r = (1-r)*(1-r)+0.05;
|
||||
r = rand() * 1.0 / RAND_MAX;
|
||||
r = (1 - r) * (1 - r) + 0.05;
|
||||
|
||||
if (r < 0.12)
|
||||
th = rand()*M_PI*2/RAND_MAX;
|
||||
th = rand() * M_PI * 2 / RAND_MAX;
|
||||
else {
|
||||
th = (rand()&3)*M_PI_2 + r*r*2;
|
||||
dth = rand()*1.0/RAND_MAX;
|
||||
dth = dth*dth*2;
|
||||
th+=dth;
|
||||
th = (rand() & 3) * M_PI_2 + r * r * 2;
|
||||
dth = rand() * 1.0 / RAND_MAX;
|
||||
dth = dth * dth * 2;
|
||||
th += dth;
|
||||
}
|
||||
gal[i].x = (int)(512*r*cos(th));
|
||||
gal[i].z = (int)(512*r*sin(th));
|
||||
h = (1+cos(r*M_PI))*150;
|
||||
dth = rand()*1.0/RAND_MAX;
|
||||
gal[i].y = (int)(h*(dth-0.5));
|
||||
gal[i].r = (int)((2-r)*60 + 31);
|
||||
gal[i].x = (int)(512 * r * cos(th));
|
||||
gal[i].z = (int)(512 * r * sin(th));
|
||||
h = (1 + cos(r * M_PI)) * 150;
|
||||
dth = rand() * 1.0 / RAND_MAX;
|
||||
gal[i].y = (int)(h * (dth - 0.5));
|
||||
gal[i].r = (int)((2 - r) * 60 + 31);
|
||||
}
|
||||
gal[0].x = gal[0].y = gal[0].z = 0;
|
||||
gal[0].r = 320;
|
||||
@ -755,7 +774,7 @@ Nebula::StartSaver(BView *view, bool preview)
|
||||
view->SetScale(fFactor);
|
||||
|
||||
gBitmap = new BBitmap(BRect(0, 0, gWidth - 1, gHeight - 1), B_RGB32);
|
||||
gBuffer8 = (char *)malloc(gWidth * gHeight);
|
||||
gBuffer8 = (char*)malloc(gWidth * gHeight);
|
||||
|
||||
SetTickSize((bigtime_t)(1000000LL / gMaxFramesPerSecond));
|
||||
fStarted = true;
|
||||
@ -776,7 +795,7 @@ Nebula::StopSaver()
|
||||
|
||||
|
||||
void
|
||||
Nebula::Draw(BView *view, int32)
|
||||
Nebula::Draw(BView* view, int32)
|
||||
{
|
||||
if (fStarted) {
|
||||
view->SetHighColor(0, 0, 0, 0);
|
||||
@ -785,7 +804,7 @@ Nebula::Draw(BView *view, int32)
|
||||
|
||||
fStarted = false;
|
||||
}
|
||||
uint32 *buffer32 = (uint32 *)gBitmap->Bits();
|
||||
uint32* buffer32 = (uint32*)gBitmap->Bits();
|
||||
|
||||
drawGalaxy();
|
||||
|
||||
@ -800,8 +819,8 @@ Nebula::Draw(BView *view, int32)
|
||||
// #pragma mark -
|
||||
|
||||
|
||||
extern "C" _EXPORT BScreenSaver *
|
||||
instantiate_screen_saver(BMessage *message, image_id image)
|
||||
extern "C" _EXPORT BScreenSaver*
|
||||
instantiate_screen_saver(BMessage* message, image_id image)
|
||||
{
|
||||
return new Nebula(message, image);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user