Windowscreen sorta works. This should've waited till the end of Christmas holidays, but since I had to fix the build today...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15670 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -286,8 +286,8 @@ set_mouse_position(int32 x, int32 y)
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BWindowScreen::BWindowScreen(const char *title, uint32 space,
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status_t *error, bool debug_enable)
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: BWindow(BScreen().Frame().InsetByCopy(100, 100), title, B_TITLED_WINDOW,
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kWindowScreenFlag | B_NOT_MINIMIZABLE /*| B_NOT_CLOSABLE*/
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: BWindow(BScreen().Frame(), title, B_TITLED_WINDOW,
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kWindowScreenFlag | B_NOT_MINIMIZABLE | B_NOT_CLOSABLE
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| B_NOT_ZOOMABLE | B_NOT_MOVABLE | B_NOT_RESIZABLE,
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B_CURRENT_WORKSPACE)
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{
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@ -304,8 +304,8 @@ BWindowScreen::BWindowScreen(const char *title, uint32 space,
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BWindowScreen::BWindowScreen(const char *title, uint32 space,
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uint32 attributes, status_t *error)
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: BWindow(BScreen().Frame().InsetByCopy(100, 100), title, B_TITLED_WINDOW,
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kWindowScreenFlag | B_NOT_MINIMIZABLE /*| B_NOT_CLOSABLE*/
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: BWindow(BScreen().Frame(), title, B_TITLED_WINDOW,
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kWindowScreenFlag | B_NOT_MINIMIZABLE | B_NOT_CLOSABLE
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| B_NOT_ZOOMABLE | B_NOT_MOVABLE | B_NOT_RESIZABLE,
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B_CURRENT_WORKSPACE)
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{
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@ -752,10 +752,9 @@ BWindowScreen::SetActiveState(int32 state)
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CALLED();
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status_t status = B_ERROR;
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if (state == 1) {
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//be_app->HideCursor();
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if (/*be_app->IsCursorHidden() && */(status = SetLockState(1)) == B_OK) {
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be_app->HideCursor();
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if (be_app->IsCursorHidden() && (status = SetLockState(1)) == B_OK) {
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status = AssertDisplayMode(fDisplayMode);
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printf("AssertDisplayMode() returned %s\n", strerror(status));
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if (status == B_OK) {
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if (!fActivateState) {
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while (acquire_sem(fActivateSem) == B_INTERRUPTED)
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@ -823,7 +822,6 @@ BWindowScreen::SetLockState(int32 state)
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if (state == 1) {
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if (fAddonImage < 0) {
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status = InitClone();
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printf("InitClone() returned %s\n", strerror(status));
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if (status == B_OK) {
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m_wei = (wait_engine_idle)m_gah(B_WAIT_ENGINE_IDLE, NULL);
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m_re = (release_engine)m_gah(B_RELEASE_ENGINE, NULL);
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@ -831,7 +829,7 @@ BWindowScreen::SetLockState(int32 state)
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}
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}
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if (status == B_OK && state == 1) {
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if (status == B_OK) {
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fill_rect_global = fill_rect;
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blit_rect_global = blit_rect;
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trans_blit_rect_global = trans_blit_rect;
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@ -1006,7 +1004,6 @@ BWindowScreen::InitClone()
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return fAddonImage;
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}
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status = get_image_symbol(fAddonImage, B_ACCELERANT_ENTRY_POINT,
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B_SYMBOL_TYPE_ANY, (void **)&m_gah);
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if (status < B_OK) {
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@ -1046,10 +1043,13 @@ BWindowScreen::InitClone()
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status_t
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BWindowScreen::AssertDisplayMode(display_mode *dmode)
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{
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status_t status = B_OK;
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status_t status = B_ERROR;
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display_mode mode = *dmode;
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mode.flags |= B_SCROLL;
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// TODO: Assert display mode: negotiation with app server
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status = BScreen(this).SetMode(&mode);
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if (status == B_OK) {
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memcpy(fDisplayMode, dmode, sizeof(display_mode));
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space_mode = 1;
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@ -631,8 +631,9 @@ AccelerantHWInterface::GetAccelerantPath(BString &string)
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status_t
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AccelerantHWInterface::GetDriverPath(BString &string)
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{
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// TODO: Get path from fCardFD: is that possible ?
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return B_ERROR;
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// TODO: hardcoded to vesa for now. Fix me
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string = "graphics/vesa";
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return B_OK;
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}
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